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Gamehelpsaintpetersburg

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Revision as of 16:30, 24 August 2020 by Panyakali (talk | contribs) (Updates the formatting)
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St. Petersburg

Rules Summary

Trading Cards

Displacing trading cards:

  • Blue trading cards can displace any already placed building.
  • Red trading cards can displace any already placed aristocrat.
  • Each green trading card must replace a specific type of worker:
    • Carpenter Workshop -> Lumberjack
    • Gold Smelter -> Gold Miner
    • Weaving Mill -> Shepherd
    • Fur Shop -> Fur Trapper
    • Wharf -> Ship Builder

(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)

  • A trading card _cannot_ displace another trading card.

Paying for trading cards:

  • If trading card is more expensive than the card it displaces, the cost is the difference between the two.
  • If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
  • All other normal cost reductions from other cards _do_ also apply to trading cards.