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==Basic Strategy==
==Basic Strategy==
* Don't put too many artifacts into play. Putting 4 or above is usually a bad idea.
* Don't put too many artifacts into play. Putting 4 or above is usually a bad idea.
* Don't think the game is all about the essences. They are useless unless you can convert them into points.
* You should discard cards you don't need to get essences you want to play better cards.
* You should discard cards you don't need to get essences you want to play better cards.
* Get a place of power early--their powers can aid you to victory.
* Get a place of power early--their powers can aid you to victory.

Revision as of 01:53, 2 March 2021

Basic Strategy

  • Don't put too many artifacts into play. Putting 4 or above is usually a bad idea.
  • Don't think the game is all about the essences. They are useless unless you can convert them into points.
  • You should discard cards you don't need to get essences you want to play better cards.
  • Get a place of power early--their powers can aid you to victory.
  • Don't afraid to pass early if it can give you a magic item that you want.
  • Dragons are not good ideas, but if it can break your opponents' plans, that will be hell to them! To counter, just keep some life, and in 4 player games you should expect at least 1 dragon. Dragons can also score with Dragon's Lair or Sorcerer's Bestiary.

Which Magic Items are the best?

  • Alchemy: Not an effective exchange. Only use it when you really need that 2 gold, e.g. buying a mounment or place of power.
  • Collecters (calm/elan, death/life): Good in first turn if you want to buy a place of power or a good artifact.
  • Divination: Usually of no use, as you gain nothing. However, you can use it to cycle out useless cards with cards you want.
  • Protection: Usually of no use as attacks and dragons are not common. But if you notice potential attacks that may break your plans, grab it.
  • Reanimate: Very useful when you have a matching artifact or place of power. However everyone wants it, so get it before your opponents.
  • Research: Basically, it is exchanging 1 essence for 2 essences or 1 gold. You can use it to dig for a card, but Divination is better for this. Or you can play it if necessary, therefore it is worth about 2 essences.
  • Transmutation: Offen of no use as the game provides lots of methods to exchange essences. However, if you have none of them, try this.

Which Mages are the best?

Which Artifacts are the best?

Which Mounments are the best?

Which Places of Power are the best?

  • Dragon's Lair:
  • Coral Castle:
  • Sacred Grove:
  • Catatombs of the Dead:
  • Cursed Forge: