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(Renamed the Fortune Cards to match the English rules.)
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==Objective==
[[Category:Dice games]]
The objective is making sets of identical objects and score points.
For tips on how to play piraten kapern, see <b>[[Tips_piratenkapern|Tips_PiratenKapern]]</b>


==Player's Turn==
== Objective ==
* Draw the top fortune card, which affects you for this turn.
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.
* If the player gets 4 or more skulls, he goes to the island of the dead. Otherwise, the turn continues.
* The player can reroll any of his dice, except skulls, but must reroll at least 2 dice.
* If he gets 3 or more skulls after the reroll, he is disqualified and scores nothing.


==Scoring==
* The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.
* The overall game objective is to score 6000 points or more, and end with the highest score.
 
== Player Turn ==
 
* Draw the top Fortune Card, and apply the affects during your turn.
* Roll all 8 dice.
* Each die has 6 faces: '''Coin''', '''Diamond''', '''Monkey''', '''Parrot''', '''Sabre''' ,and '''Skull'''.
* You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
* If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).
* Discard the Fortune Card.
 
== Scoring ==
 
{|class="wikitable" style="text-align:center;"
|+Scoring
!# dice in set
|style="width:2rem;"|3
|style="width:2rem;"|4
|style="width:2rem;"|5
|style="width:2rem;"|6
|style="width:2rem;"|7
|style="width:2rem;"|8
|-
!Points
|100
|200
|500
|1000
|2000
|4000
|}
* Each diamond and coin is worth an additional 100 points.
* Each diamond and coin is worth an additional 100 points.
* If the player generates points with all 8 dices, he scores an extra 500 points.
* If the player generates points with all 8 dice, they score an extra 500 points.
* With some Fortune Cards and the Island of Skulls, it is possible for a player's score to be negative.
 
== Game End ==
 
* The final round is triggered when a player's score becomes greater than, or equal to, 6000 points.
* All other remaining players are permitted one final turn.
* If during one of the remaining player's final turn, the triggering player's score goes below 6000, play continues as normal until a player reaches 6000 again.
* The winner is the player with the highest score.
* If the score ends in a tie, ... ''(the printed rules do not say what happens!)''
 
== The Island of Skulls ==
 
* If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.
* They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
* As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
* Opponents each lose 100 points per skull.
* Other objects have no value on the Island of Skulls.  The player scores nothing.
 
== Fortune Cards ==
 
* '''Monkey Business''': Monkeys and parrots are grouped together and counted as a single set.
* '''Diamond''': You start with 1 extra diamond.
* '''Gold''': You start with 1 extra gold coin.
* '''Sorceress''': Once during your turn, you can re-roll a skull.
* '''Captain''': Double all points (positive or negative) in this turn.
* '''Sea Battle''' (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.
* '''Skulls''' (1-2): You start with the amount of extra skulls on the card.
* '''Treasure Island''': Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls.
 
== Promo cards ==
 
* If you are playing with the promo cards the following also appear:


==End of Game==
=== After the Storm ===
* If a player gets 5000/6000/8000 or more points, others can get a final turn.
* The winner is the player with the highest score after the final round, if he has more than 6000 points.
* Otherwise, the game continues.


==The Island of Skulls==
* You are only allowed to re-roll your dice once.
* If a player rolls 4 or more skulls in their first roll, his turn doesn't end. Instead, he goes to the island of skulls for that turn.
* You only score, and receive double points, for diamond and coins.
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.
* If you visit the Island of Skulls, you can only re-roll once.
* His opponents each lose 100 points per skull. Other objects have no value.
* If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.
==Fortune Cards==
* Animals: Monkeys and parrots are grouped together and counted as a type.
* Diamond: You start with 1 extra diamond.
* Gold Coin: You start with 1 extra gold coin.
* Guardian: Once during your turn, you can reroll a skull.
* Pirate: Double all points (positive or negative) in this turn.
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.


If you are playing with the promo cards the following also appear:
=== Peace ===


* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.
* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but the sabre penalty applies there and you opponents will not lose points.
* If you succeed, you score your normal points.
* You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.

Revision as of 20:26, 28 April 2023

For tips on how to play piraten kapern, see Tips_PiratenKapern

Objective

  • The objective on each turn, is to make sets of 3 or more identical die faces, collect diamonds and coins, and score points.
  • The overall game objective is to score 6000 points or more, and end with the highest score.

Player Turn

  • Draw the top Fortune Card, and apply the affects during your turn.
  • Roll all 8 dice.
  • Each die has 6 faces: Coin, Diamond, Monkey, Parrot, Sabre ,and Skull.
  • You may stop rolling at any time, and collect your points, or press your luck and re-roll any number of additional times, for more.
  • You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
  • If you get 3 skulls on your first roll, or 3 or more skulls after any re-roll, your turn ends and you score nothing.
  • If you get 4 or more skulls during your first roll, you go to the Island of Skulls (see below).
  • Discard the Fortune Card.

Scoring

Scoring
# dice in set 3 4 5 6 7 8
Points 100 200 500 1000 2000 4000
  • Each diamond and coin is worth an additional 100 points.
  • If the player generates points with all 8 dice, they score an extra 500 points.
  • With some Fortune Cards and the Island of Skulls, it is possible for a player's score to be negative.

Game End

  • The final round is triggered when a player's score becomes greater than, or equal to, 6000 points.
  • All other remaining players are permitted one final turn.
  • If during one of the remaining player's final turn, the triggering player's score goes below 6000, play continues as normal until a player reaches 6000 again.
  • The winner is the player with the highest score.
  • If the score ends in a tie, ... (the printed rules do not say what happens!)

The Island of Skulls

  • If a player rolls 4 or more skulls in their first roll, they go to the Island of Skulls for that turn.
  • They can re-roll as normal, except their turn only continues if they roll at least 1 skull.
  • As soon as no skulls are rolled, or they cannot roll at least 2 dice, their turn ends.
  • Opponents each lose 100 points per skull.
  • Other objects have no value on the Island of Skulls. The player scores nothing.

Fortune Cards

  • Monkey Business: Monkeys and parrots are grouped together and counted as a single set.
  • Diamond: You start with 1 extra diamond.
  • Gold: You start with 1 extra gold coin.
  • Sorceress: Once during your turn, you can re-roll a skull.
  • Captain: Double all points (positive or negative) in this turn.
  • Sea Battle (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score the same number of negative points.
  • Skulls (1-2): You start with the amount of extra skulls on the card.
  • Treasure Island: Place the dice on this card that you want save. They are protected and will score, even if you roll 3 or more skulls.

Promo cards

  • If you are playing with the promo cards the following also appear:

After the Storm

  • You are only allowed to re-roll your dice once.
  • You only score, and receive double points, for diamond and coins.
  • If you visit the Island of Skulls, you can only re-roll once.
  • If you roll 3 skulls, your turn ends but you score according to the Island of Skulls rules.

Peace

  • You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
  • If you succeed, you score your normal points.
  • You are allowed to go to the Island of Skulls, but you are not allowed to roll sabres there or your opponents will not lose points.