This is a documentation for Board Game Arena: play board games online !

Studio: Difference between revisions

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This part of the documentation is a user guide for the BGA Studio online development environment.
This part of the documentation is a user guide for the BGA Studio online development environment.
Lifecycle


* [[BGA game Lifecycle]]
* [[BGA game Lifecycle]]
* [[Pre-release checklist]] - Go throught this list if you think you done development
* [[Post-release phase]]
Tutorials and such
* [[First steps with BGA Studio]]
* [[First steps with BGA Studio]]
* [[Tutorial reversi]]  
* [[Tutorial reversi]]  
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* [[Tutorial hearts]]
* [[Tutorial hearts]]
* [[Create a game in BGA Studio: Complete Walkthrough]]
* [[Create a game in BGA Studio: Complete Walkthrough]]
Tools and Advice
* [[BGA Studio Guidelines]]
* [[Tools and tips of BGA Studio]] - Tips and instructions on setting up development environment
* [[Tools and tips of BGA Studio]] - Tips and instructions on setting up development environment
* [[Practical debugging]] - Tips focused on debugging
** [[Practical debugging]] - Tips focused on debugging
* [[Studio logs]] - Instructions for log access
** [[Studio logs]] - Instructions for log access
** [[Troubleshooting]] - Most common "I am really stuck" situations
* [[BGA Studio Cookbook]] - Tips and instructions on using API's, libraries and frameworks
* [[BGA Studio Cookbook]] - Tips and instructions on using API's, libraries and frameworks
** [[Using Vue]] - work-in-progress guide on using the modern framework Vue.js to create a game
** [[Using Typescript and Scss]] - How to auto-build Typescript and SCSS files to make your code cleaner
* [[Studio FAQ]]
Sharing
* [[Common board game elements image resources]] - Dice, meeples, cubes, etc
* [[Common board game elements image resources]] - Dice, meeples, cubes, etc
* [[BGA Studio Guidelines]]
* [[Troubleshooting]] - Most common "I am really stuck" situations
* [[Studio FAQ]]
* [[Pre-release checklist]] - Go throught this list if you think you done development
* [[Post-release phase]]
* [[BGA Code Sharing]] - Shared resources, projects on git hub, common code, other links
* [[BGA Code Sharing]] - Shared resources, projects on git hub, common code, other links
* [[Using Vue]] - work-in-progress guide on using the modern framework Vue.js to create a game
* [[Using Typescript and Scss]] - How to auto-build Typescript and SCSS files to make your code cleaner


== Other resources ==
== Other resources ==

Revision as of 01:55, 9 February 2021

Bga studio small.jpg

Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components


BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

Reference for classes in game class hierarchy

  • Table: a PHP class that you inherit from for the game php

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Lifecycle

Tutorials and such

Tools and Advice

Sharing

Other resources

Development forum

Bug tracking system FOR STUDIO issues and APIs

DISCORD chat server/room invite link https://discord.gg/YxEUacY if it does not work check this topic https://forum.boardgamearena.com/viewtopic.php?f=12&t=17403&hilit=discord