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Revision as of 19:29, 30 September 2020 by Imad (talk | contribs) (Additional explanation.)
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Your Workers are Dice.

You don't roll them (!). The numbers show their level - e.g., Level 1 (1 pip shown) is less powerful than Level 4 (4 pips shown).

On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.

On each board, you can choose from three actions:

1) Collect Cocoa equal to the number of other coloured dice present plus one.

2) Do the main action by paying cocoa equal to the number of the other colours of dice present, then activating the benefit of the location (collect resources, build the pyramid, etc.), then leveling up your Worker(s) according to the symbols shown. The Palace board has no main action space.

3) Worship by placing the Worker in the coloured box to one side on each board. If another colour of Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both benefits. Your Worker is now locked. The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces.

Instead of taking a normal turn, you may unlock all of your locked Workers for free. (You may pay 3 cocoa to unlock any locked Workers during a normal turn.)

The game ends after three eclipses (caused by the white marker reaching the black marker) or after the pyramid is completed, with each player getting (at least) one final turn.

External links

Official Ruless (via BGG)

Quick Reference Player guide

How to play video (34 minutes)