Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.
Some other tips:
- Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.
- Whoever gets the Cyclone will probably lose.
- In this implementation sprint attacks get carried over in berserk attacks (somewhat unclear if that is what the rules say it should do)
There is a certain set of cards that are available. Not all cards will come up in the draw each time.
A possibly not yet complete list of cards and a guess at how good they are:
Of these 26, 16 will be used in any game.
Combos to try to get:
- Parasite with Vortex
- Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant
- Troll with Boom!