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	<updated>2026-11-06T21:46:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpundertheleaves&amp;diff=29372</id>
		<title>Gamehelpundertheleaves</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpundertheleaves&amp;diff=29372"/>
		<updated>2026-04-12T01:46:13Z</updated>

		<summary type="html">&lt;p&gt;21VN: Created page with &amp;quot;===&amp;#039;&amp;#039;&amp;#039;Game Play&amp;#039;&amp;#039;&amp;#039;=== Each turn is played in 2 phases: the placement of a garden tile and then the possible arrival of new beings.  ===&amp;#039;&amp;#039;&amp;#039;Phase 1: Placing a garden tile&amp;#039;&amp;#039;&amp;#039;=== Choose one of the 3 tiles available in the market and place it in your gaming area, next to a tile you have already placed. Once the tile has been placed, you cannot move it. To place a tile, you must position it so that at least one side of it is completely adjacent to another tile that was placed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Game Play&#039;&#039;&#039;===&lt;br /&gt;
Each turn is played in 2 phases: the placement of a garden tile and then the possible arrival of new beings.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Phase 1: Placing a garden tile&#039;&#039;&#039;===&lt;br /&gt;
Choose one of the 3 tiles available in the market and place it in your gaming area, next to a tile you have already placed. Once the tile has been placed, you cannot move it. To place a tile, you must position it so that at least one side of it is&lt;br /&gt;
completely adjacent to another tile that was placed earlier. It is not required that the terrain spaces match in color or that the puddles are adjacent. You can place the tiles in any position so long as you follow the rules for their placement.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Phase 2: Possible arrival of new beings&#039;&#039;&#039;===&lt;br /&gt;
After placing the tile in your garden, you must check whether any creature is attracted to the garden. It is recommended that you check each kind of being in the following order: bees, hummingbirds, and then the dwellers of the leaves, dwellers of the puddles, and, finally, the dwellers of the mushrooms.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Bees&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
Bees will come to any recently created sector that has 3 or more continuous terrain spaces that are the same color. This sector will then be called a pollinized sector 1 . Take a bee piece and place it anywhere in the pollinized sector &lt;br /&gt;
2 . Then, check whether you already have one or more pollinized sectors of that&lt;br /&gt;
same color in your garden. If you do, then place a bee piece in each pollinized sector of that color &lt;br /&gt;
3 . The pollinized sectors do not have any limit on the number of bees they can hold.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Hummingbirds&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
When the terrain spaces of a tile make up part of pollinized sectors, that tile attracts a hummingbird. Place a hummingbird piece in the nest in the center of the tile. Some tiles have 4 terrain spaces and other have 3 terrain spaces and 1 puddle. In the former case, the 4 terrain spaces must make up part of pollinized&lt;br /&gt;
sectors. In the case with a puddle, the puddle is not taken into consideration.&lt;br /&gt;
A hummingbird is attracted by the tile if 3 of its terrain spaces make up part&lt;br /&gt;
of pollinized sectors.&lt;br /&gt;
&lt;br /&gt;
In addition, any time you make a row of 3 tiles that have attracted at least one hummingbird, the tile in the middle will attract another hummingbird.&lt;br /&gt;
Likewise, if you are able to form a column of 3 tiles have attracted at least one hummingbird, the tile in the middle will attract another hummingbird.&lt;br /&gt;
So, this means that a maximum of 3 hummingbirds can be achieved on a single tile.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Garden Dwellers&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
So long as your garden grows, there are chances to attract some new inhabitant. To do this, you must check the conditions for each dweller on their respective cards. If you fulfill the criteria indicated, take the piece for the corresponding dweller and place it on the terrain space in question. &lt;br /&gt;
&lt;br /&gt;
There are some general rules that apply to all dwellers:&lt;br /&gt;
Each combination of terrains can fulfil the criteria only one time, except if the dweller’s card specifically states otherwise. A terrain space may have different types of dwellers.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;End of Turn&#039;&#039;&#039;===&lt;br /&gt;
Once you have added all the creatures attracted by your garden, you must restore the tile market with a tile from the bag. Your turn ends and the game passes on the next player moving clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;End of the Game&#039;&#039;&#039;===&lt;br /&gt;
The game comes to an end when the tiles in the bag run out and the market cannot be restored. Each player will have played 12 rounds, during which they will have created a garden made up of 13 tiles.&lt;br /&gt;
Once the game is over, you proceed to count up the final score. Each player that has a majority of any of the dwellers, takes 2 dweller pieces of that type and adds them to their garden. If there is a tie for the majority, the bonus is applied to all the people who tied.&lt;br /&gt;
&lt;br /&gt;
Then, each player counts up all the creature pieces in their garden, taking into account bees, hummingbirds, and the various dwellers. Whoever gets the most pieces in total wins the game. If there is a tie, then the person with the most hummingbirds wins. If there is still a tie, then whoever has the most bees wins. If the tie persists after the bees, then the victory is shared between the tied players.&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28902</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28902"/>
		<updated>2026-03-13T05:59:30Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.&lt;br /&gt;
# ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# ・Flip your runes so that they are either all suns or all moons.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
・Placing your 4th card into your tableau will unlock one extra slot for runes. Placing your 8th card will unlock another extra slot for runes.&lt;br /&gt;
&lt;br /&gt;
・Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol for end game scoring purposes.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
・As a free action on your turn, you can discard one of your sickle tokens to refresh one of the two rows of cards.&lt;br /&gt;
&lt;br /&gt;
・Salt cards are wild and must be played onto cards already in your tableau  &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; finish the round so that everyone has an equal number of turns and then play one last round.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The same cards/icons can be counted towards multiple scoring conditions. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28901</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28901"/>
		<updated>2026-03-13T04:29:06Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.&lt;br /&gt;
# ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# ・Flip your runes so that they are either all suns or all moons.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
・Placing your 4th card into your tableau will unlock one extra slot for runes. Placing your 8th card will unlock another extra slot for runes.&lt;br /&gt;
&lt;br /&gt;
・Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol for end game scoring purposes.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
・As a free action on your turn, you can discard one of your sickle tokens to refresh one of the two rows of cards.&lt;br /&gt;
&lt;br /&gt;
・Salt cards are wild and must be played onto cards already in your tableau  &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; finish the round so that everyone has an equal number of turns and then play one last round.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game! The same cards/icons can be counted towards multiple scoring conditions.&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28900</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28900"/>
		<updated>2026-03-13T04:23:25Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.&lt;br /&gt;
# ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# ・Flip your runes so that they are either all suns or all moons.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
Salt cards are wild and must be played onto played cards.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28899</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28899"/>
		<updated>2026-03-13T04:08:44Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# ・Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# ・Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces.&lt;br /&gt;
# ・Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# ・Flip your runes so that they are either all sun or all moon.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
Salt cards are wild and must be played onto played cards.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28831</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28831"/>
		<updated>2026-03-11T10:27:09Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces. &lt;br /&gt;
# Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# Flip your runes so that they are either all sun or all moon. &lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
Salt cards are wild and must be played onto played cards.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28830</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28830"/>
		<updated>2026-03-11T10:25:00Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two actions out of four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces. &lt;br /&gt;
# Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# Flip your runes so that they are either all sun or all moon. &lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28829</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28829"/>
		<updated>2026-03-11T10:21:09Z</updated>

		<summary type="html">&lt;p&gt;21VN: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two of the four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune to its other side. “X” means you will discard the rune to the center of the table. Runes are discarded without changing their faces. &lt;br /&gt;
# Take runes from the reserve; you take as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# Flip your runes so that they are either all sun or all moon. &lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28828</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=28828"/>
		<updated>2026-03-11T10:18:59Z</updated>

		<summary type="html">&lt;p&gt;21VN: Clarified that the hand limit is 3 but only checked at the end of your turn. The flip runes action wasn’t correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two of the four possible actions. You can do the same action twice or take two different actions:&lt;br /&gt;
&lt;br /&gt;
# Take a card into your hand. The hand limit is 3 but the limit is only checked at the end of your turn.&lt;br /&gt;
# Play a card from your hand; pay (discard) or flip the corresponding runes listed on the top of the card. A swoosh and an arrow means you will flip the rune. “X” means you will discard the rune. The rune is discarded without changing its face. &lt;br /&gt;
# Take runes from the reserve; you can take up to as many runes with the same symbol as are available from the reserve, up to your limit.&lt;br /&gt;
# Flip your runes so that they are either all sun or all moon. &lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will unlock your 5th slot for runes. Placing your 8th card will unlock the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
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== Other ==&lt;br /&gt;
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Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
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== Game End ==&lt;br /&gt;
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The end of the game begins when one player adds an 11th card to their tableau; that round ends and one last round is played.&lt;br /&gt;
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Scores are determined by the scoring conditions of each card. The player with the highest score wins the game!&lt;/div&gt;</summary>
		<author><name>21VN</name></author>
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