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(Added location images)
(Split location table into two tables.)
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The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location at the end of their turn. If they move their last settlement away from such a location (e.g., by using the action of Barn, Harbor or Paddock), they forfeit that tile and it is removed from the game. After losing a tile from a location, a player cannot re-obtain the tile from that same location hex.
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location at the end of their turn. If they move their last settlement away from such a location (e.g., by using the action of Barn, Harbor or Paddock), they forfeit that tile and it is removed from the game. After losing a tile from a location, a player cannot re-obtain the tile from that same location hex.
=== Extra action: Build one additional settlement from your personal supply ===


<TABLE border="2" rules="all">
<TABLE border="2" rules="all">
<TR> <TD>'''Location Name/Sector Board''' <TD>'''Image''' <TD> '''Qty of Location Hexes on Board''' <TD>'''Description'''
<TR> <TD> '''Location Name/Sector Board''' <TD> '''Image''' <TD> '''Qty. of Location Hexes on Board''' <TD> '''Qty. of Castle Hexes on Board''' <TD> '''Description'''
<TR> <TD>'''Oracle''' <TD>[[File:Location-Oracle.jpg]] <TD> 2 <TD>Build one settlement on a hex of the same type as your played Terrain Card.
<TR> <TD> '''Oracle''' <TD> [[File:Location-Oracle.jpg]] <TD> 1 Location hex
(2 Location Tiles)
<TD> 2 Castles <TD> Build one settlement on a hex of the same type as your played Terrain Card.
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Farm''' <TD>[[File:Location-Farm.jpg]] <TD> 4 <TD>Build one settlement on Grass.
<TR> <TD> '''Farm''' <TD> [[File:Location-Farm.jpg]] <TD> 2 Location hexes
(4 Location Tiles)
<TD> 1 Castle <TD> Build one settlement on Grass.
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Oasis''' <TD>[[File:Location-Oasis.jpg]] <TD> 4 <TD>Build one settlement on a Desert hex.
<TR> <TD> '''Oasis''' <TD> [[File:Location-Oasis.jpg]] <TD> 2 Location hexes
(4 Location Tiles)
<TD> 1 Castle <TD> Build one settlement on a Desert hex.
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Tower''' <TD>[[File:Location-Tower.jpg]] <TD> 4 <TD>Build one settlement at the edge on the board.
<TR> <TD> '''Tower''' <TD> [[File:Location-Tower.jpg]] <TD> 2 Location hexes
(4 Location Tiles)
<TD> 1 Castle <TD> Build one settlement at the edge on the board. Choose any of the 5 suitable terrain type hexes.  
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Tavern''' <TD>[[File:Location-Tavern.jpg]] <TD> 4 <TD>Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.
<TR> <TD> '''Tavern''' <TD> [[File:Location-Tavern.jpg]] <TD> 2 Location hexes
<TR> <TD>'''Barn''' <TD>[[File:Location-Barn.jpg]] <TD> 4 <TD> Move any one of your existing settlements to a hex of the same type as your played Terrain Card.
(4 Location Tiles)
<TD> 1 Castle <TD> Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter (horizontally or diagonally). The chosen hex must be suitable for building.
</TABLE>
 
=== Extra action: Move one of your existing settlements ===
 
<TABLE border="2" rules="all">
<TR> <TD> '''Location Name/Sector Board''' <TD> '''Image''' <TD> '''Qty of Location Hexes on Board''' <TD> '''Qty of Castle Hexes on Board''' <TD> '''Description'''
<TR> <TD> '''Harbor''' <TD> [[File:Location-Harbor.jpg]] <TD> 1 Location hex
(2 Location Tiles)
<TD> 2 Castles <TD> Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Harbor''' <TD>[[File:Location-Harbor.jpg]] <TD> 2 <TD>Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)
<TR> <TD> '''Barn''' <TD> [[File:Location-Barn.jpg]] <TD> 2 Location hexes
(4 Location Tiles)
<TD> 1 Castle <TD> Move any one of your existing settlements to a hex of the same type as your played Terrain Card.
Build adjacent if possible.
Build adjacent if possible.
<TR> <TD>'''Paddock''' <TD>[[File:Location-Paddock.jpg]] <TD> 4 <TD>Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement. The target hex does not have be adjacent to one of your own settlements.
<TR> <TD> '''Paddock''' <TD> [[File:Location-Paddock.jpg]] <TD> 2 Location hexes
(4 Location Tiles)
<TD> 1 Castle <TD> Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.  
The target hex ''does not'' have be adjacent to one of your existing settlements.
</TABLE>
</TABLE>



Revision as of 22:53, 8 March 2022

For tips on how to play Kingdom Builder, see Tips_KingdomBuilder

Game Layout

The game starts with four random playing boards (called Sectors) and three random scoring cards.

Each of the four sectors/boards is comprised of 100 hexes in a unique combination of Terrain hexes, Castle hexes and Location hexes.

Each player starts with forty settlements (houses) in their supply and is dealt one one Terrain Card from the Terrain Deck.

Terrain spaces

There are five terrain types that allow you to build a settlement: Flower, Forrest, Canyon, Desert, and Grass.

Terrain01a.jpg

There are two terrain types that do not allow you to build a settlement: Water and Mountains.

Terrain01b.jpeg

Location spaces

Each sector board contains one or two Castles. Placing a settlement next to a Castle hex will reward you with victory points at the end of the game.

There are eight different sector boards, four of which will be used each game.

Each sector board contains one or two Locations. Placing a settlement next to a Location hex will earn you a Location Tile which provides an extra action during your future turns.

Terrain01c.jpg

Like Water and Mountains, you are not allowed to build a settlement on Castle or Location hexes.

Scoring cards

The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.

A fourth scoring card (Castle) is present in every game and allowing players to earn gold by building next to Castles.

Placing Settlements

Each turn you must place three of your settlements on the terrain type shown on your terrain card, with the following considerations:

1) If possible you must build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.

2) Placing a settlement next to a Location hex will grant you its corresponding tile that you will be able to activate in every future turn.

Note: Location Tiles are limited in quantity. Two Location Tiles are placed on each Location hex and are claimed in "first come, first take" manner. You can only earn one tile per specific location hex.

Location Tiles

Location Tiles allow you to activate extra actions. Each tile's action can be used once per turn starting on the turn after you obtain the tile.

These extra actions can be used either before or after your mandatory "build three settlements" action, but not in the midst of your "build three" action.

The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location at the end of their turn. If they move their last settlement away from such a location (e.g., by using the action of Barn, Harbor or Paddock), they forfeit that tile and it is removed from the game. After losing a tile from a location, a player cannot re-obtain the tile from that same location hex.

Extra action: Build one additional settlement from your personal supply

Location Name/Sector Board Image Qty. of Location Hexes on Board Qty. of Castle Hexes on Board Description
Oracle Location-Oracle.jpg 1 Location hex

(2 Location Tiles)

2 Castles Build one settlement on a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Farm Location-Farm.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement on Grass.

Build adjacent if possible.

Oasis Location-Oasis.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement on a Desert hex.

Build adjacent if possible.

Tower Location-Tower.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement at the edge on the board. Choose any of the 5 suitable terrain type hexes.

Build adjacent if possible.

Tavern Location-Tavern.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter (horizontally or diagonally). The chosen hex must be suitable for building.

Extra action: Move one of your existing settlements

Location Name/Sector Board Image Qty of Location Hexes on Board Qty of Castle Hexes on Board Description
Harbor Location-Harbor.jpg 1 Location hex

(2 Location Tiles)

2 Castles Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)

Build adjacent if possible.

Barn Location-Barn.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Move any one of your existing settlements to a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Paddock Location-Paddock.jpg 2 Location hexes

(4 Location Tiles)

1 Castle Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.

The target hex does not have be adjacent to one of your existing settlements.

Game End

The game ends at the end of the round in which one player has built the last settlement from their personal supply.

Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.