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==Objective==
== Setup ==
Harness the powers of the animal spirits to prove that your martial arts is stronger.


==Setup==
* Each player has 4 students and 1 master.
* Each player has 4 students and 1 master. The master starts on the temple arch. The students starts on the sides of the master.
* The master starts on the temple arch.
* Shuffle the 16 move cards and deal 2 to each player face up. Put another card in the middle. Remove the other 11 cards from the game.
* The students start 2 on each side of the master.
* Shuffle the 16 move cards and deal 2 to each player face up.
* Put another card in the middle.
* Remove the other 11 cards from the game.


==Gameplay==
== Game play ==
* The player with the same color as the stamp in the middle goes first.
 
* On your turn, do these two actions in order: move and exchange.
* The player with the same colour as the stamp in the middle goes first.
* On your turn, do these two actions in order:
*# Move
*# Exchange
 
=== Move & Attack ===


===Move & Attack===
* Choose a move card in front of you.
* Choose a move card in front of you.
* Then, choose a pawn and move it as shown on the card. The square grid will show the possible moves.
* Then, choose a pawn and move it as shown on the card.
* The black square in the middle represents the space your chosen pawn occupies. The colored spaces show where your pawn can move in relative
** The square grid will show the possible moves.
to its starting position. You can move your pawn to any one of the spaces indicated.
* The black square in the middle represents the space your chosen pawn occupies.
** The coloured spaces show where your pawn can move in relation to its starting position.
** You can move your pawn to any one of the spaces indicated.
* Other pawns and temple arches don't block the movement of the pawn across the board.
* Other pawns and temple arches don't block the movement of the pawn across the board.
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
* You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
* If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.  
* If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.
* You must actually land on the piece to capture it - moving over or through a square occupied by an opponent's piece doesn't capture it.
 
* If you can make a legal move, you must make it. If you can't, skip moving. However you must still exchange.
==== Captures ====
 
* Pieces are captured by landing on an opponent's piece.
** ''Moving over or through a square occupied by an opponent's piece doesn't capture it.''
* If you can make a legal move, you must make it.
* If you can't make a legal move, you must skip moving and must still exchange.


===Exchange===
=== Exchange ===
* Add the move card in the middle to your hand. You may use it starting from the next turn.
 
* Add the move card in the middle to your hand.
** You may use it starting from the next turn.
* Take the move card you just used and place it in the middle.
* Take the move card you just used and place it in the middle.
* If you couldn't move, you can choose between the two cards in your hand.
* If you couldn't move, you can choose between the two cards in your hand.


==Winning==
== Winning ==
* There are two ways to win: the way of the stone or the way of the stream.
 
* To win in the way of the stone, you must capture your opponent's master pawn.
* There are two ways to win:
* To win in the way of the stream, you must move your master pawn to your opponent's temple arch space.
*# Capture your opponent's master pawn.
*# Move your master pawn to your opponent's temple arch space.

Revision as of 23:13, 26 December 2021

Setup

  • Each player has 4 students and 1 master.
  • The master starts on the temple arch.
  • The students start 2 on each side of the master.
  • Shuffle the 16 move cards and deal 2 to each player face up.
  • Put another card in the middle.
  • Remove the other 11 cards from the game.

Game play

  • The player with the same colour as the stamp in the middle goes first.
  • On your turn, do these two actions in order:
    1. Move
    2. Exchange

Move & Attack

  • Choose a move card in front of you.
  • Then, choose a pawn and move it as shown on the card.
    • The square grid will show the possible moves.
  • The black square in the middle represents the space your chosen pawn occupies.
    • The coloured spaces show where your pawn can move in relation to its starting position.
    • You can move your pawn to any one of the spaces indicated.
  • Other pawns and temple arches don't block the movement of the pawn across the board.
  • You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
  • If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.

Captures

  • Pieces are captured by landing on an opponent's piece.
    • Moving over or through a square occupied by an opponent's piece doesn't capture it.
  • If you can make a legal move, you must make it.
  • If you can't make a legal move, you must skip moving and must still exchange.

Exchange

  • Add the move card in the middle to your hand.
    • You may use it starting from the next turn.
  • Take the move card you just used and place it in the middle.
  • If you couldn't move, you can choose between the two cards in your hand.

Winning

  • There are two ways to win:
    1. Capture your opponent's master pawn.
    2. Move your master pawn to your opponent's temple arch space.