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Gamehelplittlefactory

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Object of the Game

Be the first to score ten (10+) or more points with your buildings and victory points you acquire.

First Turn

On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.

Game-play

On your turn you must choose to either Produce or Trade' You have a set hand limit of seven (7) cards in your hand.

  • Produce a single basic good (wood, wheat, clay, stone, or cotton)
  • Produce a single trade good by revealing or expending one or more other goods (as shown in the Conversion Chart in the lower right)
  • Trade a number of goods for other goods / buildings of equal (or lesser) cost
  • Additionally, each building you own may perform its action once per turn - before or after you produce or trade

Expended "trade" goods go into the discard pile to the right of the deck and replacement cards are placed in the freed spots. Basic goods returned to the stacks at the bottom of the board.

After your turn, it proceeds to the next player.

This repeats until the winning condition are met. A player has ten (10+) or more victory points.

Trading

Each good has a value in the bottom center-right, this is its trade value/cost. This value (and any other cards) may be used to purchase at any trade value. Any items to the left also indicate what items can be consumed to "produce" the good in which case the Produce action should be taken.

Producing

A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or sometimes goods). the right of the deck indicates discarded cards, and while the discard may be checked you may not produce an item that is there Optionally you may always produce for a single (basic good) available on the bottom row - this is inefficient but sometimes necessary If you have multiple choices to produce, you can only select one to produce per turn, however some buildings allow you to do additional actions

Buildings

Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the Conversion Chart or a trade of one or more specific goods for a given number of Influence Points (VPs) If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.

The Goods

Basic Goods (The numbers after each good are the quantity available with 4/3/2 players)

All Basic Goods have trade value 1.

Wood (5/4/3)
Expend to produce coal
Expend two (x2) to produce paling (wood boards)
Expend with grain to produce sheep
Expend with clew (yarn) to produce fishing rod
Wheat (3/3/2)
Expend to produce flour
Expend with clay brick to produce cow
Expend with wood to produce sheep
Clay (3/3/2)
Expend to produce clay brick
Expend with grain to produce cow
Stone (3/2/2)
Expend to produce stone brick (concrete blocks)
Expend to produce fish
Expend with coal to produce beam
Cotton (2/1/1)
Expend to produce clew (yarn)

Trade Goods

2nd Level (Blue)

Paling (wooden boards) (Value 5, Quantity 2)
Expend a Paling (wooden boards) to produce a Barrel
Coal
Expend with Stone to make a Beam
Expend with Flour to make Bread
Clay brick (Value 3, Quantity 3)
Clew (yarn)
Expend to make cloth
Expend with wood to make fishing rod
Cow
Allows you to produce milk
Expend to make meat
Fish
Flour
Expend with coal to make bread
Milk
Sheep
Allows you to produce clew (yarn)
Expend to make meat
Stone Brick (concrete blocks)
Expend with wood to make fishing rod

3rd Level (Purple)

Barrel
Beam
Bread
Cloth
Fishing rod
Allows you to produce fish
Leather
Wall

The Buildings

Once you have a building a process will be "automated" for you, provided you have the necessary good(s) and the good is available on your turn. The buildings automation may only be done once during your turn. A building is "produced" by expending the good(s) listed at the bottom right in lieu of trading for its "cost".

Cost 6 (1 VP)

Dairy
If you have a cow you may produce a milk. Produce stone brick to make a dairy.
Mill
If you have a grain then you may produce a flour. Produce clay brick to make a mill.
Quarry
If you have a stone then you may produce a stone brick. Produce clay brick to make a quarry.


Cost 8

Cost 12

Anatomy of Card

  • Upper left, suit/level and value of card
  • Bottom leftmost - what may be expended to gain the card if part of the same box (multiple must be used)
  • Bottom, mostly Center - value of card for purposes of trading
  • Bottom right (small) - total cards in deck
  • Bottom (Buildings Only) - "Automated" Action which may be performed once a turn, if available