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Turn structure:
During your turn, you may spend your ''civil actions'' to:
1. Play a political card (if you have one)
2. Spend your ''military actions'' to build military units, and ''civil actions'' to:
* pick cards from the card rows (if you have room in your hand)
* pick cards from the card rows (if you have room in your hand)
* play cards to your tableau
* play cards to your tableau
* increase your population
* increase your population
* build/upgrade farms, mines, or urban buildings
* build/upgrade farms, mines, or urban buildings
* but building/upgrading military units uses your ''military actions''


Yellow counters represent your population. They can be in one of three places:
Yellow counters represent your population. They can be in one of three places:
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There are 3 versions of ''Through the Ages'':
There are 3 versions of ''Through the Ages'':
* ''simple'' plays through Age I
* ''simple'' plays through Age I
* ''advanced'' plays through Age II, and introduces colonies, raids, unhappiness, and corruption
* ''advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
* ''complete'' plays through Age III, and introduces wars
* ''complete'' plays through Age III, and introduces wars

Revision as of 05:22, 18 July 2014

During your turn, you may spend your civil actions to:

  • pick cards from the card rows (if you have room in your hand)
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings
  • but building/upgrading military units uses your military actions

Yellow counters represent your population. They can be in one of three places:

  • on your farms, mines, urban buildings (grey-backed cards, such as philosophy), or military units (representing workers)
  • on your available population, which are available to place on your cards
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in two places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce

Building up your civilisation:

  • Building or upgrading farms will help you increase your population.
  • Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
  • Producing more science (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
  • When your population grows, you will need to produce more happiness or your workers will stop working.
  • Producing culture will earn you victory points.
  • Producing more military strength will protect you from raids or wars.

There are 3 versions of Through the Ages:

  • simple plays through Age I
  • advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
  • complete plays through Age III, and introduces wars