This is a documentation for Board Game Arena: play board games online !

Gamehelpquinque

From Board Game Arena
Revision as of 15:26, 7 January 2021 by Suzannap (talk | contribs) (Quinque Rules)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

On Your Turn

You may perform one or two actions.

First action (mandatory): you must either mark a skydiver or move a tile.
Second action (optional, you may skip this step): you may move a tile.

Marking a skydiver:

Choose a free skydiver on an already-played tile and put a parachute on his back.

OR

Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.

Moving a Tile:

You may select and move to any free space on a horizontal, vertical, or diagonal line, with the following requirements:

All skydiver tiles continue to be a single formation after the move.
You may not move a tile that you marked the same turn.
You may not move a tile that is surrounded on all 4 edges.

End of the game:

The player who successfully lines up five of his own skydivers (horizontally, vertically, or diagonally) immediately wins the game. If both players achieve a line of five skydivers simultaneously, the active player wins. If both players are out of parachutes, the game ends in a tie.

Advanced Quinque:

With advanced rules, the rules for moving tiles changes depending on the total number of parachutes on a tile (color doesn't matter):

1 Parachute: Move the tile to an adjacent position in its row or column.
2 Parachutes: Move the tile to any free position in its row or column (even through tiles).
3 Parachutes: Move the tile to any free position diagonally (even through tiles).
4 Parachutes: Move this tile to any free position horizontally, vertically, or diagonally (even through tiles).