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<b>Start of Game:</b>
=Object of Game=


Choose 3 out of 6 cards to start your hand with.  
Score more points than the other players for your portals.  Portals are completed by applying matching crystals to every slot.  The game ends once someone completes their seventh portal.


There are three types of card:
=Game Basics=


Hour glass - effect at the end of game (usually specific number of points for specific types of Animus space or portal color)
''Select Starting Portals (Cards)''


Thunder bolt - immediate effect when a portal is completed. Effect must be applied when portal was completed and cannot be reserved for later use.
''Game Rounds''


Crown - no effect. Just points.
# Draw Animus Token
# Play Crystal to Matching Animus Spot on Portal
# Open Portals – “Incantum” (Complete cards)
## Performing instant actions for Yellow Portals
## Adjust permanent abilities based on Blue Portals
## Take and/or offer bonus if available
## Select a New Portal
## Check if a player has seven (7) portals – End Game
# Repeat


''End Game''


<b>Rounds:</b>
# Total Bonuses + Portal Points
# Apply End of Game Scoring


One Animus token will be drawn each round.
=Powers of Portals=


Choose a blue crystal and decide where you want to place it. You can choose a crystal from either your reserve OR from another portal card.
* Purple (Crown)  – Scoring Only
* Yellow (Lightning) - Instant Effects
* Blue (Infinity) - Permanent Abilities
* Green (Hourglass)– End of Game Bonuses


Option to pass and not place a crystal (but why would you want do that?)


Option to claim an award.


=Select Starting Portals=


<b>Awards:</b>
You start with six (6) crystals. Choose from three of the six portals that are available to you.  Read each of their ability, note the purple (crown) portals have no special abilities.  Completing a portal can give you additional abilities that can make completing other portals easier or improve your score at the end of the game.


There are two rows of awards.
=Game Rounds=


Top row - based on number and specific color(s) of portals completed.
==Draw Animus Token==


Bottom row - number of total portal completed.  
An animus token is drawn at random from the bag. There are 6 – Air, 5 – Water, 4 – Earth, 3 - Life, 2 -Fire, 1 - Shadow, and 2 - Wild.  If there are no animus token than all are put back into the bag and then one is drawn.


IMPORTANT: Player can only claim ONE award from the bottom row and it can only be claimed when that specific number of portals are completed.


i.e. Once you've claimed the four-portal award, you may NOT claim the five-portal one later on when you have completed your 5th portal.
 
IF you choose to forego the five-portal award when you completed your 5th portal, you may NOT later on claim that award.
==Play Crystal to Matching Animus Spot on Portal ==
 
Players than select a spot for one of their crystals that match the drawn animus. If the player has no crystals left they may move one of their crystals from one of their cards to another of their cards of the animus type.
 
Player may also pass if they do not wish to play a crystal, do not have a portal with a matching crystal of that animus, or have no crystals to play.
 
==Open Portals (Complete Cards) – “Incantum” ==
 
If a player has filled in all the spots for a portal they call “Incantum” to indicate they completed a portal.
 
Player in order of Incantum being called perform any of their bonus actions or adjust their abilities.
 
Yellow - Instant actions occur first and typically allow you to add or move crystal to other spots on other incomplete portals.
 
Blue - Permanent abilities allow you to have more crystals or treat other stones as wildcards
 
If you complete a bonus on the top row and it has not already been taken, you gain it automatically.
 
To score a bonus from the bottom row you must choose to take it when offered, once you choose one from the bottom row, you may *not* take another nor can you take a less valuable one.
 
Finally from the available portals you choose a new portal to replace the one you completed.
 
If seven portals have been created by any player all other players complete this round and the end of game occurs
 
=End Game=
 
Points are added up for each portal each player created.  Additionally bonus points are added for any bonuses the player scored during the Incantum round.
 
Score Green Portals - Your green portals allow you score more points off the portals you have created.  If a card references an animus, then any cards with a single animus of that type offers the additional points.

Revision as of 09:57, 15 November 2020

Object of Game

Score more points than the other players for your portals. Portals are completed by applying matching crystals to every slot. The game ends once someone completes their seventh portal.

Game Basics

Select Starting Portals (Cards)

Game Rounds

  1. Draw Animus Token
  2. Play Crystal to Matching Animus Spot on Portal
  3. Open Portals – “Incantum” (Complete cards)
    1. Performing instant actions for Yellow Portals
    2. Adjust permanent abilities based on Blue Portals
    3. Take and/or offer bonus if available
    4. Select a New Portal
    5. Check if a player has seven (7) portals – End Game
  4. Repeat

End Game

  1. Total Bonuses + Portal Points
  2. Apply End of Game Scoring

Powers of Portals

  • Purple (Crown) – Scoring Only
  • Yellow (Lightning) - Instant Effects
  • Blue (Infinity) - Permanent Abilities
  • Green (Hourglass)– End of Game Bonuses


Select Starting Portals

You start with six (6) crystals. Choose from three of the six portals that are available to you. Read each of their ability, note the purple (crown) portals have no special abilities. Completing a portal can give you additional abilities that can make completing other portals easier or improve your score at the end of the game.

Game Rounds

Draw Animus Token

An animus token is drawn at random from the bag. There are 6 – Air, 5 – Water, 4 – Earth, 3 - Life, 2 -Fire, 1 - Shadow, and 2 - Wild. If there are no animus token than all are put back into the bag and then one is drawn.


Play Crystal to Matching Animus Spot on Portal

Players than select a spot for one of their crystals that match the drawn animus. If the player has no crystals left they may move one of their crystals from one of their cards to another of their cards of the animus type.

Player may also pass if they do not wish to play a crystal, do not have a portal with a matching crystal of that animus, or have no crystals to play.

Open Portals (Complete Cards) – “Incantum”

If a player has filled in all the spots for a portal they call “Incantum” to indicate they completed a portal.

Player in order of Incantum being called perform any of their bonus actions or adjust their abilities.

Yellow - Instant actions occur first and typically allow you to add or move crystal to other spots on other incomplete portals.

Blue - Permanent abilities allow you to have more crystals or treat other stones as wildcards

If you complete a bonus on the top row and it has not already been taken, you gain it automatically.

To score a bonus from the bottom row you must choose to take it when offered, once you choose one from the bottom row, you may *not* take another nor can you take a less valuable one.

Finally from the available portals you choose a new portal to replace the one you completed.

If seven portals have been created by any player all other players complete this round and the end of game occurs

End Game

Points are added up for each portal each player created. Additionally bonus points are added for any bonuses the player scored during the Incantum round.

Score Green Portals - Your green portals allow you score more points off the portals you have created. If a card references an animus, then any cards with a single animus of that type offers the additional points.