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Post-release phase

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Your game is now on BGA: congrats!

But what happened when there are some bugs to fix or when you want to optimize something?

Don't be afraid: you're still allowed to modify your game. You just have to pay attention to the points below.

Bugs reporting

Bugs are reported in the BGA bugs forum.

During days after your game has been published and from time to time, please have a look at it to check if everything is fine.

How to submit changes?

There is 3 (short) steps to make your changes visible on BGA (from your Control Panel):

  • Commit your changes.
  • Build a new version (don't forget to do a successful commit BEFORE your build).
  • Deploy your new version in production.

What can be modified after release?

Everything can be modified. BUT, some items requires a special attention, and you must inform us in some cases:

Changes that breaks the games in progress

Some changes will break the games in progress at the moment the release/the hotfix will be performed. Each time you make a change, you should ask you the question "it is safe to make this change in a game in progress", and if the answer is "no" you have to inform us.

Example of changes that break the games in progress:

  • Changes in the database schema of the game (dbmodel.sql).
  • New global variable or game option accessed during the game (if it's only used during setup, it should be safe).
  • Change ID of existing game states (adding new game states is fine).

Of course, as a rule of thumb, you should avoid to introduce changes that break a game in progress. Sometimes however, you do not have any other choice. In this case:

  • Try to group all your updates in one version, thus we won't have to block your game several times.
  • Tell us explicitly that you introduce some update that can break games in progress so we can block the game during a short time.

Note: in the near future, we will introduce the possibility for you to block/unblock a game directly from your Control Panel in order to perform all the process by yourself.

Updating Statistics

You should be careful when updating a statistics:

  • If you want to add a new statistic, please be aware that for ongoing games this statistic won't always be correct since it has not been counted from the start of that game.
  • If you want to update a statistic, please update it and do not remove/create another one. Otherwise, the statistic won't keep the same ID and players will lose all the historical statistics data.
  • If your game is published on BGA, please don't remove any statistics (historical data will be lost).

Updating the database schema

If you want to update the database schema of the game (dbmodel.sql), you should inform us before releasing the new version (see "changes that breaks the games in progress").

Any modification in dbmodel.sql should also appear in your, in a function

 function upgradeTableDb( $from_version ){
 if( $from_version <= YYMMDDHHMM ){ // where your CURRENT version in production has number YYMMDD-HHMM
           // You DB schema update request.
           // Note: all tables names should be prefixed by "DBPREFIX_" to be compatible with the applyDbUpgradeToAllDB method you should use below
           $sql = "CREATE TABLE DBPREFIX_xxxxxxx ....";
           // The method below is applying your DB schema update request to all tables, including the BGA framework utility tables like "zz_replayXXXX" or "zz_savepointXXXX".
           // You should really use this request, in conjunction with "DBPREFIX_" in your $sql, so ALL tables are updated. All utility tables MUST have the same schema than the main table, otherwise the game may be blocked.
           self::applyDbUpgradeToAllDB( $sql );

Note: of course you need to change your dbmodel.sql accordingly, so that new games get your updated scheme.

Note2: this is always risky to modify the DB scheme, so: _ it may be worthy to contact us before, so we can stop the realtime games during the update (this way, only turn based games are concerned by the DB live upgrade). _ if you can avoid it... try to avoid it :)

Updating string to be translated

When you update a string that has been marked to be translatable, please keep in mind that all current translations done by the BGA community will be lost.

Consequently, when you are about to modify a string to be translated (after release), please ask you the following questions:

  • Is it just an English misspelling? In this case, it is better to fix the English translation of the string than the original string to be translated.
  • Has the meaning of the string changed? If yes, you HAVE to change the original string in order to invalidate all translations that has been done already.
  • Is there a similar string already used elsewhere in my game? In this case, you'd better use it again to enjoy immediately all translations already available.

Tell the community about your changes :)

The player's community is always happy to know that someone is taking care of their preferred game :)

If your are the developer of game XXXX, you are also the administrator of player's group "XXXX's players", and you can publish some news in this group newsfeed.

When you fix a bug or add something, do not hesitate to tell the players about this in this group: you'll get the "thank you" you deserved :)

See for example Werewolves group:

Major changes

If you do some major changes to your game like:

  • Introducing a new expansion.
  • Major code rewriting/refactoring.

... please tell us. In this case, we can:

  • Make your game back from "gold" to "public beta", to incite player to report bugs.
  • And eventually, publish a news about it :)