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SIMPLICITY
SIMPLICITY


OBJECT OF THE GAME:
== OBJECT OF THE GAME ==
Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)


GAME SETUP:
== ROUND START ==
The first round the player order is drawn and shown right of the planning board. The player who plays last marks one line on the planning board with the demolition token. This row will not be played.
The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)


The player who plays last in the one round, starts the next round.
Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.


The game board contains 5 different figures. The building next to the planning board can be placed on positions on the game board with the same figure(s) as on the same line of the planning board.
Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.
The players in player order pick a building from a line next to the the planning board and place it on the game board on the corresponding figure.


== PLAYING A ROUND ==


BUILDING TYPES:
On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.


There are four different building types:
Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.
- Blue
After you have placed a building, put a marker on it corresponding to your player color.


- Orange
== SCORING ==


- Purple
There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork


- Yellow
===Neighborhoods===
Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)


For the number of orthogonally adjacent buildings of the same color, you get one point per tile per player marker that is on the group of buildings.
Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).
So if you have three adjacent buildings in Purple, with two of your player markers on it, you get six points (3 x 2 = 6).


===PARKS===


PARKS:
Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:  


In the end of the game a player gets the following number of points for each different orthogonal adjacent building type:
1 building type: 2 points
1 building: 2 points
2 building types: 4 points
2 buildings: 4 points
3 building types: 9 points
3 buildings: 9 points
4 building types: 16 points
4 buildings: 16 points


===FIGURE PAIRS===


Adjacent color markers
Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.


Every time a new building is placed on the board, the building is marked with a marker of the players colour.
=== PLAYED LAST POINT ===
At the end of the game, each player gets 3 points for each pair of orthogonally adjacent markers. (Markers can be used in multiple pairs)


The game ends after 5 rounds.
The player who plays last each round get a bonus point token

Revision as of 01:49, 6 July 2022

SIMPLICITY

OBJECT OF THE GAME

Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)

ROUND START

The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)

Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.

Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.

PLAYING A ROUND

On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.

Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.

After you have placed a building, put a marker on it corresponding to your player color.

SCORING

There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork

Neighborhoods

Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)

Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).

PARKS

Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:

1 building type: 2 points 2 building types: 4 points 3 building types: 9 points 4 building types: 16 points

FIGURE PAIRS

Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.

PLAYED LAST POINT

The player who plays last each round get a bonus point token