http://en.doc.boardgamearena.com/index.php?title=Gamehelpsenshi&feed=atom&action=historyGamehelpsenshi - Revision history2024-03-29T08:58:26ZRevision history for this page on the wikiMediaWiki 1.39.0http://en.doc.boardgamearena.com/index.php?title=Gamehelpsenshi&diff=15592&oldid=prevBoatsandJoes: Small clarification for the Test action.2022-12-20T17:57:17Z<p>Small clarification for the Test action.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:57, 20 December 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9">Line 9:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Study: Take one stack of attributes from the center of the table, and place it on one of the 3 empty spaces on your card. If none of those spaces is empty, you cannot Study.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Study: Take one stack of attributes from the center of the table, and place it on one of the 3 empty spaces on your card. If none of those spaces is empty, you cannot Study.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Train: Take the top attribute from any stack (on your card, another player's card, or in the center of the table) into your hand. It is now hidden. You cannot take from the top of a Scoring Pile.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Train: Take the top attribute from any stack (on your card, another player's card, or in the center of the table) into your hand. It is now hidden. You cannot take from the top of a Scoring Pile.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Test: Move one attribute from your hand to your Scoring Pile of that type. Then, everyone can move that attribute type from the tops of their stacks to their Scoring Pile. In the case of several of the same attribute at the top of a stack, only the top attribute can be moved to the Scoring Pile.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Test: Move one attribute from your hand to your Scoring Pile of that type. Then, everyone <ins style="font-weight: bold; text-decoration: none;">(including you) </ins>can move that attribute type from the tops of their stacks to their Scoring Pile. In the case of several of the same attribute at the top of a stack, only the top attribute can be moved to the Scoring Pile.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Taking the last stack from the middle of the table triggers the end of the game. Every player gets one more turn, and then the game ends.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Taking the last stack from the middle of the table triggers the end of the game. Every player gets one more turn, and then the game ends.</div></td></tr>
</table>BoatsandJoeshttp://en.doc.boardgamearena.com/index.php?title=Gamehelpsenshi&diff=9143&oldid=prevNidhoeggr42 at 02:55, 17 August 20212021-08-17T02:55:01Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:55, 17 August 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2">Line 2:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Each player is a Senshi, a warrior-monk hoping to become the new Master.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Each player is a Senshi, a warrior-monk hoping to become the new Master.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Players collect 4 different types of attribute tiles and create Scoring Piles of each type below their player cards.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Players collect 4 different types of attribute tiles and create Scoring Piles of each type below their player cards.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* At the end of the game, the player with the shortest Scoring Pile (of any type) is eliminated. <del style="font-weight: bold; text-decoration: none;"> </del>The remaining player with the tallest Scoring Pile (of any type) is the winner.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* At the end of the game, the player with the shortest Scoring Pile (of any type) is eliminated. The remaining player with the tallest Scoring Pile (of any type) is the winner.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Game Turns==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Game Turns==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Players may do one of 3 actions on their turn:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Players may do one of 3 actions on their turn:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Study: <del style="font-weight: bold; text-decoration: none;"> </del>Take one stack of attributes from the center of the table, and place it on one of the 3 empty spaces on your card. <del style="font-weight: bold; text-decoration: none;"> </del>If none of those spaces is empty, you cannot Study.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Study: Take one stack of attributes from the center of the table, and place it on one of the 3 empty spaces on your card. If none of those spaces is empty, you cannot Study.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Train: <del style="font-weight: bold; text-decoration: none;"> </del>Take the top attribute from any stack (on your card, another player's card, or in the center of the table) into your hand. <del style="font-weight: bold; text-decoration: none;"> </del>It is now hidden. <del style="font-weight: bold; text-decoration: none;"> </del>You cannot take from the top of a Scoring Pile.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Train: Take the top attribute from any stack (on your card, another player's card, or in the center of the table) into your hand. It is now hidden. You cannot take from the top of a Scoring Pile.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Test: <del style="font-weight: bold; text-decoration: none;"> </del>Move one attribute from your hand to your Scoring Pile of that type. <del style="font-weight: bold; text-decoration: none;"> </del>Then, everyone can move that attribute type from the tops of their stacks to their Scoring Pile. <del style="font-weight: bold; text-decoration: none;"> </del>In the case of several of the same attribute at the top of a stack, only the top attribute can be moved to the Scoring Pile.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Test: Move one attribute from your hand to your Scoring Pile of that type. Then, everyone can move that attribute type from the tops of their stacks to their Scoring Pile. In the case of several of the same attribute at the top of a stack, only the top attribute can be moved to the Scoring Pile.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Taking the last stack from the middle of the table triggers the end of the game. <del style="font-weight: bold; text-decoration: none;"> </del>Every player gets one more turn, and then the game ends.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Taking the last stack from the middle of the table triggers the end of the game. Every player gets one more turn, and then the game ends.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Scoring==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Scoring==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The player(s) with the shortest Scoring Pile are eliminated. <del style="font-weight: bold; text-decoration: none;"> </del>But if all players are tied for shortest Scoring Pile, no one is eliminated.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The player(s) with the shortest Scoring Pile are eliminated. But if all players are tied for shortest Scoring Pile, no one is eliminated.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Of the remaining players, the player with the tallest Scoring Pile wins. <del style="font-weight: bold; text-decoration: none;"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Of the remaining players, the player with the tallest Scoring Pile wins.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In case of a tie, the tied player with the most tiles in hand wins.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In case of a tie, the tied player with the most tiles in hand wins.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In case there is still a tie, the tied player who played last in turn order wins.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* In case there is still a tie, the tied player who played last in turn order wins.</div></td></tr>
</table>Nidhoeggr42http://en.doc.boardgamearena.com/index.php?title=Gamehelpsenshi&diff=9115&oldid=prevMatagouri: initial content, summarized from rulebook on Arcane Wonders website.2021-08-13T21:12:05Z<p>initial content, summarized from rulebook on Arcane Wonders website.</p>
<p><b>New page</b></p><div>==Overview==<br />
* Each player is a Senshi, a warrior-monk hoping to become the new Master.<br />
* Players collect 4 different types of attribute tiles and create Scoring Piles of each type below their player cards.<br />
* At the end of the game, the player with the shortest Scoring Pile (of any type) is eliminated. The remaining player with the tallest Scoring Pile (of any type) is the winner.<br />
<br />
==Game Turns==<br />
Players may do one of 3 actions on their turn:<br />
<br />
* Study: Take one stack of attributes from the center of the table, and place it on one of the 3 empty spaces on your card. If none of those spaces is empty, you cannot Study.<br />
* Train: Take the top attribute from any stack (on your card, another player's card, or in the center of the table) into your hand. It is now hidden. You cannot take from the top of a Scoring Pile.<br />
* Test: Move one attribute from your hand to your Scoring Pile of that type. Then, everyone can move that attribute type from the tops of their stacks to their Scoring Pile. In the case of several of the same attribute at the top of a stack, only the top attribute can be moved to the Scoring Pile.<br />
<br />
Taking the last stack from the middle of the table triggers the end of the game. Every player gets one more turn, and then the game ends.<br />
<br />
==Scoring==<br />
* The player(s) with the shortest Scoring Pile are eliminated. But if all players are tied for shortest Scoring Pile, no one is eliminated.<br />
* Of the remaining players, the player with the tallest Scoring Pile wins. <br />
* In case of a tie, the tied player with the most tiles in hand wins.<br />
* In case there is still a tie, the tied player who played last in turn order wins.<br />
<br />
==Reference==<br />
Rulebook on Arcane Wonders website - https://www.arcanewonders.com/wp-content/uploads/2021/05/Senshi_Rules_Web.pdf</div>Matagouri