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(Added a note that the Minister and the Guards are the blue team.)
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There are two factions in Secret Moon (three when played with the '''Thief''').  
There are two factions in Secret Moon (three when played with the '''Thief''').  


'''Minister''' and '''Guards''': their goal is to either capture the Princess or reveal both the Princess and Wanderer.  (Blue Team)
'''Minister''' and '''Guards''': their goal is to either capture the Princess or reveal both the Princess and Wanderer.  '''Blue Team'''


'''Princess''', '''Wanderer''' and '''Priestess'''. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.
'''Princess''', '''Wanderer''' and '''Priestess'''. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.

Revision as of 05:07, 15 September 2020

There are two factions in Secret Moon (three when played with the Thief).

Minister and Guards: their goal is to either capture the Princess or reveal both the Princess and Wanderer. Blue Team

Princess, Wanderer and Priestess. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.


One match goes over three rounds, during each round the following actions are available:

Inspect: secretly look at another player's character card.

Inquire: ask "Who goes there?" to another player. This will give a clue about this player's identity. The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!"

Accuse: guess a character card and reveal it (if incorrect, reveal your own). Note: when Guards are revealed, they are automatically captured.

Protect: defend someone or yourself (unavailable during round 3).

Disrupt: force another player to discard their turn order card (in exchange, you are captured).

Capture: capture a player with a revealed character (unavailable for Guards).

Pass: choose a discarded turn order card and take it (for the next round).


Thief: The Thief is an optional third faction. He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use Capture.

When inquired about his identity, he can choose to answer like the Princess or the Minister. The Thief wins alone if he is not captured by the end of the game. For example: the Princess gets captured, but the Thief is still alive. The Thief wins and is the only one to receive a victory point.