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	<updated>2026-09-18T23:27:49Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchemicaloverload&amp;diff=27350</id>
		<title>Gamehelpchemicaloverload</title>
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		<updated>2025-11-17T10:03:14Z</updated>

		<summary type="html">&lt;p&gt;ActOfFaith: /* Turn */ Edited sentence to remove comma splice and improve clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Create the best potions before the lab becomes too toxic to work in!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, take 2 actions (the actions can be the same).&lt;br /&gt;
&lt;br /&gt;
You can also take any number of free actions.&lt;br /&gt;
&lt;br /&gt;
==== Actions ====&lt;br /&gt;
• Gain a Coin&lt;br /&gt;
&lt;br /&gt;
• Buy a Flask&lt;br /&gt;
&lt;br /&gt;
• Gain a Chemical&lt;br /&gt;
&lt;br /&gt;
• Create a Potion&lt;br /&gt;
&lt;br /&gt;
==== Free Actions ====&lt;br /&gt;
• Play a Potion&lt;br /&gt;
&lt;br /&gt;
• Play a Flask&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action: Gain a Coin===&lt;br /&gt;
&lt;br /&gt;
Gain 1 coin, there is no limit to the number of coins you may hold and the supply is infinite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action: Buy a Flask===&lt;br /&gt;
&lt;br /&gt;
Spend the number of coins in the lower left to gain a flask to your Personal Flask area.&lt;br /&gt;
&lt;br /&gt;
Low level Flasks are free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action: Gain a Chemical===&lt;br /&gt;
&lt;br /&gt;
Spend the number of like-chemicals in the lower left to gain a higher grade chemical of the same type, the spent ones go in your Play Area and the new Chemical goes on your Draw pile.&lt;br /&gt;
&lt;br /&gt;
Some low grade Chemicals are free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action: Create a Potion===&lt;br /&gt;
&lt;br /&gt;
Creating a &#039;&#039;&#039;Potion&#039;&#039;&#039; requires both a &#039;&#039;&#039;Flask&#039;&#039;&#039; and &#039;&#039;&#039;Chemicals&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• Take the required Flask of the correct level from your Flask Pile or Hand (You cannot use higher level Flasks in lieu of the correct one).&lt;br /&gt;
&lt;br /&gt;
• Take the required Chemicals from your hand, these can be in excess of what is needed e.g. a Chemical of 3 can be used even if only 2 are required, but any excess can&#039;t be used for any other purpose.&lt;br /&gt;
&lt;br /&gt;
All of which go in your Play Area.&lt;br /&gt;
&lt;br /&gt;
• Gain the topmost card of the desired potion, and the potion will tell you whether it goes to your Table Area or Draw Pile.&lt;br /&gt;
&lt;br /&gt;
Take note if the Potion has a green hue about it, this indicates that it is a Toxic Potion, see more on Toxic Levels later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Free Action: Play a Potion===&lt;br /&gt;
&lt;br /&gt;
A Potion can be played from your &#039;&#039;&#039;Hand&#039;&#039;&#039; or &#039;&#039;&#039;Table Area&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• If it&#039;s from your Hand, place it in your Play Area and activate the effect.&lt;br /&gt;
&lt;br /&gt;
• If it&#039;s in your Table Area, activate it without moving it.&lt;br /&gt;
&lt;br /&gt;
If unclear, the effect applies to YOU as the active player e.g. &amp;quot;destroy one card&amp;quot; means that it destroys one of your own cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Free Action: Play a Flask===&lt;br /&gt;
&lt;br /&gt;
You can put Flasks from your Hand onto your &#039;&#039;&#039;Table Area&#039;&#039;&#039; for later use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Table Management===&lt;br /&gt;
&lt;br /&gt;
Cards on your Table have a risk of being &#039;&#039;&#039;Discarded&#039;&#039;&#039;, &#039;&#039;&#039;Destroyed&#039;&#039;&#039; or &#039;&#039;&#039;Stolen&#039;&#039;&#039; unless they have a token on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn End===&lt;br /&gt;
&lt;br /&gt;
After you have &#039;&#039;&#039;finished&#039;&#039;&#039; your 2 main actions, and any free actions, the following occurs:&lt;br /&gt;
&lt;br /&gt;
• Transfer &#039;&#039;&#039;all cards&#039;&#039;&#039; in your &#039;&#039;&#039;Play Area&#039;&#039;&#039; to your &#039;&#039;&#039;Discard&#039;&#039;&#039; pile&lt;br /&gt;
&lt;br /&gt;
• Choose whether to &#039;&#039;&#039;keep&#039;&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; any &#039;&#039;&#039;Hand cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Draw up to a Hand of &#039;&#039;&#039;5 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is now the &#039;&#039;&#039;next player&#039;s turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toxic Potions===&lt;br /&gt;
&lt;br /&gt;
Whenever a Toxic Potion is created (but NOT played) the toxin marker increases by 1, which may or may not move it into a new level.&lt;br /&gt;
&lt;br /&gt;
• It starts outside the Toxin meter, so the &#039;&#039;&#039;first Toxic Potion&#039;&#039;&#039; will put it on the &#039;&#039;&#039;first step of level 0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• Every time a &#039;&#039;&#039;new Level&#039;&#039;&#039; is reached (including 0) a &#039;&#039;&#039;new&#039;&#039;&#039; &#039;&#039;&#039;Toxin Card&#039;&#039;&#039; is revealed and its effects triggered (this is shown by the little green card symbol).&lt;br /&gt;
&lt;br /&gt;
• However, the card will not be acted on until the &#039;&#039;&#039;current&#039;&#039;&#039; player &#039;&#039;&#039;finishes their turn&#039;&#039;&#039; in full.&lt;br /&gt;
&lt;br /&gt;
• On the right side of the track, there are VP rewards for the player who moved it into that space.&lt;br /&gt;
&lt;br /&gt;
• If there was an &#039;&#039;&#039;active Toxin Card&#039;&#039;&#039; already, &#039;&#039;&#039;discard&#039;&#039;&#039; it from the game and replace with the new card.&lt;br /&gt;
&lt;br /&gt;
• The new Toxin Card &#039;&#039;&#039;affects ALL players&#039;&#039;&#039; in clockwise order from the current player.&lt;br /&gt;
&lt;br /&gt;
• Resolve the Toxin Card by checking the level on the card with the current level of Toxicity, ONLY resolve the effect of the &#039;&#039;&#039;current Toxin Level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Toxin Cards may have either &#039;&#039;&#039;Immediate&#039;&#039;&#039; (Red) or &#039;&#039;&#039;Ongoing&#039;&#039;&#039; (Blue) effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Game===&lt;br /&gt;
&lt;br /&gt;
The game ends when the Toxin cube reaches the highest Toxin Level.&lt;br /&gt;
&lt;br /&gt;
• The current player finishes off their turn as normal.&lt;br /&gt;
&lt;br /&gt;
• The round continues so all players have an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
• First add victory tokens collected during the game.&lt;br /&gt;
&lt;br /&gt;
• Check Potions that give you end game scoring.&lt;br /&gt;
&lt;br /&gt;
• Add up the points of ALL your cards collected throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player with the most points wins!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• If tied, the player with most coins wins!&lt;br /&gt;
&lt;br /&gt;
• If still tied, the player with most potions wins!&lt;br /&gt;
&lt;br /&gt;
• If still tied, share the victory!&lt;/div&gt;</summary>
		<author><name>ActOfFaith</name></author>
	</entry>
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