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d) Summon dragon. Allowed when only floor 1 tiles left.  
d) Summon dragon. Allowed when only floor 1 tiles left.  
Claim rightmost countdown token (worth 2VP). Once  
Claim rightmost countdown token (worth 2VP). Once  
exclamation mark revealed, play till end of round.
exclamation mark revealed, play until end of round.
   
   
• Put claimed tiles on own board, on free space or facedown  
• Put claimed tiles on own board, on free space or facedown  

Revision as of 07:57, 1 December 2019

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

• VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15. `

# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1