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[[Category:Dice games]]
[[Category:Dice games]]
For tips on how to play piraten kapern, see <b>[[Tips_piratenkapern|Tips_PiratenKapern]]</b>


== Objective ==
== Objective ==


* The objective is to make sets of identical objects and score points.
* The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
* The overall game objective is to score 6000 points or more, and end with the highest score.


== Player Turn ==
== Player Turn ==


* Draw the top fortune card, which affects you for this turn.
* Draw the top Fortune Card, and apply the affects during your turn.
* Roll all 8 dice.
* Roll all 8 dice.
* Each die has 6 faces:
* Each die has 6 faces: '''Coin''', '''Diamond''', '''Monkey''', '''Parrot''', '''Sabre''' ,and '''Skull'''.
** Coin,
* You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
** Diamond,
** Monkey,
** Parrot,
** Sabre (sword),
** Skull.
* If you roll 3 skulls, you forfeit your turn.
* If you get 4 or more skulls, you go to the island of the dead.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.
* If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
* If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).
* Discard the Fortune Card.


== Scoring ==
== Scoring ==
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* Each diamond and coin is worth an additional 100 points.
* Each diamond and coin is worth an additional 100 points.
* If the player generates points with all 8 dice, they score an extra 500 points.
* If the player generates points with all 8 dice, they score an extra 500 points.
* With some Fortune Cards and the Island of Skulls, it is possible for a player's score to be negative.


== Game End ==
== Game End ==


* The final round is triggered when a player's score becomes greater than 6000 points.
* The final round is triggered when a player's score becomes greater than, or equal to, 6000 points.
* All other remaining players are permitted one final turn.
* If during one of the remaining player's final turn, the triggering player's score goes below 6000, play continues as normal until a player reaches 6000 again.
* The winner is the player with the highest score.
* The winner is the player with the highest score.
* If the score ends in a tie, ... ''(the printed rules do not say what happens!)''


== Skulls Island ==
== The Island of Skulls ==


* If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
* If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.
* They can re-roll as normal, except they can only continue if they roll at least 1 skull.
* They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
* If no skulls are rolled, their turn ends.
* As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
* Opponents each lose 100 points per skull.
* Opponents each lose 100 points per skull.
* Other objects have no value on Skulls Island.
* Other objects have no value on the Island of Skulls.  The player scores nothing.


== Fortune Cards ==
== Fortune Cards ==


* Animals: Monkeys and parrots are grouped together and counted as a type.
* '''Monkey Business''': Monkeys and parrots are grouped together and counted as a single set.
* Diamond: You start with 1 extra diamond.
* '''Diamond''': You start with 1 extra diamond.
* Gold Coin: You start with 1 extra gold coin.
* '''Gold''': You start with 1 extra gold coin.
* Guardian: Once during your turn, you can re-roll a skull.
* '''Sorceress''': Once during your turn, you can re-roll a skull.
* Pirate: Double all points (positive or negative) in this turn.
* '''Captain''': Double all points (positive or negative) in this turn.
* Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
* '''Sea Battle''' (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.
** Otherwise, score nothing but the same number of negative points.
* '''Skulls''' (1-2): You start with the amount of extra skulls on the card.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* '''Treasure Island''': Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls.
* Treasure Island: Place dice on this card if you want.
** They are protected and must score, even you roll 3 or more skulls.


== Promo cards ==
== Promo cards ==
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* You are only allowed to re-roll your dice once.
* You are only allowed to re-roll your dice once.
* You receive double points for diamond and coins.
* You only score, and receive double points, for diamond and coins.
* If you visit Skull Island, you can only re-roll once.
* If you visit the Island of Skulls, you can only re-roll once.
* If you roll 3 skulls, your turn ends but you score according to skull island rules.
* If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.


=== Peace ===
=== Peace ===


* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
* If you succeed, you get double the points.
* If you succeed, you score your normal points.
* You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.
* You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.

Latest revision as of 17:30, 27 July 2023


Objective

  • The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
  • The overall game objective is to score 6000 points or more, and end with the highest score.

Player Turn

  • Draw the top Fortune Card, and apply the affects during your turn.
  • Roll all 8 dice.
  • Each die has 6 faces: Coin, Diamond, Monkey, Parrot, Sabre ,and Skull.
  • You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
  • You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
  • If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
  • If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).
  • Discard the Fortune Card.

Scoring

Scoring
# dice in set 3 4 5 6 7 8
Points 100 200 500 1000 2000 4000
  • Each diamond and coin is worth an additional 100 points.
  • If the player generates points with all 8 dice, they score an extra 500 points.
  • With some Fortune Cards and the Island of Skulls, it is possible for a player's score to be negative.

Game End

  • The final round is triggered when a player's score becomes greater than, or equal to, 6000 points.
  • All other remaining players are permitted one final turn.
  • If during one of the remaining player's final turn, the triggering player's score goes below 6000, play continues as normal until a player reaches 6000 again.
  • The winner is the player with the highest score.
  • If the score ends in a tie, ... (the printed rules do not say what happens!)

The Island of Skulls

  • If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.
  • They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
  • As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
  • Opponents each lose 100 points per skull.
  • Other objects have no value on the Island of Skulls. The player scores nothing.

Fortune Cards

  • Monkey Business: Monkeys and parrots are grouped together and counted as a single set.
  • Diamond: You start with 1 extra diamond.
  • Gold: You start with 1 extra gold coin.
  • Sorceress: Once during your turn, you can re-roll a skull.
  • Captain: Double all points (positive or negative) in this turn.
  • Sea Battle (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.
  • Skulls (1-2): You start with the amount of extra skulls on the card.
  • Treasure Island: Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls.

Promo cards

  • If you are playing with the promo cards the following also appear:

After the Storm

  • You are only allowed to re-roll your dice once.
  • You only score, and receive double points, for diamond and coins.
  • If you visit the Island of Skulls, you can only re-roll once.
  • If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.

Peace

  • You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
  • If you succeed, you score your normal points.
  • You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.