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'''Objective'''
'''Objective'''


Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.  
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.<br/>


=== On Your Turn ===
=== On Your Turn ===
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Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.


== The Bank Job ==
== The Bank Job ==

Revision as of 22:22, 7 July 2022

How To Play

Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving.

Objective

Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.

On Your Turn

Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.

Actions

Peek : reveal adjacent room tile

Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)

Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile

Character specific action :

Tool specific action :

How to crack a safe

Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to "crack" the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card.

Characters

All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game.

The Acrobat

Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).

Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.

The Hacker

Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.

Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.


The Bank Job

The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.

The Office Job

This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.

Tile Distribution

1 - Lavatory

2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory

3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway

4 - Camera


Events

Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.

Buddy system - Choose a character and move their meeple onto your current tile.

Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card

Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on

Daydreaming - The guard on your floor has one less movement this turn.

Dead drop - Current player passes all tools and loot to the player on their right.

Espresso - The guard on your floor has one additional movement this turn.

Freight elevator - Fall up one floor.

Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.

Gymnastics - Walkway tiles act as stairs for 1 round.

Heads up! - The next player gains an additional action on their turn.

Jump the gun - Skip the next player's turn (including the guard movement).

Jury-rig - Gain a tool.

Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen.

Lampshade - Gain a stealth token.

Lost grip - Fall one floor.

Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).

Reboot - All revealed computer rooms will now contain one exactly one hack token.

Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.

Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.

Squeak - The guard on your floor moves one tile towards the nearest character.

Switch signs - The guard on your floor and his destination swap positions.

Time lock - Players cannot move up or down through stairs for one round.

Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).

Video loop - All camera tiles are disabled for one round.

Where is he? - Guard on your floor jumps to his current destination.