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(Created page with "Crazy Farmers Rules in a nutshell Goal: The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast) Moves * 3 ba...")
 
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Crazy Farmers Rules in a nutshell
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== Crazy Farmers Rules in a nutshell ==
  
Goal:
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=== Goal ===
 
The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast)
 
The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast)
  
Moves
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=== Moves ===
 
* 3 basic moves
 
* 3 basic moves
 
* 4 fences or more a the begining of the turn => +1 extra move
 
* 4 fences or more a the begining of the turn => +1 extra move
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* 5 déplacements max
 
* 5 déplacements max
  
Take over
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=== Take over ===
 
* Surround parcels to add them to your field (The fence must connect to points of your field)
 
* Surround parcels to add them to your field (The fence must connect to points of your field)
 
* Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn)
 
* Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn)
  
Cut
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=== Cut ===
 
* When you touch the fence of an opponent, it's cut and totally disappears
 
* When you touch the fence of an opponent, it's cut and totally disappears
 
* The 2 fences behind your tractor are protected and cannot be crossed
 
* The 2 fences behind your tractor are protected and cannot be crossed
 
* When you are cut, you cannot cut others or draw new fences before connecting back to your field.
 
* When you are cut, you cannot cut others or draw new fences before connecting back to your field.
  
Bonus
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=== Bonus ===
 
* You can play bonus cards during your turn
 
* You can play bonus cards during your turn
 
* 6 cards max in hand at the end of the turn
 
* 6 cards max in hand at the end of the turn
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 +
=== End of the game ===
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* The game ends immediately when a given number of parcels is reached
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** 2 players: 23/27/31 common parcels  (Fast/Regular/Expert)
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** 3 players: 9/11/13 own parcels (Fast/Regular/Expert)
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** 4 players: 8/9/11 own parcels (Fast/Regular/Expert)

Revision as of 13:35, 29 May 2020

Crazy Farmers Rules in a nutshell

Goal

The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast)

Moves

  • 3 basic moves
  • 4 fences or more a the begining of the turn => +1 extra move
  • Moves mandatory but backward move is possible
  • 5 déplacements max

Take over

  • Surround parcels to add them to your field (The fence must connect to points of your field)
  • Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn)

Cut

  • When you touch the fence of an opponent, it's cut and totally disappears
  • The 2 fences behind your tractor are protected and cannot be crossed
  • When you are cut, you cannot cut others or draw new fences before connecting back to your field.

Bonus

  • You can play bonus cards during your turn
  • 6 cards max in hand at the end of the turn

End of the game

  • The game ends immediately when a given number of parcels is reached
    • 2 players: 23/27/31 common parcels (Fast/Regular/Expert)
    • 3 players: 9/11/13 own parcels (Fast/Regular/Expert)
    • 4 players: 8/9/11 own parcels (Fast/Regular/Expert)