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Gamehelpthroneandthegrail: Difference between revisions

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===Scoring===
===Scoring===


If you have 3 Grails, instant win
If you have 3 City cards, you win instantly


Otherwise, Grails are worth nothing
Otherwise, City cards are worth nothing


Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)
Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)

Revision as of 06:04, 3 June 2022

Objective

Highest score from Influence cards after 4 rounds OR collect 3 City cards for an Instant Win

Turn Basics

Play a card at the end of the central Territory Line

OR

Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.

Rounds

Rounds end after 6 turns

At which point, each player gains 5 new cards

Start player is passed on

Scoring

If you have 3 City cards, you win instantly

Otherwise, City cards are worth nothing

Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)

Gain 5 points per run of 4 (4,5,6,7 or 1,2,3,4) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 4,5,6,7, you still get the 5 point run score)

Positive and Negative cards gain or lose you the points depicted