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# Difference between revisions of "Gamehelpshiftingstones"

(Added Solo rules) |
(→End Game Condition: Added explanation of "round is completed") |
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=== End Game Condition === | === End Game Condition === | ||

− | After any player has scored a certain number of cards, the game will end after that round is completed. The number of cards depends on the number of players: | + | After any player has scored a certain number of cards, the game will end after that round is completed (all players have had |

+ | an equal number of turns / start of the first player’s turn). The number of cards depends on the number of players: | ||

* 2 Players, 10 Cards | * 2 Players, 10 Cards |

## Latest revision as of 01:09, 21 August 2022

Official rules: https://gamewright.com/pdfs/Rules/gamewright_ShiftingStones_rules.pdf

## Contents

### Actions

On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. You may not skip your turn twice in a row. When you run out of cards you'll have to end your turn.

#### Shift Stones

Discard a card, then switch any two adjacent tiles. (No diagonals.)

#### Flip Stones

Discard a card, then flip over a tile.

#### Score a Card

Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you. (The card must match exactly, and may not be rotated or flipped.)

#### Ending your turn

Draw back up to 4 cards.

### Shuffling

If the Draw pile runs out, the Discard pile will be shuffled back in.

### End Game Condition

After any player has scored a certain number of cards, the game will end after that round is completed (all players have had an equal number of turns / start of the first player’s turn). The number of cards depends on the number of players:

- 2 Players, 10 Cards
- 3 Players, 9 Cards
- 4 Players, 8 Cards
- 5 Players, 7 Cards

### Final Scoring

Each player's score is the total of all the points in their scored cards, plus the player with the most 1-point cards gains a bonus 3 points (in case of a 1-point card tie, each tied player gets 3 points).

In case of a total-score tie, players share the victory (there is no tie breaker).

### Solo Game Variant

Cards: 8 x 1 Point, 4 x 2 Points, 3 x 3 Points, 1 x 5 Points Goal: To win you must score all 16 Pattern cards Strike: If you end a turn without scoring at least one Pattern card you get a Strike. If you get 4 Strikes the game ends in a loss