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For tips on how to play ponte del diavolo, see Tips_PonteDelDiavolo
- The object of the game is to form groups of islands linked by bridges.
- Four orthogonally adjacent tiles of the same colour.
- Fewer than four orthogonally adjacent tiles of the same colour.
- Game piece that connects two tiles of the same colour.
- Empty space on the board.
- The first player places two light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player.
- Play resumes with the dark tile player.
- Each player takes turns to place either:
- Two tiles of their own colour, or
- One bridge.
Placing two tiles
- Tiles can be placed anywhere on the board except:
- Under bridges, or
- Adjacent to an island of the same colour, even diagonally.
Placing a bridge
- A bridge can be placed between two tiles of the player's colour that are two spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
- Game end is triggered when either player:
- Is unable to place two tiles, and
- Chooses not to (or is unable to) place a bridge.
- The player using dark tiles gets the opportunity to take an equal number of turns.
- Note: unlike the printed rules, in the BGA implementation, there is an infinite supply of tiles and bridges.
- Thus, the game will only end when a player has fewer than two valid squares available for tiles.
- The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
|# connected islands||1||2||3||4||5||6||7||8||9||10||11||12|
- Most islands.
- Most bridges.