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	<updated>2026-10-13T09:47:35Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=5727</id>
		<title>Gamehelpkingdombuilder</title>
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		<updated>2020-09-25T07:35:49Z</updated>

		<summary type="html">&lt;p&gt;3morethanuthink: /* Rules overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules overview ==&lt;br /&gt;
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you &#039;&#039;&#039;must&#039;&#039;&#039; build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
 - Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
 - Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
 - Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
 - Tower : build one settlement at the edge on the board, build adjacent if possible&lt;br /&gt;
 - Tavern : build one settlement at the end of a string of at least 3 of your own settlements. &lt;br /&gt;
The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
 - Barn : move any one of your existing settlements to a hex of the same type as your played terrain card. &lt;br /&gt;
Build adjacent if possible.&lt;br /&gt;
 - Harbor : move any one of your existing settlements to a water hex. Build adjacent if possible. This is &lt;br /&gt;
the only way to build settlements on water hexes.&lt;br /&gt;
 - Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an &lt;br /&gt;
eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your &lt;br /&gt;
own and other players&#039; settlement. The target must *not necessarily* be adjacent to one of your own settlements.&lt;br /&gt;
&lt;br /&gt;
== Losing a tile ==&lt;br /&gt;
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.&lt;br /&gt;
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.&lt;br /&gt;
Notice that after losing a tile from a location, a player cannot re-obtain the tile from the same location since &#039;&#039;&#039;a player may seize only one location tile from a given location&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>3morethanuthink</name></author>
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