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Difference between revisions of "Tips century"

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(Created page with "Apprentice here who has played in person a lot so some of this may be more damaging than helpful. Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for conve...")
 
 
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Apprentice here who has played in person a lot so some of this may be more damaging than helpful.
 
Apprentice here who has played in person a lot so some of this may be more damaging than helpful.
  
Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for converting spices multiple times. Make sure to use the trade card multiple times if you can to make the most of it - they can be much more powerful that resource cards!  
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Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for converting spices multiple times. Make sure to use the trade card multiple times if you can to make the most of it - they can be much more powerful than resource cards!  
  
 
If a player is taking the leftmost card next turn, try building up to buy the second card from the left before they do.  
 
If a player is taking the leftmost card next turn, try building up to buy the second card from the left before they do.  
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You can never have enough merchant cards! Only if the trade cards do not link well to each other, can this be an issue...
 
You can never have enough merchant cards! Only if the trade cards do not link well to each other, can this be an issue...
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Using the multiplier 2, 3 or 4 times adds up.  Do it as often as possible even if it means missing out on a Gold Coin.  Market efficiency is key.  All those trades turn into points eventually.

Latest revision as of 08:35, 25 June 2022

Apprentice here who has played in person a lot so some of this may be more damaging than helpful.

Trade cards, such as 2 yellow to 2 red, can be incredibly powerful for converting spices multiple times. Make sure to use the trade card multiple times if you can to make the most of it - they can be much more powerful than resource cards!

If a player is taking the leftmost card next turn, try building up to buy the second card from the left before they do.

Resting takes up a whole turn, so avoid doing it too much. Having trade cards that can easily up-convert and down-convert gems of different colors continuously will help you to not rest a lot.

You can never have enough merchant cards! Only if the trade cards do not link well to each other, can this be an issue...

Using the multiplier 2, 3 or 4 times adds up. Do it as often as possible even if it means missing out on a Gold Coin. Market efficiency is key. All those trades turn into points eventually.