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==Components==
= [[Gamehelppyrga|GameHelpPyrg'''a''']] =


*A 4x4 grid board
== Components ==
*15 pieces (5 Squares, 5 Triangles, 5 Cylinders) in 2 colors.


==Concept of the game==
* 4×4 board.
* 15 light and 15 dark pieces:
** 5 '''[[#Square|Squares]]'''
** 5 '''[[#Triangle|Triangles]]'''
** 5 '''[[#Cylinder|Cylinders]]'''


Pyrga is a minimalist 2-player abstract strategy game.
== Overview ==
Players are architects who build Towers. Each piece put into play indicates where the opponent is allowed to put their next piece. The first player to control 3 Towers wins the game.


==Setup==
* Minimalist 2-player abstract strategy game.
* Players are architects competing to build Towers.
* The last piece determines the opponent's possible moves.
* The first player to control three Towers wins the game.


Each player choses a color and puts in front of them the 15 corresponding pieces.
== Game play ==


==How to play==
* White starts by playing any piece on '''any''' space.
* Players take turns to play one of their pieces.
* Each space of the board can support only one Tower.
* Each Tower is made of one piece of each kind:
** '''[[#Square|Square]]'''
** '''[[#Triangle|Triangle]]'''
** '''[[#Cylinder|Cylinder]]'''
* ''Note: each Tower can have either colour of pieces.''
* ''Note: pieces may be played in any order.''
* If the active player cannot play according to the last piece's rule, they may play on any '''empty''' space.
* A Tower is controlled by the player with the most pieces.
** ''i.e. 2 or 3 pieces.''


White starts the game, by playing any piece on any space. Then at their turn, a player puts into play one of their pieces according to the following rules:
=== Square ===


1) Each space of the board can only support 1 Tower, made of 1 piece of each kind: Square, Triangle and Cylinder, of the same color or not. The order in which the pieces are played on a same square does not matter.  
* The opponent must play in an othogonally adjacent space.
** ''i.e. vertically or horizontally.''


2) If the piece just played by the opponent is a '''Square''', then one must play on one of the 4 adjacent spaces (vertically or horizontally).
=== Triangle ===


3) If the piece just played by the opponent is a '''Triangle''', then one must play along the line indicated by the Triangle. When a Triangle is put into play, the player chooses its orientation. It is forbidden to point the triangle directly against the outer edge of the board. Once played, a Triangle cannot be re-oriented.
* The active player selects the orientation.
** Must point to at least one space.
* The opponent must play in the line indicated by the Triangle.
* ''Note: Triangles cannot be re-oriented.''


4) If the piece just played by the opponent is a '''Cylinder''', the player must play on the same space.
=== Cylinder ===


It is always possible to play a piece on a space where there is already 1 or 2 pieces, as long as rule 1) is respected.
* The opponent must play on the same space.
If a player cannot play according to the above rules, then they must play on an empty location anywhere on the board. If not possible, the game ends. When a player puts the third piece of a Tower, the player owning the majority of pieces (thus 2 or 3 pieces) controls the Tower.


==End of the game==
== Game End ==


The first player to control 3 completed Towers instantly wins the game. If no one manages to control 3 Towers when the game ends, the winner is the player controlling the most completed towers. In case of tie, the winner is the player controlling the most uncompleted towers with 2 pieces (or just 1 piece if there is still a tie). In case of a new tie, nobody wins.
* The first player to control three completed Towers wins.
* If the active player has no possible moves the game ends with tiebreaks:
 
=== Tiebreaks ===
 
# Most completed towers.
# Most two-piece towers.
# Most one-piece towers.

Revision as of 11:55, 6 February 2022

GameHelpPyrga

Components

Overview

  • Minimalist 2-player abstract strategy game.
  • Players are architects competing to build Towers.
  • The last piece determines the opponent's possible moves.
  • The first player to control three Towers wins the game.

Game play

  • White starts by playing any piece on any space.
  • Players take turns to play one of their pieces.
  • Each space of the board can support only one Tower.
  • Each Tower is made of one piece of each kind:
  • Note: each Tower can have either colour of pieces.
  • Note: pieces may be played in any order.
  • If the active player cannot play according to the last piece's rule, they may play on any empty space.
  • A Tower is controlled by the player with the most pieces.
    • i.e. 2 or 3 pieces.

Square

  • The opponent must play in an othogonally adjacent space.
    • i.e. vertically or horizontally.

Triangle

  • The active player selects the orientation.
    • Must point to at least one space.
  • The opponent must play in the line indicated by the Triangle.
  • Note: Triangles cannot be re-oriented.

Cylinder

  • The opponent must play on the same space.

Game End

  • The first player to control three completed Towers wins.
  • If the active player has no possible moves the game ends with tiebreaks:

Tiebreaks

  1. Most completed towers.
  2. Most two-piece towers.
  3. Most one-piece towers.