This is a documentation for Board Game Arena: play board games online !

Gamehelpburglebros: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "Goal : get all players to the roof with all three loot cards Player Turn : do 4 actions then move guard on your level Actions : Peek : flip up adjacent tile Move : move int...")
 
No edit summary
Line 1: Line 1:
Goal : get all players to the roof with all three loot cards
Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.


Player Turn : do 4 actions then move guard on your level
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.


Actions :  
Actions :  
Peek : flip up adjacent tile
Peek : reveal adjacent room tile
Move : move into adjacent tile flip up if needed
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)
Tile specific action :
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile
Character specific action :
Character specific action :
Tool specific action :
Tool specific action :
Events:
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.

Revision as of 21:55, 7 October 2021

Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.

Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.

Actions : Peek : reveal adjacent room tile Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed) Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile Character specific action : Tool specific action :

Events: Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.