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# Gamehelpledernierpeuple: Difference between revisions

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You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple. | You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple. | ||

If your meeple ends up on a card with a pickaxe, you draw a power card (purple outline). | |||

Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more. | Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more. | ||

== Resolving attacks and supplies == | == Resolving attacks and supplies == |

## Revision as of 19:45, 2 December 2015

In "Le Dernier Peuple" (The Last Folks), you personify a people.

Each player has a "home" card which of his/her color. You play cards to move your 2 meeples around the cards's circle and gain points.

## Goal

Reach 12 points.

## A turn

*First*, you can (optional action) use a power card (those cards are collected on pickaxes). Each card has a unique effect - read it by hovering the card in your hand with your mouse.

*Secondly*, you have to chose between drawing 2 movement cards OR use 1 movement card then draw 1 movement card.
A grey downward arrow allows you to move your meeple ; a black upward arrow allows you to move any opponent's meeple. Each arrow gives 2 possibilities : moving a meeple by the number indicated in the circle (positive = clockwise ; negative = unclockwise) OR moving a meeple toward the card with the number indicated in the square.

You'll gain points by surrounding any "home" card with your 2 meeples or with 1 of your meeple and one opponent's meeple.

If your meeple ends up on a card with a pickaxe, you draw a power card (purple outline).

Some movement cards have 2 small numbers next to the big circled number. The big number X is always the addition of the 2 small numbers Y and +/- 1 : X=Y+1 or X=Y-1. It means that, by using this card, you'll first move the meeple by Y cards, then see if an event (attack or supply) occurs. If yes, solve the event, and redeploy the involved meeples normally. If no event occurs, move the meeple once more.

## Resolving attacks and supplies

*Supply* : If a player surrounds his own "home" card with his 2 meeples, he gets 2 points.

*Noble Attack* : If a player surrounds another player's "home" card with his 2 meeples, he wins 3 points, and the attacked ennemy loses 1 point.

*Sneaky attack* : If a home card is surrounded by a meeple of the active player and another player's meeple, the active player gets 2 points, the other meeple's owner gets 1 point, and the attacked player loses 1 point.

## Redeployment

If an attack or a supply has been made, then both meeples involved will be redeployed. The meeple of the active player gets redeployed first ; then the other meeple (of the same player, or of another player).

A movement card is drawn, and the meeple is moved toward the card with the number indicated in the square. Same process for the second meeple.