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== Summary ==
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For tips on how to play one, see <b>[[Tips_one]]</b>
  
ONE is a simple strategy game for 2-6 players. Your goal is to form the largest group of connected stones. Capture opponents' stones to block their expansion and add points to your score. At the end of the game, the player with the most points wins.
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== Overview ==
  
== How to Play ==
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* ONE is a simple strategy game for 2-6 players.
 +
* Your goal is to form the ONE largest group of connected stones.
 +
* Capture opponents' stones to block their expansion and add points to your score.
 +
* At the end of the game, the player with the highest score wins.
  
The first player begins by placing a stone on the board at any point where two lines intersect. The next player may not mirror the first player's move.
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== Game play ==
  
The goal is to create the largest group of connected stones. Stones are only connected if they are directly adjacent. Stones placed diagonally do not count. Here are some examples of connected stones:  
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* Players take turns to either:
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*# Place a stone, or
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*# Capture a stone
  
[[File:ONE_-_Connected_Stones.jpg|500px|center|Examples of connected stones]]
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=== Place a stone ===
  
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* A stone of the player's colour may be placed on any empty intersection on the board.
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* Stones are connected if they are on adjacent intersections with a line between them.
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** ''Stones placed diagonally are not connected.''
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* Here are some examples of connected stones:
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: [[File:ONE_-_Connected_Stones.jpg]]
  
Instead of placing a stone when it is your turn, you may choose to capture one of your opponent's stones instead. Captured stones count for <b>two</b> points.
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=== Captures ===
  
You may only capture a stone if one of your stones is adjacent to the stone you are capturing, and if there is a space directly on the opposite side. Multiple captures are permitted, even if they are of multiple colors. You may not capture diagonally, or capture your own stones. Here are some examples of legal captures:
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* Instead of placing a stone, a player may choose to capture one of their opponent's stones.
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* Captured stones count for <b>two</b> points.
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* A player may only capture an opponent's stone if:
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** Their stone is adjacent to the stone being captured, and
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** There is an empty intersection directly on the opposite side of the opponent's stone.
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* Multiple captures are permitted, even if they are of multiple colours.
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** ''You may not capture diagonally, or capture your own stones.''
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* Here are some examples of legal captures:
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: [[File:ONE_-_Capturing_Stones.jpeg]]
  
[[File:ONE_-_Capturing_Stones.jpeg|500px|center|Examples of legal captures]]
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==== Captures on BGA ====
  
== Endgame ==
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* To make a capture:
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*# Select your stone
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*# Select the empty intersection opposite your opponent's stone.
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* ''With the '''Training Labels''' option enabled, stones with captures available will be marked with an '''A'''.''
  
When a player runs out of stones, the game continues until it reaches the starting player, and then ends before their turn.
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== Game End ==
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* When a player runs out of stones, the game ends just before the turn of the starting player.
  
 
== Scoring ==
 
== Scoring ==
  
Score is calculated as follows:
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* <code>Player score = [# of stones in the '''largest connected group'''] + 2 × [# of captured stones]</code>
 
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* The player with the highest score wins.
<blockquote><i># of stones in only your <b>ONE largest</b> connected group + (# of opponents' stones you captured x 2) = score</i></blockquote>
 
 
 
The player with the highest score wins.
 

Latest revision as of 22:56, 26 December 2021

For tips on how to play one, see Tips_one

Overview

  • ONE is a simple strategy game for 2-6 players.
  • Your goal is to form the ONE largest group of connected stones.
  • Capture opponents' stones to block their expansion and add points to your score.
  • At the end of the game, the player with the highest score wins.

Game play

  • Players take turns to either:
    1. Place a stone, or
    2. Capture a stone

Place a stone

  • A stone of the player's colour may be placed on any empty intersection on the board.
  • Stones are connected if they are on adjacent intersections with a line between them.
    • Stones placed diagonally are not connected.
  • Here are some examples of connected stones:
ONE - Connected Stones.jpg

Captures

  • Instead of placing a stone, a player may choose to capture one of their opponent's stones.
  • Captured stones count for two points.
  • A player may only capture an opponent's stone if:
    • Their stone is adjacent to the stone being captured, and
    • There is an empty intersection directly on the opposite side of the opponent's stone.
  • Multiple captures are permitted, even if they are of multiple colours.
    • You may not capture diagonally, or capture your own stones.
  • Here are some examples of legal captures:
ONE - Capturing Stones.jpeg

Captures on BGA

  • To make a capture:
    1. Select your stone
    2. Select the empty intersection opposite your opponent's stone.
  • With the Training Labels option enabled, stones with captures available will be marked with an A.

Game End

  • When a player runs out of stones, the game ends just before the turn of the starting player.

Scoring

  • Player score = [# of stones in the largest connected group] + 2 × [# of captured stones]
  • The player with the highest score wins.