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Objective:
=== Objective: ===
  Score the most points by moving your blocks from your quarry, to your sled, to a boat, and finally to a location board.
Score the most points by moving your blocks from your quarry, to your sled, to a boat, and finally to a location board.


Setup :
=== Setup ===
Determine start player they start with two blocks on thier sled, each other player starts with one more block on thier sled then the player before them in turn order.  
Determine start player. They start with two blocks of their colour on their sled. Each other player starts with one more block on their sled then the player before them in turn order.  


Place the 5 location boards in the center of the table either on A side or B side ( with expansion C or D sides also available)
Place the 5 location boards in the center of the table, each either on A side or B side. (With expansion C or D sides also available.) You can play with a mix of letters.  
You can play with a mix of letters.


Place 4 boats for the first round based on first boat card
Place 4 boats for the first round based on first boat card


Game Play :
=== Game Play ===
Game plays over 6 rounds, a round ends when all boats have sailed to a location. If starting a new round draw a new boat card, place boats, empty and refill Market, the player clockwise from the player who ended round is start player for the round
Game plays over 6 rounds.  


Player Turn :
On your turn you take one action, and then play passes clockwise.
Take one action play then passes clockwise.


Actions :  
The possible actions are:  
Fill Sled : add 1-3 blocks from your quarry to your sled


Add to a Boat : place 1 block from your sled to any open spot on a unsailed boat
* '''Fill Sled''': Add 3 blocks from your quarry to your sled. If your sled has 1 or 2 spaces, fill it. You cannot take this action if your sled is full.


Sail a Boat : boat must have enough blocks on it, does not require you having blocks on it, you choose which unvisited location you want it to go to, blocks unload from front to back onto the location.
* '''Add to a Boat''': Place 1 block from your sled to any open spot on a unsailed boat.


Play an Action Card (blue card)
* '''Sail a Boat''': Choose a boat which has enough blocks on it (the number of small cube icons at the bow). It does not matter if you have any blocks on it or not. You choose which unvisited location you want it to go to. Then all blocks unload into that location, in order from front of the boat to back.
Do what the card says


* '''Play an Action Card''' (blue card): Do what the card says. (Then the card is used up. Unused action cards are worth 1 point at end of game.)


Locations :
Market (A) blocks claim a card and go back to quarry supply


Pyramid (A) blocks gain points they land on build starting in first column build from top down, when base built start on second level, when second level done place cap stone, all extra blocks score 1 point each
=== Locations ===
* '''Market''' (A): Each block in turn claims a card from the market and go back to quarry supply.


Temple (A) blocks build from left to right, stack on top when row filled, at end of each round score 1 point per visible block when looking down on temple
* '''Pyramid''' (A): Blocks gain the points they land on. Place blocks into the grid, filling columns from top to bottom, starting with the leftmost column. Once the base is completed you build the second level (4 blocks total) then the capstone. All extra blocks after that score 1 point each.


Burial Chamber (A) blocks fill from top down and columns fill from left to right. At end of game score each player for thier connected blocks
* '''Temple''' (A): Blocks build from left to right. Once the row is filled, go back to the left and stack on top of the previously placed blocks. At the end of ''each round'', score 1 point per block of yours that is visible when looking down on the temple.


Obelisks (A) blocks stack on their own color. At end of game score based on player count and hight of Obelisks
* '''Burial Chamber''' (A): Place blocks into the grid, filling columns from top to bottom, starting with the leftmost column. At end of game each player scores for their groups of connected blocks.


Cards : gained from Market
* '''Obelisks''' (A): Each player has their own obelisk (stack of their own blocks). At end of game score based on player count and relative height of obelisks. In case of a tie, the tied players average the scores.


Blue cards are actions
=== Cards ===
Cards are gained from the Market.


Green cards are end game points
* '''Blue cards''' provide a oneoff action. Unused action cards are worth 1 point.


Purple cards are set collection score at end of game
* '''Green cards''' are end game points as indicated.


Red cards are immediate things that happen and are then discarded
* '''Purple cards''' are Statues: score at end of game according to the number collected.
 
* '''Red cards''' are immediate effects that happen and are then discarded.

Revision as of 20:51, 27 September 2021

Objective:

Score the most points by moving your blocks from your quarry, to your sled, to a boat, and finally to a location board.

Setup

Determine start player. They start with two blocks of their colour on their sled. Each other player starts with one more block on their sled then the player before them in turn order.

Place the 5 location boards in the center of the table, each either on A side or B side. (With expansion C or D sides also available.) You can play with a mix of letters.

Place 4 boats for the first round based on first boat card

Game Play

Game plays over 6 rounds.

On your turn you take one action, and then play passes clockwise.

The possible actions are:

  • Fill Sled: Add 3 blocks from your quarry to your sled. If your sled has 1 or 2 spaces, fill it. You cannot take this action if your sled is full.
  • Add to a Boat: Place 1 block from your sled to any open spot on a unsailed boat.
  • Sail a Boat: Choose a boat which has enough blocks on it (the number of small cube icons at the bow). It does not matter if you have any blocks on it or not. You choose which unvisited location you want it to go to. Then all blocks unload into that location, in order from front of the boat to back.
  • Play an Action Card (blue card): Do what the card says. (Then the card is used up. Unused action cards are worth 1 point at end of game.)


Locations

  • Market (A): Each block in turn claims a card from the market and go back to quarry supply.
  • Pyramid (A): Blocks gain the points they land on. Place blocks into the grid, filling columns from top to bottom, starting with the leftmost column. Once the base is completed you build the second level (4 blocks total) then the capstone. All extra blocks after that score 1 point each.
  • Temple (A): Blocks build from left to right. Once the row is filled, go back to the left and stack on top of the previously placed blocks. At the end of each round, score 1 point per block of yours that is visible when looking down on the temple.
  • Burial Chamber (A): Place blocks into the grid, filling columns from top to bottom, starting with the leftmost column. At end of game each player scores for their groups of connected blocks.
  • Obelisks (A): Each player has their own obelisk (stack of their own blocks). At end of game score based on player count and relative height of obelisks. In case of a tie, the tied players average the scores.

Cards

Cards are gained from the Market.

  • Blue cards provide a oneoff action. Unused action cards are worth 1 point.
  • Green cards are end game points as indicated.
  • Purple cards are Statues: score at end of game according to the number collected.
  • Red cards are immediate effects that happen and are then discarded.