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(2 player strategies for nigiri and appetizers.)
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*'''Fruit''' 2 type card 8 points if both fruit types are the 5th type.
*'''Fruit''' 2 type card 8 points if both fruit types are the 5th type.
*'''Fruit''' same type card 7 points if 4th and 5th type.
*'''Fruit''' same type card 7 points if 4th and 5th type.
Strategies for 2 players:
When there are only two players, stopping your opponent from scoring is just as important as scoring, so there's a metric that's more helpful than points per card.  I call it value per player (VPP), and I'm going to be using it a lot.  It's easier to define for some cards than others, but generally it's the average of how many points you get for playing it and how many points your opponent would get for playing it.  Ideally, you want to take the card with the biggest VPP.
Nigiris: For the nigiris, VPP is the same as points per card because they're worth the same for you as they are for your opponent.  If there is no wasabi in play, the VPP is 1 for egg nigiris, 2 for salmon nigiris, and 3 for squid nigiris.  If there is wasabi, the VPPs for the nigiri are higher because even if you don't have one, your opponent could get one, and take the nigiri will prevent them from playing it and getting more points.
Dumplings: The VPP for dumplings depends on the number of dumplings in play, and the more dumplings there are, the higher the VPP is.  Remarkably, the VPP for dumplings doesn't depend on how many each player plays.  The formula you could use to calculate it is (n+1)/2.  If there's one dumpling, you should treat it like an egg nigiri.  If there's three dumplings, you should treat them like salmon nigiris, and if there's five dumplings, you should treat them like squid nigiris.  (To illustrate why this is the case, let's say there's 3 dumplings.  If each player has one, then the third one is worth two to whichever play gets it.  If one player has 2 and the other player has none, it's worth 3 to the player with 2 and 1 to the player with none.  Thus, either way, the VPP is 2.  For any number of dumplings, the VPP will be equal to what the formula says regardless of how many each player has.  Check it if you don't believe me.)
Tempura: If there's an even number of tempura, the VPP for tempura is 2.5.  This is because if all but one of them have been played, the last one is worth 5 points to whichever player has an odd number of tempura and 0 to whoever has an even number.  If there's an odd number, VPP is harder to calculate.  If there's one, then the VPP is obviously 0 because it doesn't give either player any points.  If there's 3, then the VPP can be as high as 5 if you use the splitting strategy.  (See that at the bottom.)
Sashimi: Obviously, if there are less than 3 sashimi, they're all worthless because there's no way to get a complete set, and if there's 3, you're probably not going to get all 3 of them.  If there's at least 4, though, then sashimi should be a high priority.  If there's exactly 4, then you have to get 2 to prevent your opponent from getting 3.  If there's 5, there's a way that you can guarantee that you get 3 and your opponent gets 2.  First, take one sashimi from the hand that has an odd number of sashimis.  Then, whenever your opponent takes one, you take one from the same hand.  If there's at least 6 sashimi, just take as many as you can.  If there's 7 or more, it doesn't have to be a super high priority because you're probably going to get 3 anyway.
Miso Soup: In two player, miso soup is essentially the same as squid nigiri because even if your opponent also plays a miso soup, you get the same number of points as them just like you would if you both got to keep it.
Onigiri: If there are no more than one of any shape, then the VPP for onigiri is equal to the number of onigirs in play, so you should treat them like egg nigiri if there's one, salmon nigiri if there's two, squid nigiri if there's 3, and a 4-point nigiri if there's 4.  (To illustrate why this is the case, let's say there are three onigiris, and they're all different shapes.  If each player has 1, then the third one will be worth 3 to each player.  If one player has 2 and the other has none, the third will be worth 5 to the player with 2 and 1 to the player with 1.  Either way, the VPP is 3.)  It becomes a little more complicated when there are two of the same shape.  If that's the case, the shapes that there's only one of have much higher value than the ones that there are two of, so go for those first.
Eels: If there's only 1, you should obviously avoid it.  If there's two, you want as many as you can because even if you only get one, both players getting -3 is better than your opponent getting 7.  If there's 3, using the splitting strategy should be a huge priority.  (See that at the bottom.)  If there's 4, the ideal scenario is for you to get 3 and your opponent to get 1.  If there's at least 5, then eel doesn't have to be a super high priority because you're probably going to get at least 2 anyway.
Tofu: If there's 1 tofu, it's basically just a salmon nigiri.  If there's 2, you should treat them like squid nigiris because the VPP is 3.  If there's 3, your opponent probably won't take all 3 of them, so the best realistic scenario is for you to get 2 and your opponent to get 1.  You can make that happen using the splitting strategy.  (See that at the bottom.)  If there's 4 or more, then the VPP will be negative, so avoid them.
Edamame: I'm pretty sure the game won't allow you to use edamame with 2 players, but just in case it does, I'm going to state the obvious: Don't get edamame when there's only 2 players.  It can never be worth more than one point, and as soon as you have one, every edamame your opponent gets becomes worth one instead of 0.
I'm planning on talking about all the other cards, too, but here's the splitting strategy.
Splitting strategy: This is a trick you can use any time there are 3 of a certain type of card and you want to have two and for your opponent to have one.  This is most commonly the case with tempuras, eels, and tofu.  First, take one of the three cards.  If one hand has two and the other has one, the one you take must be from the hand with one.  Then, there should be 2 in one hand and none in the other.  Wait for your opponent to take one, and then take the other.  The only way this strategy can fail is if your opponent gets a chopsticks or a spoon.

Revision as of 06:55, 31 May 2023

Highest points per card

4.5 points

  • x1 Nigiri Squid on x1 Wasabi

4 points

  • x2 Urakamaki 5 icons if 1st place
  • x4 set of Onigiri unique shapes
  • x1 Fruit with 2 fruit types (without any fruit at all)
  • x1 Tea and x4 set of 4 of anything
  • x1 Soy Sauce most (not tied) colors. May score multiple.

3.5 points

  • x2 set of EEL May not score multiple sets

3.3 points

  • x3 set of Sashimi

3 points

  • x2 set of Tofu
  • x1 Fruit with 1 fruit type (without any fruit at all)
  • x3 set of Onigiri unique shapes
  • x4 set of Green Tea Ice Cream
  • x1 Miso Soup (can be guaranteed with Chopsticks, Spoon or Menu)
  • x1 Nigiri Salmon on x1 Wasabi
  • x1 Nigiri Squid
  • x5 set of 5 Dumpling
  • x1 Tea and x3 set of 3 of anything

2.5 points

  • x4 set of 4 Dumpling
  • x2 set of Tempura
  • x2 Urakamaki 5 icons if 2nd place

2 points

  • x1 flipped over cards with Takeout Box

Tips

  • Spoon and Chopsticks if taken 2nd to last round won't be able to get rid of so 0 points.
  • Spoon and Chopsticks last round won't be able to use.
  • 4pts x3+ Temaki most is tough but just try not to get -4pts least
  • 4+ players games Edamame possibly can be 3 points or more each
  • Special Order good to copy Green Tea Ice Cream, Miso Soup, Fruit, EEL, Pudding, Uramaki 5 icons,
  • Pay attention to who your cards are passed to, which is displayed in the log. With Pass Both Ways Round 2 it switches.
  • Last turn in round give next player Tofu if they have 2 Tofu already to give them 0 points.
  • Deny EEL even if you have 2 already to give next player -3 points.
  • Spoon can help you with that missing EEL, Sashimi or more Desserts.
  • Takeout Menu flip over cards to 2 points each such as:
  • x3 Tofu 0 points to 6 points, 1 EEL -3 points to 2 points, 1 Tempura 0 points to 2 points and 2 Sashimi 0 points to 4 points.
  • Uramaki can still score if no one placed 2nd or 3rd for instance. Not always a race.
  • Fruit card is worth minimum 2pts and maximum 8 points.
  • Fruit 2 type card 8 points if both fruit types are the 5th type.
  • Fruit same type card 7 points if 4th and 5th type.


Strategies for 2 players:


When there are only two players, stopping your opponent from scoring is just as important as scoring, so there's a metric that's more helpful than points per card. I call it value per player (VPP), and I'm going to be using it a lot. It's easier to define for some cards than others, but generally it's the average of how many points you get for playing it and how many points your opponent would get for playing it. Ideally, you want to take the card with the biggest VPP.


Nigiris: For the nigiris, VPP is the same as points per card because they're worth the same for you as they are for your opponent. If there is no wasabi in play, the VPP is 1 for egg nigiris, 2 for salmon nigiris, and 3 for squid nigiris. If there is wasabi, the VPPs for the nigiri are higher because even if you don't have one, your opponent could get one, and take the nigiri will prevent them from playing it and getting more points.

Dumplings: The VPP for dumplings depends on the number of dumplings in play, and the more dumplings there are, the higher the VPP is. Remarkably, the VPP for dumplings doesn't depend on how many each player plays. The formula you could use to calculate it is (n+1)/2. If there's one dumpling, you should treat it like an egg nigiri. If there's three dumplings, you should treat them like salmon nigiris, and if there's five dumplings, you should treat them like squid nigiris. (To illustrate why this is the case, let's say there's 3 dumplings. If each player has one, then the third one is worth two to whichever play gets it. If one player has 2 and the other player has none, it's worth 3 to the player with 2 and 1 to the player with none. Thus, either way, the VPP is 2. For any number of dumplings, the VPP will be equal to what the formula says regardless of how many each player has. Check it if you don't believe me.)

Tempura: If there's an even number of tempura, the VPP for tempura is 2.5. This is because if all but one of them have been played, the last one is worth 5 points to whichever player has an odd number of tempura and 0 to whoever has an even number. If there's an odd number, VPP is harder to calculate. If there's one, then the VPP is obviously 0 because it doesn't give either player any points. If there's 3, then the VPP can be as high as 5 if you use the splitting strategy. (See that at the bottom.)

Sashimi: Obviously, if there are less than 3 sashimi, they're all worthless because there's no way to get a complete set, and if there's 3, you're probably not going to get all 3 of them. If there's at least 4, though, then sashimi should be a high priority. If there's exactly 4, then you have to get 2 to prevent your opponent from getting 3. If there's 5, there's a way that you can guarantee that you get 3 and your opponent gets 2. First, take one sashimi from the hand that has an odd number of sashimis. Then, whenever your opponent takes one, you take one from the same hand. If there's at least 6 sashimi, just take as many as you can. If there's 7 or more, it doesn't have to be a super high priority because you're probably going to get 3 anyway.

Miso Soup: In two player, miso soup is essentially the same as squid nigiri because even if your opponent also plays a miso soup, you get the same number of points as them just like you would if you both got to keep it.

Onigiri: If there are no more than one of any shape, then the VPP for onigiri is equal to the number of onigirs in play, so you should treat them like egg nigiri if there's one, salmon nigiri if there's two, squid nigiri if there's 3, and a 4-point nigiri if there's 4. (To illustrate why this is the case, let's say there are three onigiris, and they're all different shapes. If each player has 1, then the third one will be worth 3 to each player. If one player has 2 and the other has none, the third will be worth 5 to the player with 2 and 1 to the player with 1. Either way, the VPP is 3.) It becomes a little more complicated when there are two of the same shape. If that's the case, the shapes that there's only one of have much higher value than the ones that there are two of, so go for those first.

Eels: If there's only 1, you should obviously avoid it. If there's two, you want as many as you can because even if you only get one, both players getting -3 is better than your opponent getting 7. If there's 3, using the splitting strategy should be a huge priority. (See that at the bottom.) If there's 4, the ideal scenario is for you to get 3 and your opponent to get 1. If there's at least 5, then eel doesn't have to be a super high priority because you're probably going to get at least 2 anyway.

Tofu: If there's 1 tofu, it's basically just a salmon nigiri. If there's 2, you should treat them like squid nigiris because the VPP is 3. If there's 3, your opponent probably won't take all 3 of them, so the best realistic scenario is for you to get 2 and your opponent to get 1. You can make that happen using the splitting strategy. (See that at the bottom.) If there's 4 or more, then the VPP will be negative, so avoid them.

Edamame: I'm pretty sure the game won't allow you to use edamame with 2 players, but just in case it does, I'm going to state the obvious: Don't get edamame when there's only 2 players. It can never be worth more than one point, and as soon as you have one, every edamame your opponent gets becomes worth one instead of 0.

I'm planning on talking about all the other cards, too, but here's the splitting strategy.

Splitting strategy: This is a trick you can use any time there are 3 of a certain type of card and you want to have two and for your opponent to have one. This is most commonly the case with tempuras, eels, and tofu. First, take one of the three cards. If one hand has two and the other has one, the one you take must be from the hand with one. Then, there should be 2 in one hand and none in the other. Wait for your opponent to take one, and then take the other. The only way this strategy can fail is if your opponent gets a chopsticks or a spoon.