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	<updated>2026-09-17T15:31:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15183</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15183"/>
		<updated>2022-11-02T17:31:29Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the third countdown. If any adventurer is inside the temple when it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Jumping of the shallow end : less 2 magic gems.&lt;br /&gt;
&lt;br /&gt;
Experts: 3 additional magic gems. &lt;br /&gt;
&lt;br /&gt;
Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15182</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15182"/>
		<updated>2022-11-02T17:31:13Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the third countdown. If any adventurer is inside the temple when it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Jumping of the shallow end : less 2 magic gems.&lt;br /&gt;
Experts: 3 additional magic gems. &lt;br /&gt;
&lt;br /&gt;
Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15181</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15181"/>
		<updated>2022-11-02T17:30:10Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* End of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the third countdown. If any adventurer is inside the temple when it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15180</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15180"/>
		<updated>2022-11-02T17:29:11Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* The actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the&lt;br /&gt;
third countdown. If any adventurer is inside the temple when&lt;br /&gt;
it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15179</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15179"/>
		<updated>2022-11-02T17:28:18Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Summary and object of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game!&lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the&lt;br /&gt;
depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision&lt;br /&gt;
unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the&lt;br /&gt;
third countdown. If any adventurer is inside the temple when&lt;br /&gt;
it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15178</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15178"/>
		<updated>2022-11-02T17:27:47Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* The actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game! &lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
&lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the&lt;br /&gt;
depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision&lt;br /&gt;
unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the&lt;br /&gt;
third countdown. If any adventurer is inside the temple when&lt;br /&gt;
it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15177</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15177"/>
		<updated>2022-11-02T17:27:15Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* The actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game! &lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
1. Enter a chamber - A player may enter a chamber only if its entrance is not blocked. In order to enter a chamber, the player must roll the icons shown in a red frame inside the new chamber.&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked entrances that don’t already connect to other chambers may discover a new chamber.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of magic gems shown. After a gem has been successfully activated. Several adventurers inside a chamber containing one or more magic gem icons may join forces in order to obtain the required number of key or torch icons. If at least one of a chamber’s gems has been activated, no adventurer may activate any further gems inside this chamber.&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each player must roll the required number of key icons by himself! After a player has escaped, he no longer needs all of his tools, so he can give one of his dice to any adventurer still inside the temple. This adventurer may use the die immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the&lt;br /&gt;
depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision&lt;br /&gt;
unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the&lt;br /&gt;
third countdown. If any adventurer is inside the temple when&lt;br /&gt;
it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15176</id>
		<title>Gamehelpescapethecurseofthetemple</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpescapethecurseofthetemple&amp;diff=15176"/>
		<updated>2022-11-02T17:16:57Z</updated>

		<summary type="html">&lt;p&gt;Abcde: Created page with &amp;quot;== Summary and object of the game == Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary and object of the game ==&lt;br /&gt;
Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates!&lt;br /&gt;
Players have only ten minutes to escape from the collapsing temple. Every second you delay brings you a step closer to being entombed. While searching for the exit, the players will discover new chambers – but they’ll need the right combination of adventurer, key and torch icons to enter and explore gems these chambers. Some chambers contain magic gems, and players must use their dice to activate as many as many gems as possible in order to break the curse  blocking the exit. The sooner they find the exit chamber and the more magic gems they activate, the easier it will be for them to escape. &lt;br /&gt;
&lt;br /&gt;
Watch out, though, as twice during the game a gong will sound throughout the temple heralding a countdown. Hurry back to the starting chamber as only this location is guaranteed to be safe. Fail to make it back in time, and you lose one of your precious dice. Be sure to coordinate your actions and look out for one another as some tasks can be completed only collectively. What&#039;s more,  even if only one player fails to escape the temple in time, all of you have lost the game! &lt;br /&gt;
&lt;br /&gt;
== The actions == &lt;br /&gt;
&lt;br /&gt;
Enter a chamber - A player may enter a chamber only if its entrance is&lt;br /&gt;
not blocked. In order to enter a chamber, the player must roll the&lt;br /&gt;
icons shown in a red frame inside the new chamber.&lt;br /&gt;
2. Discover a new chamber - A player inside a chamber with one or more unblocked&lt;br /&gt;
entrances that don’t already connect to other chambers.  A player must roll two adventurer icons in order to draw one new chamber from the draw pile &lt;br /&gt;
3. Activate magic gems - A player inside a chamber containing one or more&lt;br /&gt;
magic gem icons must roll the required number of&lt;br /&gt;
torch or key icons in order to activate the number of&lt;br /&gt;
magic gems shown. After a gem has been successfully&lt;br /&gt;
activated, take a gem from the gem depot and place it&lt;br /&gt;
on the appropriate gem icon. Several adventurers inside a chamber containing one&lt;br /&gt;
or more magic gem icons may join forces in order to&lt;br /&gt;
obtain the required number of key or torch icons. If at least one of a&lt;br /&gt;
chamber’s gems has been&lt;br /&gt;
activated, no adventurer&lt;br /&gt;
may activate any further&lt;br /&gt;
gems inside this chamber.&lt;br /&gt;
4. Escape - A player can escape only if he is inside the exit chamber. In order to escape, a player must roll as many keys as&lt;br /&gt;
the number of gems in the gem depot plus one. Each&lt;br /&gt;
player must roll the required number of key icons by&lt;br /&gt;
himself! After a player has escaped, he no longer needs all of his&lt;br /&gt;
tools, so he can give one of his dice to any adventurer&lt;br /&gt;
still inside the temple. This adventurer may use the die&lt;br /&gt;
immediately.&lt;br /&gt;
&lt;br /&gt;
5. Provoke a turn of fate -If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the&lt;br /&gt;
depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision&lt;br /&gt;
unanimously! A turn of fate can be provoked only twice during the course of the game.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
The game ends after 10 minutes – that is, at the end of the&lt;br /&gt;
third countdown. If any adventurer is inside the temple when&lt;br /&gt;
it collapses, then all players have lost the game!&lt;br /&gt;
&lt;br /&gt;
== Variants == &lt;br /&gt;
Experts: 3 additional magic gems. Professionals: 6 additional magic gems&lt;br /&gt;
&lt;br /&gt;
when you include&lt;br /&gt;
one or both of the following modules.&lt;br /&gt;
Module 1: Curses&lt;br /&gt;
Module 2: Treasures&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14737</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14737"/>
		<updated>2022-09-15T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through… A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack empties,finish the round, and the game ends.&lt;br /&gt;
Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;br /&gt;
&lt;br /&gt;
 Note : This Wikipage paraphrased from The Bloody Inn Rule Book&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14736</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14736"/>
		<updated>2022-09-15T17:21:25Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through… A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack empties,finish the round, and the game ends.&lt;br /&gt;
Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;br /&gt;
&lt;br /&gt;
 Note : This Wikipage paraphrased from The Bloody Inn Rule Book&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14735</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14735"/>
		<updated>2022-09-15T17:18:30Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack empties,finish the round, and the game ends.&lt;br /&gt;
Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;br /&gt;
&lt;br /&gt;
 Note : This Wikipage paraphrased from The Bloody Inn Rule Book&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14734</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14734"/>
		<updated>2022-09-15T17:17:21Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack empties,finish the round, and the game ends.&lt;br /&gt;
Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14733</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14733"/>
		<updated>2022-09-15T17:15:21Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* End of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack empties,finish the round, and the game ends.&lt;br /&gt;
Note: After welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each player must pay 10 francs ,using checks if needed, for each unburied corpse he has.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14732</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14732"/>
		<updated>2022-09-15T17:12:07Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14731</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14731"/>
		<updated>2022-09-15T17:11:47Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
; Travelers Leave &lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
; Pay Wages &lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14730</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14730"/>
		<updated>2022-09-15T17:10:59Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
; Police Investigation&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  Travelers Leave ===&lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== Pay Wages ===&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14729</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14729"/>
		<updated>2022-09-15T17:07:38Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
=== Police Investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  Travelers Leave ===&lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== Pay Wages ===&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14728</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14728"/>
		<updated>2022-09-15T17:07:06Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
The end of the round is divided into 3 steps. &lt;br /&gt;
=== Police Investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  Travelers Leave ===&lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== Pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14727</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14727"/>
		<updated>2022-09-15T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* pay Wages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps&lt;br /&gt;
=== Police Investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  Travelers Leave ===&lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== Pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the Wealth Track, you must let any unpaid accomplices go;&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14726</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14726"/>
		<updated>2022-09-15T17:05:29Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* travelers leave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps&lt;br /&gt;
=== Police Investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  Travelers Leave ===&lt;br /&gt;
Each player gains 1Franc for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14725</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14725"/>
		<updated>2022-09-15T17:04:57Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Phase 3 – End of Round  (morning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps&lt;br /&gt;
=== Police Investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
===  travelers leave ===&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14724</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14724"/>
		<updated>2022-09-15T17:03:05Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Pass (and Launder Money) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either: &lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14723</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14723"/>
		<updated>2022-09-15T17:02:15Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Bury a Corpse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
&lt;br /&gt;
Choose a corpse you want to bury from among those in front of you. Play a number of accomplices equal to the rank of the card you just chose. Perform action. From the cards you just played, return cards with the bury icon to your hand (these travelers have an affinity for burying corpses); Place the corpse under an annex of your choice, regardless of who owns it, &lt;br /&gt;
The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14722</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14722"/>
		<updated>2022-09-15T17:00:13Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Kill a Guest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now a corpse in front of you with its Dead side faceup. There is no limit to the number of corpses you can have in front of you, but watch out for the police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14721</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14721"/>
		<updated>2022-09-15T16:52:30Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 5. Pass (and Launder Money) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14720</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14720"/>
		<updated>2022-09-15T16:47:09Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 3. Kill a Guest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14719</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14719"/>
		<updated>2022-09-15T16:46:57Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 2. Build an Annex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14718</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14718"/>
		<updated>2022-09-15T16:46:44Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 4. Bury a Corpse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14717</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14717"/>
		<updated>2022-09-15T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 3. Kill a Guest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen! Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
&lt;br /&gt;
Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).  Play a number of accomplices equal to the rank of the card you chose.  Perform action. From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests); &lt;br /&gt;
&lt;br /&gt;
The Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14716</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14716"/>
		<updated>2022-09-15T16:43:07Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 2. Build an Annex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
 Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14715</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14715"/>
		<updated>2022-09-15T16:42:15Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 2. Build an Annex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14714</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14714"/>
		<updated>2022-09-15T16:40:28Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 2. Build an Annex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
&lt;br /&gt;
Choose a Traveler card from your hand. Play a number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14713</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14713"/>
		<updated>2022-09-15T16:39:38Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* 2. Build an Annex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front of you in order to benefit from its effect. You also need annexes to bury corpses&lt;br /&gt;
Choose a Traveler card from your hand. Play a number of accomplices equal to the rank of the card you chose. - From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes);&lt;br /&gt;
There is no limit to the number of annexes you can have in front of you, and you can have multiples of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14712</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14712"/>
		<updated>2022-09-15T16:36:42Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Bribe a Guest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the bribe icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14711</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14711"/>
		<updated>2022-09-15T16:34:05Z</updated>

		<summary type="html">&lt;p&gt;Abcde: /* Bribe a Guest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
There are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14710</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14710"/>
		<updated>2022-09-15T16:33:00Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
=== Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn: - Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room. Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards for a rank-0 traveler; 3 cards for a rank-3 traveler). From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); &lt;br /&gt;
&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14709</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14709"/>
		<updated>2022-09-15T16:30:14Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
*Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14708</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14708"/>
		<updated>2022-09-15T16:29:37Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player in turn must perform a second action.&lt;br /&gt;
&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
 Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
*Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
*Perform the action.&lt;br /&gt;
*Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14707</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14707"/>
		<updated>2022-09-15T16:26:34Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, if there are at least as many cards as the number of players, play a normal final round, &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14706</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14706"/>
		<updated>2022-09-15T16:25:33Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
* Draw the top card from the Entrance Stack&lt;br /&gt;
* Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
* Repeat this process until there is a traveler in each open room.&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14705</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14705"/>
		<updated>2022-09-15T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: Welcome travelers (evening), Player Actions (night), End of Round (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14704</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14704"/>
		<updated>2022-09-15T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome Travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14703</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14703"/>
		<updated>2022-09-15T16:13:58Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
 You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14702</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14702"/>
		<updated>2022-09-15T16:12:38Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Build an Annex ===&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
=== 3. Kill a Guest ===&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
=== 4. Bury a Corpse ===&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
=== 5. Pass (and Launder Money) ===&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
=== a. police investigation,===&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
=== C pay Wages ===&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
====  Note: ====  You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14701</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14701"/>
		<updated>2022-09-15T16:10:04Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
====  Note: ====  You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14700</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14700"/>
		<updated>2022-09-15T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
== Phase 3 – End of Round  (morning) ==&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
== End of Game  ==&lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
Note: You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14699</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14699"/>
		<updated>2022-09-15T16:06:21Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1. Bribe a Guest ===&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
Phase 3 – End of Round  (morning)&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
End of Game &lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
Note: You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14698</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14698"/>
		<updated>2022-09-15T16:03:42Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
== Phase 2 - player actions (night) ==&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
Phase 3 – End of Round  (morning)&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
End of Game &lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
Note: You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14697</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14697"/>
		<updated>2022-09-15T16:02:45Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
== Phase 1 -Welcome travelers (evening) ==&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
Phase 2 - player actions (night)&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
Phase 3 – End of Round  (morning)&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
End of Game &lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
Note: You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14671</id>
		<title>Gamehelpbi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbi&amp;diff=14671"/>
		<updated>2022-09-14T19:05:05Z</updated>

		<summary type="html">&lt;p&gt;Abcde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The game is divided into two seasons and a variable number of rounds. During the first season, travelers arrive at the entrance to the inn for the first time, and the lucky ones will be able to carry on their journey. They will be in the Entrance Stack for the second season.&lt;br /&gt;
&lt;br /&gt;
Each round is divided into 3 phases: &lt;br /&gt;
Welcome travelers (evening)&lt;br /&gt;
player actions (night)&lt;br /&gt;
End of Round  (morning)&lt;br /&gt;
&lt;br /&gt;
Phase 1 -Welcome travelers (evening)&lt;br /&gt;
The First Player must perform the following steps:&lt;br /&gt;
- Draw the top card from the Entrance Stack&lt;br /&gt;
- Place the traveler in an unoccupied  room of his choice.&lt;br /&gt;
- Repeat this process until there is a traveler in each open room&lt;br /&gt;
The second time the Entrance Stack empties, play a normal final round, if there are at least as many cards as the number of players &lt;br /&gt;
&lt;br /&gt;
Phase 2 - player actions (night)&lt;br /&gt;
Starting with the first player, then going clockwise, each player performs a first action. Then, each player&lt;br /&gt;
in turn must perform a second action.&lt;br /&gt;
On your turn, you may:&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
The first four actions in the list are resolved the same way. When you perform one of these actions:&lt;br /&gt;
- Choose a Guest card in play (in your hand, play area, or in the inn, depending on the action).&lt;br /&gt;
- Play a number of cards equal to the rank of the chosen Guest card.&lt;br /&gt;
Take back any cards played that have an affinity for the action you are performing; discard the other cards.&lt;br /&gt;
Perform the action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Bribe a Guest&lt;br /&gt;
Perform this action to take a Guest card from the inn into your hand. Guests in your hand are your&lt;br /&gt;
accomplices, who help you in your macabre enterprise.&lt;br /&gt;
Th ere are 4 steps to bribing a traveler in a room of the inn:&lt;br /&gt;
- Choose a traveler you want to bribe among any rooms of the inn, regardless of who owns that&lt;br /&gt;
room.&lt;br /&gt;
- Play a number of Guest cards from your hand equal to rank of the traveler you just chose (e.g. 0 cards&lt;br /&gt;
for a rank-0 traveler; 3 cards for a rank-3 traveler).&lt;br /&gt;
- From the cards you just played, return cards with the icon to your hand (these guests have an affinity for bribery); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack.)&lt;br /&gt;
- Add the bribed guest to your hand.&lt;br /&gt;
In the same way, you can bribe the peasants that are in the bistro. If you choose to bribe peasants, you can&lt;br /&gt;
take one or two (your choice: it is easier to corrupt peasants!). Peasants are rank-0 guests, and thus do&lt;br /&gt;
not require playing any cards to bribe them.&lt;br /&gt;
&lt;br /&gt;
2. Build an Annex&lt;br /&gt;
Perform this action to place one of your accomplices (one of the Guest cards from your hand) in front&lt;br /&gt;
of you in order to benefit from its effect. You also need annexes to bury corpses, but more on that topic&lt;br /&gt;
later…&lt;br /&gt;
- Choose a Traveler card from your hand .&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with build icon to your hand (these guests have an affinity for building annexes); place the other cards on the Exit Stack. (Exception: If you played any peasants, place them in the bistro, instead of the Exit Stack).&lt;br /&gt;
-  There is no limit to the number of annexes you can have in front of you, and you can have several copies of the same annex. The annex effects are explained on the card&lt;br /&gt;
Note: Police and Peasant cards cannot become annexes(notice that there is no house icon at the bottom of these cards), so they cannot be chosen to perform the Build action.&lt;br /&gt;
&lt;br /&gt;
3. Kill a Guest&lt;br /&gt;
It pains you, but what can you do? This is the life you have chosen!&lt;br /&gt;
Keep in mind that you have a code of honor: You only steal money from a guest when you bury him!&lt;br /&gt;
Th ere are 4 steps to killing a guest:&lt;br /&gt;
- Choose a guest you want to kill from the inn (a traveler from any room of your choice or a peasant from the bistro).&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you chose.&lt;br /&gt;
- From the cards you just played, return cards with gun icon to your hand (these guests have an affinity for killing guests);&lt;br /&gt;
- the Guest card is now front of you with its Dead side faceup; this now becomes a corpse. There is no limit to the number of corpses you can have in front of you, but watch out for the&lt;br /&gt;
police!&lt;br /&gt;
&lt;br /&gt;
4. Bury a Corpse&lt;br /&gt;
You can bury the corpse of a guest you previously killed.&lt;br /&gt;
Th ere are 4 steps to burying a corpse:&lt;br /&gt;
- Choose a corpse you want to bury from among those in front of you.&lt;br /&gt;
- Play a number of accomplices equal to the rank of the card you just chose.&lt;br /&gt;
- From the cards you just played, return cards with the coffin icon to your hand (these travelers have an&lt;br /&gt;
affinity for burying corpses);&lt;br /&gt;
Place the corpse under an annex of your choice, regardless of who owns it, The number of bodies that can be buried under an annex is equal to rank of the annex (e.g. you can bury 2 corpses in a rank-2 annex, and no corpses under a rank-0 annex).&lt;br /&gt;
&lt;br /&gt;
Note: You can bury a corpse under the barn.&lt;br /&gt;
&lt;br /&gt;
5. Pass (and Launder Money)&lt;br /&gt;
You can meet with the crooked village notary to launder money. You can then either:&lt;br /&gt;
- Exchange a portion of your money for 10F checks (for example, you can give up 20 francs on the&lt;br /&gt;
Wealth Track to gain two 10F checks).&lt;br /&gt;
- Cash checks in order to advance your disk on the Wealth Track by 10 spaces for each check returned&lt;br /&gt;
to the supply.&lt;br /&gt;
&lt;br /&gt;
Phase 3 – End of Round  (morning)&lt;br /&gt;
Th e end of the round is divided into 3 steps: police investigation, travelers leave, and pay wages.&lt;br /&gt;
a. police investigation,&lt;br /&gt;
if there is at least one Police card in an open room of the inn, the police investigates! Each player having at&lt;br /&gt;
least one unburied corpse must call upon the village gravedigger, in order to avoid being arrested. Each&lt;br /&gt;
player must pay 10 francs for each unburied corpse he has, using his money or checks, and then return his&lt;br /&gt;
unburied corpses to the box. &lt;br /&gt;
Note: If you are unable to pay the gravedigger, pay what you can with coins and checks, and the gravedigger will still assist you in getting rid of all your unburied corpses! What a guy!&lt;br /&gt;
b.  travelers leave&lt;br /&gt;
Each player gains 1F for each room of his color occupied by a Traveler card.&lt;br /&gt;
&lt;br /&gt;
C pay Wages&lt;br /&gt;
&lt;br /&gt;
Each player must pay his accomplices: &lt;br /&gt;
Be careful, your accomplices do not trust you enough to accept checks! If you reach 0 on the&lt;br /&gt;
Wealth Track, you must let any unpaid accomplices go; &lt;br /&gt;
The first player gives the First Player card to the player on his left and a new round can begin.&lt;br /&gt;
&lt;br /&gt;
End of Game &lt;br /&gt;
The second time the Entrance Stack becomes empty,finish the round, and the game ends.&lt;br /&gt;
Note: Aft er welcoming travelers, if there are fewer travelers in the inn than there are players, the game ends&lt;br /&gt;
immediately. &lt;br /&gt;
Each player with at least one unburied corpse must call upon the village gravedigger, in order to avoid&lt;br /&gt;
being arrested. Each player must pay 10 francs for each unburied corpse he has, and then return his&lt;br /&gt;
unburied corpses to the box (pay using checks if needed).&lt;br /&gt;
&lt;br /&gt;
Note: You still cannot have more than 40 francs on the Wealth Track!&lt;br /&gt;
Calculate each player’s loot by adding 10 francs for each Check he has to his space on the Wealth Track.&lt;br /&gt;
The richest player wins the game! In case of a tie, the winner is the richest player who has the most&lt;br /&gt;
corpses under his annexes. If there is still a tie, the game ends in a tie, and you must play again!&lt;/div&gt;</summary>
		<author><name>Abcde</name></author>
	</entry>
</feed>