Just One is a cooperative party game where you get other players to guess Mystery Words by writing secret clues on your easel.
Choose carefully though, since any identical clues will be canceled!
After 13 cards, calculate your score and try to set a new record each time you play.
1) A mystery word is presented.
2) Each player writes one single-word clue on their board.
3) One player reviews the clues. Any identical or invalid clues are removed.
Names (proper nouns), numbers, acronyms, onomatopoeia, and special characters are all valid clues.
- Mickey is allowed as a clue for Mouse
- 007 is allowed to help someone guess Bond
- Riiing or SMS are allowed to help someone guess Telephone
- $ is allowed to help someone guess America.
- Identical words. Example: Mouse and Mouse are identical.
- Words in the same family. Example: Prince and Princess are considered to be identical. Japan and Japanese are considered to be identical.
- The same words in the singular and plural. Example: Horse and Horses are considered to be identical.
- The same words with spelling mistakes. Example: Rhythm and Rythem are considered to be identical.
- The mystery word written differently. Example: Shirt → Shurt
- The mystery word written in a different language. Example: Green → Vert
- An invented word. Example: Cake → Swee’ting
- Homophones (a word phonetically identical to the mystery word with a different meaning). Example: Weather → Whether
Note: If all clues are identical or invalid and have been removed, the turn is over.
4) The active player guesses the mystery word.
- Success: If the active player correctly guesses the Mystery Word, score 1 point.
- Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack. If the card guessed was the last card, lose a point.
- Skip: If the active player chooses not to answer, skip their turn and do not gain the point.
End of Game
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.
Interpretations of the rules
The rules about identical and invalid words have some ambiguities and it can be debatable whether words are valid or not. Exact duplicates are removed automatically, but the player who will guess after the current guesser is responsible for striking out other invalid words.
- You should never strike out a word just because you don't understand how it clues the mystery word or because you think it's an unhelpful clue.
- The "family" of "words in the same family" is sometimes debatable. Words which share components may clash (e.g. in sandcastle and quicksand the sand component is significant enough that many players would consider it a clash) or may not (e.g. in unclear and uncertain the un- prefix is probably not enough to clash). Sometimes words which look extremely similar are actually derived from very different origins.
- The rule that translations are invalid clues is a frequent source of disagreements, especially when players speak different languages. Some players consider that a word which is found in standard dictionaries of the language you're playing in can be considered not to be a translation. Others think that if the mystery word is hat then sombrero is not a valid clue, because it's the generic Spanish word for hat and this makes it irrelevant that it's been adopted into English to refer to a particular style of hat.
If you're not sure then it's possible to ask in the chat whether other people think that there's a clash, being careful not to give away the debatable word or words.