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m (Changed misspellings and wrong suits)
(→‎Advanced:: managing the draw pile (thanks slay the spire :D))
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=== Advanced: ===
=== Advanced: ===


(to do: write things about the draw pile which can be managed)
The cards played are put in the middle.
The cards discarded are put in the discard pile.
When an heart is played, some random cards from the discard pile are put in the bottom of the tavern.
When an ennemy is defeated, the cards in the middle are put in the discard pile.
 
Knowing that:
- if you start with a lot of diamond, there is a good chance you will lack of diamond in the tavern. That mean if you discard too much diamonds, there is a great risk to get no diamonds for a while
- if there is few cards in the discard pile, you can try to put some cards which are good together and play heart just after (per example, if you kill a jack ennemy with heart and then play 5 of club and any other 5, you will kill the next jack with perfect damage, and your two 5 will be solo in the discard pile. If you can manage to play another heart just after, the two 5 will next to each other in the draw pile which is great)(or, if your teammate just played two 5, you have higher value of playing another 5 immediately, to have a greater chance to have the 5s near to each other on the deck)

Revision as of 06:50, 15 August 2022

Don't rush the kills, you can play the game pretty slowly.

If a diamond unit can come next, try to think of what you can do against it, you maybe need to kill with diamond the previous unit.

Try to play spades when a new enemy come.

Against clubs enemy, a good strategy is to play spades to reduce his attack at 0. Then you can play heart, diamond, and low cards a lot. It can be done against heart too, but is less powerful.

Don't be afraid to discard more than what is needed if it's to discard a bad card like a 2. Especially if you hold some diamonds.

Usually when an enemy come you can either try to kill him fast, usually with clubs, or to stall by playing spades. You have the option to try to recover too by playing diamonds (and heart), and let the next player decide what to do with the unit (but then stalling is less effective).

Keeping a low attack (<3) on an enemy is often better than having a 0 attack, except against heart/when you need heart.

When attack of the opponent is low, don't hesitate to yield, it let you discard your bad cards.

Against a clubs enemy, don't hesitate to play clubs if you plan to stall against the future enemies.

Advanced:

The cards played are put in the middle. The cards discarded are put in the discard pile. When an heart is played, some random cards from the discard pile are put in the bottom of the tavern. When an ennemy is defeated, the cards in the middle are put in the discard pile.

Knowing that:

- if you start with a lot of diamond, there is a good chance you will lack of diamond in the tavern. That mean if you discard too much diamonds, there is a great risk to get no diamonds for a while
- if there is few cards in the discard pile, you can try to put some cards which are good together and play heart just after (per example, if you kill a jack ennemy with heart and then play 5 of club and any other 5, you will kill the next jack with perfect damage, and your two 5 will be solo in the discard pile. If you can manage to play another heart just after, the two 5 will next to each other in the draw pile which is great)(or, if your teammate just played two 5, you have higher value of playing another 5 immediately, to have a greater chance to have the 5s near to each other on the deck)