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Difference between revisions of "Gamehelpbobail"

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== Turn Actions ==  
 
== Turn Actions ==  
  
On the first turn of the game, the first player only performs Turn Action 2.
+
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).
  
 
On every turn thereafter, a player must perform the following two turn actions in this specific order:  
 
On every turn thereafter, a player must perform the following two turn actions in this specific order:  
  
;1. Turn Action 1 Move the Bobail.
+
;1. Move the Bobail.
  
 
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.
 
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.
  
;2. Turn Action 2 Move one of the player tokens.
+
;2. Move one of the player tokens.
  
 
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.
 
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.

Revision as of 21:21, 7 July 2020

About the Game

Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid.

Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.

A neutral yellow token, called the Bobail, is moved around the board by both players.

The winner is the player who captures the Bobail by moving it onto their home row.

Game Setup

At the beginning of the game, each player's tokens are lined up in their home row.

The yellow Bobail is placed in the center of the board.

Turn Actions

On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).

On every turn thereafter, a player must perform the following two turn actions in this specific order:

1. Move the Bobail.
The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.
2. Move one of the player tokens.
A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.