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Simplicity
== OBJECT OF THE GAME ==
Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)


The first round the player order is drawn and shown right of the planning board. The player who plays last marks one line on the planning board with the demolition token. This row will not be played.
== ROUND START ==
The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)


The player who plays last in the one round, starts the next round.
Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.


The game board contains 5 different figures. The building next to the planning board can be placed on positions on the game board with the same figure(s) as on the same line of the planning board.
Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.
The players in player order pick a building from a line next to the the planning board and place it on the game board on the corresponding figure.


== PLAYING A ROUND ==


Buildings
On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.


There are four different building types.
Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.
After you have placed a building, put a marker on it corresponding to your player color.


- Blue
== SCORING ==


- Orange
There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork


- Purple
===Neighborhoods===
Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)


- Yellow
Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).


For the number of orthogonal adjacent buildings of the same color, you get 1 point per tile per player marker that is on the group of buildings.
===PARKS===
So if you have 3 adjacent buildings in Purple, with two of your player markers on it, you get 3 x 2 = 6 points.


Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:


Furthermore there are parks.
1 building type: 1 points
2 building types: 4 points
3 building types: 9 points
4 building types: 16 points


Parks 
===FIGURE PAIRS===


In the end of the game a player gets 2 points for each orthogonal adjacent building type.
Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.


=== PLAYED LAST POINT ===


Adjacent color markers
The player who plays last each round get a bonus point token
 
Everytime a new building is placed on the board, the building is marked with a marker of the players colour.
At the end of the game, each player gets 3 points for each pair of orthogonally adjacent markers. (Markers can be used in multiple pairs)

Revision as of 19:27, 10 August 2022

OBJECT OF THE GAME

Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)

ROUND START

The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)

Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.

Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.

PLAYING A ROUND

On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.

Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.

After you have placed a building, put a marker on it corresponding to your player color.

SCORING

There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork

Neighborhoods

Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)

Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).

PARKS

Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:

1 building type: 1 points 2 building types: 4 points 3 building types: 9 points 4 building types: 16 points

FIGURE PAIRS

Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.

PLAYED LAST POINT

The player who plays last each round get a bonus point token