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(Adds reminders for how to handle trading cards)
 
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# St. Petersburg  
= St. Petersburg =
## Rules Summary
== Rules Summary ==
### Trading Cards
=== Trading Cards ===
==== Displacing trading cards: ====
* Blue trading cards can displace any already placed building.
* Blue trading cards can displace any already placed building.
* Red trading cards can displace any already placed aristocrat.
* Red trading cards can displace any already placed aristocrat.
* Each green trading card must replace a specific type of worker:
* Each green trading card must replace a specific type of worker:
    * Carpenter Workshop -> Lumberjack
** Carpenter Workshop -> Lumberjack
    * Gold Smelter -> Gold Miner
** Gold Smelter -> Gold Miner
    * Weaving Mill -> Shepherd
** Weaving Mill -> Shepherd
    * Fur Shop -> Fur Trapper
** Fur Shop -> Fur Trapper
    * Wharf -> Ship Builder
** Wharf -> Ship Builder
(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)
(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)
* A trading card _cannot_ displace another trading card.
* A trading card _cannot_ displace another trading card.


* Paying for trading card:
==== Paying for trading cards: ====
    * If trading card is more expensive than the card it displaces, the cost is the difference between the two.
* If trading card is more expensive than the card it displaces, the cost is the difference between the two.
    * If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
* If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
    * All other normal cost reductions from other cards _do_ also apply to trading cards.
* All other normal cost reductions from other cards _do_ also apply to trading cards.

Revision as of 16:30, 24 August 2020

St. Petersburg

Rules Summary

Trading Cards

Displacing trading cards:

  • Blue trading cards can displace any already placed building.
  • Red trading cards can displace any already placed aristocrat.
  • Each green trading card must replace a specific type of worker:
    • Carpenter Workshop -> Lumberjack
    • Gold Smelter -> Gold Miner
    • Weaving Mill -> Shepherd
    • Fur Shop -> Fur Trapper
    • Wharf -> Ship Builder

(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)

  • A trading card _cannot_ displace another trading card.

Paying for trading cards:

  • If trading card is more expensive than the card it displaces, the cost is the difference between the two.
  • If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
  • All other normal cost reductions from other cards _do_ also apply to trading cards.