<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aartb</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aartb"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Aartb"/>
	<updated>2026-11-06T03:53:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26431</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26431"/>
		<updated>2025-09-05T16:41:04Z</updated>

		<summary type="html">&lt;p&gt;Aartb: /* Auto-exhaust squirrel when asleep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Components ==&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. All players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; card from either your hand or the Island, paying its cost. If you do not play a card you instead go to sleep.&lt;br /&gt;
* When you &#039;&#039;&#039;play from the island&#039;&#039;&#039;, you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* When you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you may gather 1 nut if you exhaust any 1 of your squirrels.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* If you play a card, you place it on the table, and then resolve the play effect. Some squirrels have abilities, they are not part of this effect, but are triggered at specific moments during the game.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;br /&gt;
&lt;br /&gt;
== Auto-exhaust squirrel when asleep ==&lt;br /&gt;
The Boardgamearena implementation allows for auto-exhausting squirrels when asleep. You have 3 options.&lt;br /&gt;
&lt;br /&gt;
# Always &#039;&#039;&#039;manually&#039;&#039;&#039; choose what squirrel to exhaust when you are asleep.&lt;br /&gt;
# Exhaust squirrels in a &#039;&#039;&#039;specific order&#039;&#039;&#039; when you are asleep. A specific algorithm decides which squirrel to decide first. Below, the algorithm is explained, but you can rely on that this is usually the best strategy for exhausting squirrels.&lt;br /&gt;
# Let the game choose a &#039;&#039;&#039;random squirrel&#039;&#039;&#039; to exhaust when you are asleep.&lt;br /&gt;
&lt;br /&gt;
=== Auto-exhaust algorithm ===&lt;br /&gt;
When choosing &#039;specific order&#039;, the game will exhaust the squirrel that is highest on this list of demands. First only look at goal 1, if that doesn&#039;t result in a single squirrel, move to goal 2.&lt;br /&gt;
* GOAL 1: Receive the most valuable resources first (Elite gatherer: 2 nuts, card protected by the Bodyguard: 1 nut, ground and flying squirrels with Twinwatch refreshed: 1 coin/1 card. Exception to subgoals: Twinwatch itself is always the last one to exhaust for goal 1!)&lt;br /&gt;
* GOAL 2: Exhaust squirrels with the most valuable loops first&lt;br /&gt;
To see which squirrels has the most valuable resources/loops, the following order is used:&lt;br /&gt;
* SUBGOAL 1: As many things as possible (for example: 2 loops is always better than 1 loop)&lt;br /&gt;
* SUBGOAL 2: As many nuts as possible&lt;br /&gt;
* SUBGOAL 3: As many stamina as possible&lt;br /&gt;
* SUBGOAL 4: As many coins as possible&lt;br /&gt;
* SUBGOAL 5: As many cards as possible&lt;br /&gt;
&lt;br /&gt;
==== Example 1 ====&lt;br /&gt;
Refreshed squirrels: Scout (loops: 1 nut), Adventurer (loops: 1 card, 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Adventurer (GOAL 2, SUBGOAL 1), then Scout&lt;br /&gt;
&lt;br /&gt;
==== Example 2 ====&lt;br /&gt;
Refreshed squirrels: Elite gatherer (tree squirrel, gain 2 nuts when exhausted, loops: 2 nuts), Twinwatch (flying and ground squirrel, gain 1 coin/card when exhausting flying/ground squirrel, no loops), Thief (ground squirrel, loops: 1 nut), Digger (ground squirrel, loops: 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Elite gatherer (GOAL 1, SUBGOAL 1), then Thief (GOAL 1 + GOAL 2, SUBGOAL 2), then Digger (GOAL 1), then Twinwatch&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26430</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26430"/>
		<updated>2025-09-05T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;Aartb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Components ==&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. All players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; card from either your hand or the Island, paying its cost. If you do not play a card you instead go to sleep.&lt;br /&gt;
* When you &#039;&#039;&#039;play from the island&#039;&#039;&#039;, you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* When you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you may gather 1 nut if you exhaust any 1 of your squirrels.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* If you play a card, you place it on the table, and then resolve the play effect. Some squirrels have abilities, they are not part of this effect, but are triggered at specific moments during the game.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;br /&gt;
&lt;br /&gt;
== Auto-exhaust squirrel when asleep ==&lt;br /&gt;
The Boardgamearena implementation allows for auto-exhausting squirrels when asleep. You have 3 options.&lt;br /&gt;
&lt;br /&gt;
# Always manually choose what squirrel to exhaust when you are asleep.&lt;br /&gt;
# Exhaust squirrels in a specific order when you are asleep. A specific algorithm decides which squirrel to decide first. Below, the algorithm is explained, but you can rely on that this is usually the best strategy for exhausting squirrels.&lt;br /&gt;
# Let the game choose a random squirrel to exhaust when you are asleep.&lt;br /&gt;
&lt;br /&gt;
=== Auto-exhaust algorithm ===&lt;br /&gt;
When choosing &#039;specific order&#039;, the game will exhaust the squirrel that is highest on this list of demands. First only look at goal 1, if that doesn&#039;t result in a single squirrel, move to goal 2.&lt;br /&gt;
* GOAL 1: Receive the most valuable resources first (Elite gatherer: 2 nuts, card protected by the Bodyguard: 1 nut, ground and flying squirrels with Twinwatch refreshed: 1 coin/1 card. Exception to subgoals: Twinwatch itself is always the last one to exhaust for goal 1!)&lt;br /&gt;
* GOAL 2: Exhaust squirrels with the most valuable loops first&lt;br /&gt;
To see which squirrels has the most valuable resources/loops, the following order is used:&lt;br /&gt;
* SUBGOAL 1: As many things as possible (for example: 2 loops is always better than 1 loop)&lt;br /&gt;
* SUBGOAL 2: As many nuts as possible&lt;br /&gt;
* SUBGOAL 3: As many stamina as possible&lt;br /&gt;
* SUBGOAL 4: As many coins as possible&lt;br /&gt;
* SUBGOAL 5: As many cards as possible&lt;br /&gt;
&lt;br /&gt;
==== Example 1 ====&lt;br /&gt;
Refreshed squirrels: Scout (loops: 1 nut), Adventurer (loops: 1 card, 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Adventurer (GOAL 2, SUBGOAL 1), then Scout&lt;br /&gt;
&lt;br /&gt;
==== Example 2 ====&lt;br /&gt;
Refreshed squirrels: Elite gatherer (tree squirrel, gain 2 nuts when exhausted, loops: 2 nuts), Twinwatch (flying and ground squirrel, gain 1 coin/card when exhausting flying/ground squirrel, no loops), Thief (ground squirrel, loops: 1 nut), Digger (ground squirrel, loops: 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Elite gatherer (GOAL 1, SUBGOAL 1), then Thief (GOAL 1 + GOAL 2, SUBGOAL 2), then Digger (GOAL 1), then Twinwatch&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26429</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26429"/>
		<updated>2025-09-05T16:39:00Z</updated>

		<summary type="html">&lt;p&gt;Aartb: /* Auto-exhaust squirrel when asleep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Components ==&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. All players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; card from either your hand or the Island, paying its cost. If you do not play a card you instead go to sleep.&lt;br /&gt;
* When you &#039;&#039;&#039;play from the island&#039;&#039;&#039;, you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* When you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you may gather 1 nut if you exhaust any 1 of your squirrels.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* If you play a card, you place it on the table, and then resolve the play effect. Some squirrels have abilities, they are not part of this effect, but are triggered at specific moments during the game.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;br /&gt;
&lt;br /&gt;
== Auto-exhaust squirrel when asleep ==&lt;br /&gt;
The Boardgamearena implementation allows for auto-exhausting squirrels when asleep. You have 3 options.&lt;br /&gt;
&lt;br /&gt;
* Always manually choose what squirrel to exhaust when you are asleep.&lt;br /&gt;
* Exhaust squirrels in a specific order when you are asleep. A specific algorithm decides which squirrel to decide first. Below, the algorithm is explained, but you can rely on that this is usually the best strategy for exhausting squirrels.&lt;br /&gt;
* Let the game choose a random squirrel to exhaust when you are asleep.&lt;br /&gt;
&lt;br /&gt;
=== Auto-exhaust algorithm ===&lt;br /&gt;
When choosing &#039;specific order&#039;, the game will exhaust the squirrel that is highest on this list of demands. First only look at goal 1, if that doesn&#039;t result in a single squirrel, move to goal 2.&lt;br /&gt;
* GOAL 1: Receive the most valuable resources first (Elite gatherer: 2 nuts, card protected by the Bodyguard: 1 nut, ground and flying squirrels with Twinwatch refreshed: 1 coin/1 card. Exception to subgoals: Twinwatch itself is always the last one to exhaust for goal 1!)&lt;br /&gt;
* GOAL 2: Exhaust squirrels with the most valuable loops first&lt;br /&gt;
To see which squirrels has the most valuable resources/loops, the following order is used:&lt;br /&gt;
* SUBGOAL 1: As many things as possible (for example: 2 loops is always better than 1 loop)&lt;br /&gt;
* SUBGOAL 2: As many nuts as possible&lt;br /&gt;
* SUBGOAL 3: As many stamina as possible&lt;br /&gt;
* SUBGOAL 4: As many coins as possible&lt;br /&gt;
* SUBGOAL 5: As many cards as possible&lt;br /&gt;
&lt;br /&gt;
==== Example 1 ====&lt;br /&gt;
Refreshed squirrels: Scout (loops: 1 nut), Adventurer (loops: 1 card, 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Adventurer (GOAL 2, SUBGOAL 1), then Scout&lt;br /&gt;
&lt;br /&gt;
==== Example 2 ====&lt;br /&gt;
Refreshed squirrels: Elite gatherer (tree squirrel, gain 2 nuts when exhausted, loops: 2 nuts), Twinwatch (flying and ground squirrel, gain 1 coin/card when exhausting flying/ground squirrel, no loops), Thief (ground squirrel, loops: 1 nut), Digger (ground squirrel, loops: 1 stamina)&lt;br /&gt;
&lt;br /&gt;
First Elite gatherer (GOAL 1, SUBGOAL 1), then Thief (GOAL 1 + GOAL 2, SUBGOAL 2), then Digger (GOAL 1), then Twinwatch&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26428</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26428"/>
		<updated>2025-09-05T16:11:46Z</updated>

		<summary type="html">&lt;p&gt;Aartb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Components ==&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. All players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; card from either your hand or the Island, paying its cost. If you do not play a card you instead go to sleep.&lt;br /&gt;
* When you &#039;&#039;&#039;play from the island&#039;&#039;&#039;, you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* When you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you may gather 1 nut if you exhaust any 1 of your squirrels.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* If you play a card, you place it on the table, and then resolve the play effect. Some squirrels have abilities, they are not part of this effect, but are triggered at specific moments during the game.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;br /&gt;
&lt;br /&gt;
== Auto-exhaust squirrel when asleep ==&lt;br /&gt;
The Boardgamearena implementation allows for auto-exhausting squirrels when asleep. You have 3 options.&lt;br /&gt;
&lt;br /&gt;
* Always manually choose what squirrel to exhaust when you are asleep.&lt;br /&gt;
* Exhaust squirrels in a specific order when you are asleep. A specific algorithm decides which squirrel to decide first. Below, the algorithm is explained, but you can rely on that this is usually the best strategy for exhausting squirrels.&lt;br /&gt;
* Let the game choose a random squirrel to exhaust when you are asleep.&lt;br /&gt;
*&lt;br /&gt;
* When choosing &#039;specific order&#039;, the game will exhaust the squirrel that is highest on this list of demands. First only look at goal 1, if that doesn&#039;t result in a single squirrel, move to goal 2.&lt;br /&gt;
* GOAL 1: Receive the most valuable resources first (Elite gatherer: 2 nuts, card protected by the Bodyguard: 1 nut, ground and flying squirrels with Twinwatch refreshed: 1 coin/1 card. Exception to subgoals: Twinwatch itself is always the last one to exhaust for goal 1!) &lt;br /&gt;
* GOAL 2: Exhaust squirrels with the most valuable loops first &lt;br /&gt;
* To see which squirrels has the most valuable resources/loops, the following order is used: &lt;br /&gt;
* SUBGOAL 1: As many things as possible (for example: 2 loops is always better than 1 loop)&lt;br /&gt;
* SUBGOAL 2: As many nuts as possible&lt;br /&gt;
* SUBGOAL 3: As many stamina as possible&lt;br /&gt;
* SUBGOAL 4: As many coins as possible&lt;br /&gt;
* SUBGOAL 5: As many cards as possible&lt;br /&gt;
* &#039;&#039;Example 1:&#039;&#039;  Refreshed squirrels: Scout (loops: 1 nut), Adventurer (loops: 1 card, 1 stamina)  First Adventurer (GOAL 2, SUBGOAL 1), then Scout&lt;br /&gt;
* &#039;&#039;Example 2:&#039;&#039;  Refreshed squirrels: Elite gatherer (tree squirrel, gain 2 nuts when exhausted, loops: 2 nuts), Twinwatch (flying and ground squirrel, gain 1 coin/card when exhausting flying/ground squirrel, no loops), Thief (ground squirrel, loops: 1 nut), Digger (ground squirrel, loops: 1 stamina)  First Elite gatherer (GOAL 1, SUBGOAL 1), then Thief (GOAL 1 + GOAL 2, SUBGOAL 2), then Digger (GOAL 1), then Twinwatch&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26426</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26426"/>
		<updated>2025-09-05T10:02:39Z</updated>

		<summary type="html">&lt;p&gt;Aartb: Add explanation auto-exhaust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Components ==&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. All players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play &amp;lt;u&amp;gt;one&amp;lt;/u&amp;gt; card from either your hand or the Island, paying its cost. If you do not play a card you instead go to sleep.&lt;br /&gt;
* When you &#039;&#039;&#039;play from the island&#039;&#039;&#039;, you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* When you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you may gather 1 nut if you exhaust any 1 of your squirrels.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* If you play a card, you place it on the table, and then resolve the play effect. Some squirrels have abilities, they are not part of this effect, but are triggered at specific moments during the game.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;br /&gt;
&lt;br /&gt;
== Auto-exhaust squirrel when asleep ==&lt;br /&gt;
The Boardgamearena implementation allows for auto-exhausting squirrels when asleep. You have 3 options.&lt;br /&gt;
&lt;br /&gt;
* Always manually choose what squirrel to exhaust when you are asleep.&lt;br /&gt;
* Let the game choose a random squirrel to exhaust when you are asleep.&lt;br /&gt;
* Exhaust squirrels in a specific order when you are asleep. The game will exhaust the squirrel that is highest on this list of demands. First only look at goal 1, if that doesn&#039;t result in a single squirrel, move to goal 2. GOAL 1: Receive the most valuable resources first (Elite gatherer: 2 nuts, card protected by the Bodyguard: 1 nut, ground and flying squirrels with Twinwatch refreshed: 1 coin/1 card. Exception to subgoals: Twinwatch itself is always the last one to exhaust for goal 1!)  GOAL 2: Exhaust squirrels with the most valuable loops first  To see which squirrels has the most valuable resources/loops, the following order is used:  SUBGOAL 1: As many things as possible (for example: 2 loops is always better than 1 loop)  SUBGOAL 2: As many nuts as possible  SUBGOAL 3: As many stamina as possible  SUBGOAL 4: As many coins as possible  SUBGOAL 5: As many cards as possible  &#039;&#039;Example 1:&#039;&#039;  Refreshed squirrels: Scout (loops: 1 nut), Adventurer (loops: 1 card, 1 stamina)  First Adventurer (GOAL 2, SUBGOAL 1), then Scout  &#039;&#039;Example 2:&#039;&#039;  Refreshed squirrels: Elite gatherer (tree squirrel, gain 2 nuts when exhausted, loops: 2 nuts), Twinwatch (flying and ground squirrel, gain 1 coin/card when exhausting flying/ground squirrel, no loops), Thief (ground squirrel, loops: 1 nut), Digger (ground squirrel, loops: 1 stamina)  First Elite gatherer (GOAL 1, SUBGOAL 1), then Thief (GOAL 1 + GOAL 2, SUBGOAL 2), then Digger (GOAL 1), then Twinwatch&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26321</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=26321"/>
		<updated>2025-08-29T05:48:46Z</updated>

		<summary type="html">&lt;p&gt;Aartb: Improved the layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay overview ==&lt;br /&gt;
In Squirrel Island you will build up your own team of squirrels to help you gather as many nuts as possible over a series of 4 days.&lt;br /&gt;
&lt;br /&gt;
* You begin each day with gaining new resources.&lt;br /&gt;
* Then take turns and use those resources to play squirrel and item cards.&lt;br /&gt;
* If you can’t play any card you instead go to sleep.&lt;br /&gt;
* When all players have gone to sleep you begin the next day.&lt;br /&gt;
* The one with most nuts after the final day wins!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cards&#039;&#039;&#039; contain squirrels and items you can play. There are cards in your hand, in the draw deck and on the islandboard.&lt;br /&gt;
* The player with most &#039;&#039;&#039;nuts&#039;&#039;&#039; at the end of the game wins. Players can not have a negative amount of nuts.&lt;br /&gt;
* &#039;&#039;&#039;Stamina&#039;&#039;&#039; is what you use to play squirrels. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
* &#039;&#039;&#039;Coins&#039;&#039;&#039; are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
* The player who has the &#039;&#039;&#039;first player token&#039;&#039;&#039; will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You begin the game and each new day with a morning phase. Now all players will collect resources simultaneously. What resources to collect is shown on the Island board for each day. After the morning phase you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Actions on your turn ===&lt;br /&gt;
&lt;br /&gt;
* On your turn, when you are &#039;&#039;&#039;awake&#039;&#039;&#039;, you play one card from either your hand or the Island. You can only play one card at a time and then you pass the turn to the player on your left. If you do not play a card you instead go to sleep.&lt;br /&gt;
* To &#039;&#039;&#039;play a card&#039;&#039;&#039; &#039;&#039;&#039;from your hand&#039;&#039;&#039; you must first pay its cost. After you have paid the cost you play out the card in front of you and resolve its play effect.&lt;br /&gt;
* Instead of playing a card from your hand you can &#039;&#039;&#039;play one from the Island&#039;&#039;&#039;. The only difference is that you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play.&lt;br /&gt;
* When it is your turn you can also choose to &#039;&#039;&#039;go to sleep&#039;&#039;&#039;. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
* Even though you are &#039;&#039;&#039;asleep&#039;&#039;&#039; you still take your turns. You can not play any more cards but instead you may gather 1 nut if you exhaust any 1 of your squirrels. You do this the turn you go to sleep as well. If you do not have any squirrels to exhaust you pass the turn. You may pass without exhausting but you may not exhaust more than 1 squirrel on each of your turns.&lt;br /&gt;
* When everyone is asleep on day 1-3, the next day starts with a &#039;&#039;&#039;morning phase&#039;&#039;&#039;, where every player gains resources, as depicted on the island board.&lt;br /&gt;
* When all players have gone to sleep on the fourth and final day, &#039;&#039;&#039;the game ends&#039;&#039;&#039;. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score. The player with most nuts wins the game! In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
=== Playing a card ===&lt;br /&gt;
&lt;br /&gt;
* Items cost coins to play. If you play an item you resolve the play effect first and then place it to the right of your mat. The items you have played form a pile called your used items.&lt;br /&gt;
* Squirrels cost stamina to play. If you play a squirrel you place it in front of your player mat and then resolve their play effect. The ability on squirrels is not part of this effect. Thus you do not collect its loops when you play a squirrel.&lt;br /&gt;
* The most common &#039;&#039;&#039;squirrel tribe&#039;&#039;&#039; is Tree followed by Ground, then Flying.&lt;br /&gt;
* Most squirrels have one or more so called &#039;&#039;&#039;loops&#039;&#039;&#039; that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Squirrels can be either &#039;&#039;&#039;refreshed&#039;&#039;&#039; or &#039;&#039;&#039;exhausted&#039;&#039;&#039;. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
* The unique squirrels have &#039;&#039;&#039;unique abilities&#039;&#039;&#039; instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you. If the squirrel is exhausted you do not have its unique ability. The unique abilities that activates on your turn does not activate during the morning phase. The unique squirrels play effect can activate its own ability. The unique abilities are not optional.&lt;br /&gt;
* Some effects will tell you to &#039;&#039;&#039;stash a card&#039;&#039;&#039;. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
* If a card tells you to &#039;&#039;&#039;Go again!&#039;&#039;&#039; you will take another turn instead of passing the turn. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
* There are some cards with effects that have white text on a red background, these are called &#039;&#039;&#039;sabotage effects&#039;&#039;&#039;. This is only to show that it affects the other players.&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbreakthecode&amp;diff=15150</id>
		<title>Gamehelpbreakthecode</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbreakthecode&amp;diff=15150"/>
		<updated>2022-10-30T10:43:36Z</updated>

		<summary type="html">&lt;p&gt;Aartb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
This game has 2 versions, 2 player and 3+ player, each play DIFFERENTLY&lt;br /&gt;
&lt;br /&gt;
On a 2 player game, you are trying to guess the tiles of your opponent&lt;br /&gt;
&lt;br /&gt;
In a 3+ player game, you are trying to guess the undistributed tiles&lt;br /&gt;
&lt;br /&gt;
All codes are arranged in ascending order. When there are two identical digits of different colors, the black one will be on the left.&lt;br /&gt;
&lt;br /&gt;
===TURN===&lt;br /&gt;
&lt;br /&gt;
On your turn, you have two options:&lt;br /&gt;
&lt;br /&gt;
1 ) Ask a question from the available pool &lt;br /&gt;
&lt;br /&gt;
On 2 and 3 players, only your opponents answer&lt;br /&gt;
&lt;br /&gt;
On 4 players, you also give your answer&lt;br /&gt;
&lt;br /&gt;
2 ) Guess the code&lt;br /&gt;
&lt;br /&gt;
If you guess incorrectly, you are out. If everyone guesses incorrectly, there is no winner.&lt;br /&gt;
&lt;br /&gt;
If you guess correctly, the remainder of the round continues to give all players equal turns then everyone who guessed correctly at the end of that round is an equal winner&lt;br /&gt;
&lt;br /&gt;
NOTE: Although there are multiple versions of this game, this adaptation uses the version whereby you may only guess during your turn NOT out of turn&lt;br /&gt;
&lt;br /&gt;
===BGA HELP===&lt;br /&gt;
&lt;br /&gt;
The white board is your notepad in essence and is made up of multiple areas.&lt;br /&gt;
&lt;br /&gt;
If added in the options (recommended) the game will auto-fill 100% known info (e.g. if the question was &amp;quot;where is number 8&amp;quot;, as opposed to &amp;quot;do you have an even number&amp;quot; which is vague and you have to figure out yourself)&lt;br /&gt;
&lt;br /&gt;
You can click on any large white space and, similar to Sudoko, a box will come up with a keypad of theory numbers (multiple can be selected) which appear as small notes as to what you think is in each space. (e.g. 7 will appear at top left and 9 will appear at top right, so if you&#039;re not sure if it&#039;s 7 OR 9 you can pencil in both numbers)&lt;br /&gt;
&lt;br /&gt;
The lower part of the white space has the three colours, you can cross or tick these to show whether you think it&#039;s a certain colour, you can tick and cross multiple e.g. tick black and white whilst crossing green&lt;br /&gt;
&lt;br /&gt;
Above the other players boxes is an area with every number in the game, you can use this to cross numbers off as you disqualify them&lt;br /&gt;
&lt;br /&gt;
To the right of this is a representation of the final answer, this is NOT the guessing area, but can be used to formulate what you think the final answer is in theory&lt;/div&gt;</summary>
		<author><name>Aartb</name></author>
	</entry>
</feed>