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== Game play ==
== Game play ==


* For each player, the tiles 1-20 are shuffled together, and each player starts with 4 numbers in a diagonal line.
* For each player, a set of 20 tiles numbered from 1 to 20 are shuffled together, and each player starts with 4 distinct numbers in a diagonal line. (In the "easy setup" option, the first four tiles for the diagonal spaces are automatically drawn and placed in ascending order from least in the top right to greatest in the bottom left. With the "Michael's setup" option, the first four tiles are drawn one at a time and placed one by one on the diagonal according to the player's choice.)
* At the beginning of each of your turns, you may either draw a random tile or (if there are any tiles on the table) take one of those instead.
* The remaining tiles (16 from each set) are mixed together in one pot.  
* At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).
* You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column.  
* You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column.  
* If you take a tile from the table, you must play it.
* If you take a tile from the table, you must play it.
* If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.
* If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.

Revision as of 18:44, 6 March 2023

Overview

Lucky Numbers is a simple game of luck mixed with thinking ahead.

Objective

  • The objective is to make a full grid of 16 number tiles.
  • The numbers in each row must increase from left to right, and the numbers in each column must increase from top to bottom.
  • You cannot have the same number twice in a row or column.

Example of a completed grid:

Lucky numbers.jpg

  • The first player to fill their grid wins.

Scoring for multiple rounds

  • The winner earns two points.
  • The other players lose one point for each empty space on their grid.

Game play

  • For each player, a set of 20 tiles numbered from 1 to 20 are shuffled together, and each player starts with 4 distinct numbers in a diagonal line. (In the "easy setup" option, the first four tiles for the diagonal spaces are automatically drawn and placed in ascending order from least in the top right to greatest in the bottom left. With the "Michael's setup" option, the first four tiles are drawn one at a time and placed one by one on the diagonal according to the player's choice.)
  • The remaining tiles (16 from each set) are mixed together in one pot.
  • At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).
  • You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column.
  • If you take a tile from the table, you must play it.
  • If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.