This is a documentation for Board Game Arena: play board games online !

Gamehelpmachiavelli: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
m (→‎Examples: formatting)
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
[[Category:Card games]]
For tips on how to play Machiavelli, see <b>[[Tips_machiavelli]]</b>
== Overview ==


== Game materials ==
* Machiavelli is a card game that involves creating Rummy-style sets and runs.
Machiavelli is played with 2 or more french decks without using jokers.
* Players aim to play all the cards from their hand; the first player to do so wins.
* Machiavelli uses two or more French decks, without including jokers.
* Each player starts with 15 cards in their hand.
* They play cards to the table to form combinations, trying to empty their hands the fastest.
* Players play in turn.
* In each turn, a player may play any number of cards (including zero), possibly rearranging cards on the table.
* A player can also draw a card. The turn then passes to the next player.
* The game runs until someone runs out of cards or the deck is depleted.


== Goal of the game ==
== Combinations ==
The game ends when a player plays all his cards or when the deck is depleted.


== Game setup ==
* Cards on the table must always form combinations.
Every player get 15 cards. Cards are secret and visible by its owner only. Put the rest of the deck on the table.
* There are two types of combinations: sets and runs.
* In either case, a combination must always consist of at least three cards, and may never include two identical cards.
* A set is a collection of cards with equal rank (number).
* A run is a collection of cards with equal suit and consecutive ranks.
** The ranks are ordered as usual, except that aces can be at both sides: '''{{spade|=A}}'''{{spade|=2}}{{spade|=3}}{{spade|=4}}{{spade|=5}}{{spade|=6}}{{spade|=7}}{{spade|=8}}{{spade|=9}}{{spade|=10}}{{spade|=J}}{{spade|=Q}}{{spade|=K}}'''{{spade|=A}}'''.


== How to play ==
=== Examples ===
Each turn players can do a sequence of action, until the turn ends.


Actions:
* {{spade|=5}}{{diamond|=5|colour=blue}}{{heart|=5}} forms a set: there are at least three cards, none of which are identical, and all have the same rank.
* {{spade|=5}}{{diamond|=5|colour=blue}}{{heart|=5}}{{club|=5|colour=green}} also forms a set for the same reasons.
* {{spade|=5}}{{diamond|=5|colour=blue}} does '''not''' form a set: there are less than three cards.
* {{spade|=5}}{{diamond|=5|colour=blue}}{{diamond|=5|colour=blue}} does '''not''' form a set: there are identical cards.
* {{spade|=5}}{{spade|=6}}{{diamond|=7|colour=blue}} does '''not''' form a run: not all have the same suit.
* {{spade|=5}}{{spade|=6}}{{spade|=7}} forms a run: there are at least three cards, none of which are identical, all have the same suit, and the ranks are consecutive.
* {{spade|=5}}{{spade|=6}}{{spade|=7}}{{spade|=8}} also forms a run for the same reasons.
* {{spade|=5}}{{spade|=6}} does '''not''' form a run: there are less than three cards.
* {{spade|=5}}{{spade|=6}}{{spade|=8}} does '''not''' form a run: the ranks are not consecutive.
* {{spade|=A}}{{spade|=2}}{{spade|=3}} forms a run; '''aces are low.'''
* {{spade|=Q}}{{spade|=K}}{{spade|=A}} forms a run; '''aces are high.'''
* {{spade|=K}}{{spade|=A}}{{spade|=2}} does '''not''' form a run: an ace can't be both high and low simultaneously.


== Playing cards ==


* ''Draw a card''
* During a player's turn, the player can play cards to the table, making sure that the table always consists of combinations.
The player can draw a card from the deck and his turn ends.
* The player may introduce a new combination on the table, or they can add cards to an existing combination.
* As long as the player can play cards, they may do so; they may also stop at any time.


=== Example ===


* ''Play cards''
* The table has the set {{spade|=5}}{{diamond|=5|colour=blue}}{{heart|=5}}.
Player can play cards from his hand, laying them on the table and respecting the following rules:
* A player may play a combination, such as {{spade|=6}}{{diamond|=6|colour=blue}}{{heart|=6}} or {{spade|=6}}{{spade|=7}}{{spade|=8}}, or may extend the existing set by playing {{club|=5|colour=green}}.
1) Cards on the table must always form groups that contain at least 3 cards.
* They may even do both, if they have the appropriate cards.
2) Groups on the table must be sets or runs.
* A player may add any number of cards to a single combination:
- Sets are groups of 3 or 4 cards of the same value (e.g. Q♥, Q♦, Q♣).
** extending {{spade|=A}}{{spade|=2}}{{spade|=3}} to {{spade|=A}}{{spade|=2}}{{spade|=3}}{{spade|=4}}{{spade|=5}}{{spade|=6}}{{spade|=7}}{{spade|=8}}{{spade|=9}}{{spade|=10}}{{spade|=J}}{{spade|=Q}}{{spade|=K}} is allowed.
- Runs are groups of cards of the same suit whose values are in sequence (e.g. 8♥,9♥,10♥,J♥,Q♥). The card rank start from ace to king: A, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K.
* '''Be careful, you are not allowed to play more than 13 cards per turn!'''


Cards can be played also melding them to an existing group on the table as long as the previous rules are respected (e.g. player decides to meld 3♣, 7♣, 8♣ to an existing run on the table, made by 4♣, 5♣, 6♣ of clubs. He can meld the cards in the right sequence).
== Rearranging cards ==


* One feature of Machiavelli is that players are allowed to rearrange cards on the table so that their cards can be included.
* The only condition is that at the end of the turn, all cards on the table must form combinations again; there can be no unmatched cards.


* ''Take cards''
=== On Board Game Arena ===
Player can take one or more groups of cards from the table adding them to his hand. Before his turn ends, he must play all cards he took from the table. Player may play these cards creating new groups, different from the previous ones, and using cards he already had in hand too.
Example:


Groups on the table:
*Rearranging cards is done by picking the cards that are to be rearranged into the hand, and then playing them all back into combinations along with additional cards from the hand.
3♣, 4♣, 5♣, 6♣ / Q♥, Q♦, Q♠
* Cards that are picked up from the table will be marked in red, and a player may not end their turn until all these cards are played.
* A player may decide to click "Restore", which will forfeit their turn, identical to as if they don't play any card in the turn.
** But this means the player gets to draw 3 additional cards as fine.


Player's hand:
=== Examples ===
5♣, 7♣, 8♣, Q♣, J♥, K♥


Player takes the 2 groups on the table, then he plays cards creating these new groups:
{|class="wikitable" style="width:auto; text-align:center;"
3♣, 4♣, 5♣ / 5♣, 6♣, 7♣, 8♣ / J♥, Q♥, K♥ / Q♦, Q♠, Q♣
!style="width:8rem;"|Table
!style="width:4rem;"|In hand
!style="width:8rem;"|Rearrange
!style="width:8rem;"|Add card(s)
|-
|{{club|=5|colour=green}}{{diamond|=5|colour=blue}}{{heart|=5}}{{spade|=5}}
{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|{{club|=4|colour=green}}
|{{diamond|=5|colour=blue}}{{heart|=5}}{{spade|=5}}
{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|{{diamond|=5|colour=blue}}{{heart|=5}}{{spade|=5}}
{{club|=4|colour=green}}{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|-
|{{club|=5|colour=green}}{{diamond|=5|colour=blue}}{{heart|=5}}
{{club|=6|colour=green}}{{diamond|=6|colour=blue}}{{heart|=6}}


{{club|=7|colour=green}}{{diamond|=7|colour=blue}}{{heart|=7}}
|{{club|=8|colour=green}}
|{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}
{{diamond|=5|colour=blue}}{{diamond|=6|colour=blue}}{{diamond|=7|colour=blue}}


* ''Restore''
{{heart|=5}}{{heart|=6}}{{heart|=7}}
If a player took cards from the table and he is no more able to play all token cards, he may force his turn ends by restoring the original game situation on the table and of his hand. He must put back the token cards on the table, restoring the original groups and collecting cards he had in his hand that he may have played. Once restored, player must draw 1 cards from the deck and pass. In case player is not able to restore, the other players will help him to do it and then he must draw 3 cards as penalty.
|{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
{{diamond|=5|colour=blue}}{{diamond|=6|colour=blue}}{{diamond|=7|colour=blue}}


NOTE WELL: In the BGA version cards token from the table are tagged with a red sign as reminder to play it before passing. '''The ''Restore'' action can be automatically performed clicking on a specific button and player receive 1 card from the deck'''. 3 cards penalty is not considered.
{{heart|=5}}{{heart|=6}}{{heart|=7}}
|-
|{{club|=6|colour=green}}{{diamond|=6|colour=blue}}{{heart|=6}}
{{club|=7|colour=green}}{{diamond|=7|colour=blue}}{{heart|=7}}
|{{club|=8|colour=green}}
|{{club|=6|colour=green}}{{club|=7|colour=green}}
{{diamond|=6|colour=blue}}{{heart|=6}}


* ''Pass''
{{diamond|=7|colour=blue}}{{heart|=7}}
Player can pass only if he played cards and if he has no cards taken from the table in his hand.
|Not possible!
|-
|{{club|=5|colour=green}}{{diamond|=5|colour=blue}}{{heart|=5}}
{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|{{spade|=5}}{{club|=4|colour=green}}
|{{diamond|=5|colour=blue}}{{heart|=5}}
{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|{{diamond|=5|colour=blue}}{{heart|=5}}{{spade|=5}}
{{club|=4|colour=green}}{{club|=5|colour=green}}{{club|=6|colour=green}}{{club|=7|colour=green}}{{club|=8|colour=green}}
|-
|{{club|=5|colour=green}}{{diamond|=5|colour=blue}}{{heart|=5}}{{spade|=5}}
|{{spade|=5}}{{heart|=5}}
|{{club|=5|colour=green}}{{heart|=5}}
{{diamond|=5|colour=blue}}{{spade|=5}}
|{{club|=5|colour=green}}{{heart|=5}}{{spade|=5}}
{{diamond|=5|colour=blue}}{{spade|=5}}{{heart|=5}}
|}
 
== Ending a turn ==
 
* A player may end a turn when the table doesn't have any unmatched cards.
* If a player ends the turn without playing any card, they must draw one card from the deck; otherwise, they don't draw any additional cards.


== End of the game ==
== End of the game ==
Game ends as soon as a player has no more cards in his hand or the deck is depleted. In the second case, the winner is the player with less cards in his hand.
 
* If a player has no cards in their hand, they immediately win.
* '''Otherwise, if the deck is depleted, nobody wins.'''

Revision as of 21:48, 28 December 2021

For tips on how to play Machiavelli, see Tips_machiavelli

Overview

  • Machiavelli is a card game that involves creating Rummy-style sets and runs.
  • Players aim to play all the cards from their hand; the first player to do so wins.
  • Machiavelli uses two or more French decks, without including jokers.
  • Each player starts with 15 cards in their hand.
  • They play cards to the table to form combinations, trying to empty their hands the fastest.
  • Players play in turn.
  • In each turn, a player may play any number of cards (including zero), possibly rearranging cards on the table.
  • A player can also draw a card. The turn then passes to the next player.
  • The game runs until someone runs out of cards or the deck is depleted.

Combinations

  • Cards on the table must always form combinations.
  • There are two types of combinations: sets and runs.
  • In either case, a combination must always consist of at least three cards, and may never include two identical cards.
  • A set is a collection of cards with equal rank (number).
  • A run is a collection of cards with equal suit and consecutive ranks.
    • The ranks are ordered as usual, except that aces can be at both sides: ​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠.

Examples

  • ​♠​♦​♥ forms a set: there are at least three cards, none of which are identical, and all have the same rank.
  • ​♠​♦​♥​♣ also forms a set for the same reasons.
  • ​♠​♦ does not form a set: there are less than three cards.
  • ​♠​♦​♦ does not form a set: there are identical cards.
  • ​♠​♠​♦ does not form a run: not all have the same suit.
  • ​♠​♠​♠ forms a run: there are at least three cards, none of which are identical, all have the same suit, and the ranks are consecutive.
  • ​♠​♠​♠​♠ also forms a run for the same reasons.
  • ​♠​♠ does not form a run: there are less than three cards.
  • ​♠​♠​♠ does not form a run: the ranks are not consecutive.
  • ​♠​♠​♠ forms a run; aces are low.
  • ​♠​♠​♠ forms a run; aces are high.
  • ​♠​♠​♠ does not form a run: an ace can't be both high and low simultaneously.

Playing cards

  • During a player's turn, the player can play cards to the table, making sure that the table always consists of combinations.
  • The player may introduce a new combination on the table, or they can add cards to an existing combination.
  • As long as the player can play cards, they may do so; they may also stop at any time.

Example

  • The table has the set ​♠​♦​♥.
  • A player may play a combination, such as ​♠​♦​♥ or ​♠​♠​♠, or may extend the existing set by playing ​♣.
  • They may even do both, if they have the appropriate cards.
  • A player may add any number of cards to a single combination:
    • extending ​♠​♠​♠ to ​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠​♠ is allowed.
  • Be careful, you are not allowed to play more than 13 cards per turn!

Rearranging cards

  • One feature of Machiavelli is that players are allowed to rearrange cards on the table so that their cards can be included.
  • The only condition is that at the end of the turn, all cards on the table must form combinations again; there can be no unmatched cards.

On Board Game Arena

  • Rearranging cards is done by picking the cards that are to be rearranged into the hand, and then playing them all back into combinations along with additional cards from the hand.
  • Cards that are picked up from the table will be marked in red, and a player may not end their turn until all these cards are played.
  • A player may decide to click "Restore", which will forfeit their turn, identical to as if they don't play any card in the turn.
    • But this means the player gets to draw 3 additional cards as fine.

Examples

Table In hand Rearrange Add card(s)
​♣​♦​♥​♠

​♣​♣​♣

​♣ ​♦​♥​♠

​♣​♣​♣​♣

​♦​♥​♠

​♣​♣​♣​♣​♣

​♣​♦​♥

​♣​♦​♥

​♣​♦​♥

​♣ ​♣​♣​♣

​♦​♦​♦

​♥​♥​♥

​♣​♣​♣​♣

​♦​♦​♦

​♥​♥​♥

​♣​♦​♥

​♣​♦​♥

​♣ ​♣​♣

​♦​♥

​♦​♥

Not possible!
​♣​♦​♥

​♣​♣​♣

​♠​♣ ​♦​♥

​♣​♣​♣​♣

​♦​♥​♠

​♣​♣​♣​♣​♣

​♣​♦​♥​♠ ​♠​♥ ​♣​♥

​♦​♠

​♣​♥​♠

​♦​♠​♥

Ending a turn

  • A player may end a turn when the table doesn't have any unmatched cards.
  • If a player ends the turn without playing any card, they must draw one card from the deck; otherwise, they don't draw any additional cards.

End of the game

  • If a player has no cards in their hand, they immediately win.
  • Otherwise, if the deck is depleted, nobody wins.