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(fix some formatting, removing the lines which are unnecessary both here and through the BGA display, and the unformatted bullet lists which are run onto a single line; would disagree that the game was "very" simple)
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P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.
P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.


= Objective =
= Objective =
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== To solve a case you need to show: ==
== To solve a case you need to show: ==


1. The criminal
* The criminal
2. The location of the criminal
* The location of the criminal
3. The type of the crime
* The type of the crime


Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.
------------------------------------------------------------


== Each turn you can do one of the following actions: ==
== Each turn you can do one of the following actions: ==


1. Use an investigator on a location (You only have 5 for the entire game)
* Use an investigator on a location (You only have 5 for the entire game)
2. Pick an evidence card
* Pick an evidence card
3. Attempt to solve the case
* Attempt to solve the case
 
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== Using an Investigator ==
== Using an Investigator ==
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Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:


1. '''Disc :''' An element is '''in''' this investigator's location
* '''Disc :''' An element is '''in''' this investigator's location
2. '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location
* '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location


Which element is present is not indicated.
Which element is present is not indicated.
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| 0 disc / 0 cubes
| 0 disc / 0 cubes
|}
|}
-------------------------------------------------------------


== Using Evidence Cards ==
== Using Evidence Cards ==
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Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.


1. '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
* '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
2. '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.
* '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.


If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
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If you do place a disc/cube then you discard the card.
If you do place a disc/cube then you discard the card.
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== Solving the Case ==
== Solving the Case ==
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If you're wrong, then you lose 2 points
If you're wrong, then you lose 2 points


Simple as that.
== Phases ==
 
To simplify things further, let's give names to a couple of the game phases:
-------------------------------------------------------------
 
To simplify things, let's give names to a couple of the game phases:


There are 3 '''Rounds'''
There are 3 '''Rounds'''
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Then each phase is composed of two turns (A then B)
Then each phase is composed of two turns (A then B)


Once a player solves a case for the first time in that round
Once a player solves a case for the first time in that round
(In phase 6 of the current round for example)
(In phase 6 of the current round for example)
Then they get 7 points, and EACH subsequent player who solves
Then they get 7 points, and ''each'' subsequent player who solves
their case in the same phase (phase 6 in our example) gets ALSO 7 points.
their case in the same phase (phase 6 in our example) ''also'' gets 7 points.


Once the phase ends, if there are at least two players who didn't solve
Once the phase ends, if there are at least two players who didn't solve

Revision as of 18:20, 1 August 2020

P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.

Objective

Each player has three cases that they need to solve.

You win by getting the most points for solving the three cases.

To solve a case you need to show:

  • The criminal
  • The location of the criminal
  • The type of the crime

Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.

Each turn you can do one of the following actions:

  • Use an investigator on a location (You only have 5 for the entire game)
  • Pick an evidence card
  • Attempt to solve the case

Using an Investigator

Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:

  • Disc : An element is in this investigator's location
  • Cube : An element is in a location that is adjacent to this investigator's location

Which element is present is not indicated.

Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.

Example Results

Exact Cards Adjacent Cards Components
3 Exact 0 Adjacent 3 discs / 0 cube, All matching cards are on that location, how lucky!
2 Exact 1 Adjacent 2 discs / 1 cube
1 Exact 2 Adjacent 1 disc / 2 cubes
0 Exact 3 Adjacent 0 disc / 3 cubes
2 Exact 0 Adjacent 2 disc / 0 cubes
1 Adjacent 1 disc / 1 cubes
1 Exact 0 Adjacent 1 disc / 0 cubes
0 Adjacent 0 disc / 0 cubes

Using Evidence Cards

Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the same type as the selected evidence card.

  • Disc : If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
  • Cube : If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.

If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.

If a disc/cube is placed then it must be placed on the tile.

If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.

If you do place a disc/cube then you discard the card.

Solving the Case

Finally you can attempt to solve the case, click on a criminal, a location and a crime type.

If you're right, then you get points

If you're wrong, then you lose 2 points

Phases

To simplify things further, let's give names to a couple of the game phases:

There are 3 Rounds

Each round is composed of Phases where each player takes their turns (Starting by the starting player)

For example, if A is the first player and B is the second player:

Then each phase is composed of two turns (A then B)

Once a player solves a case for the first time in that round (In phase 6 of the current round for example) Then they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.

Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case they get 2 less points and that goes for all players who solves the case on the same phase.

This continues on and on, until only 1 (or 0) player remains. That player won't gain any points, and the next round starts.