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Gamehelpbang

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Objective

Each player has his own goal.

  • Sheriff and Deputies: Kill all the Outlaws and the Renegade.
  • Outlaws: Kill the Sheriff.
  • Renegade: Kill all opponents with the Sheriff being last.

Everyone knows the Sheriff but all other characters are hidden.

Player's Turn

  • Draw two cards from the draw pile.
  • Play any number of cards, but only 1 Bang!
  • Discard cards to your hand size limit (your life points).

Notes

  • You can have only 1 copy of any card in play.
  • You can only have 1 weapon. If you haven't played any weapons, you have Colt.45 (distance 1).
  • Brown border cards have immediate effect while blue cards have effects last until they are removed.
  • The distance between players is the minimum number of places between them.
  • The Sheriff starts with 1 extra life point.
  • When you lose your last life point, you die unless you play a Beer.
  • When you die, discard all your cards and show your role card to others.
  • If the Sheriff kills a Deputy, he discards all cards he has in hand and in play.
  • Anyone killing an Outlaw draws 3 cards.

End of Game

  • If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.
  • If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.

Characters

Card List

Brown Cards: Immediate Effect

  • Bang!: Target a player that you can reach. He loses 1 life point unless he can play a Missed!
  • Missed!: Cancel a Bang!
  • Beer: Regain 1 life point. Can be played when reciving a lethal hit.
  • Saloon: All players regain 1 life point. Cannot be played out of turn.
  • Stagecoach & Wells Fargo: Draw 2 or 3 cards.
  • General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you.
  • Panic!: Draw a card from a player with distance 1.
  • Cat Balou: Force a player to discard a card.
  • Gatling: All other players lose 1 life point.
  • Indians: All other players discard a Bang! or lose 1 life point.
  • Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing lose 1 life point.

Blue Cards: Continuous Effect

  • Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang!
  • Mustang: All other players see you with a distance increased by 1.
  • Scope: You see all other players with a distance decreased by 1, but at least 1.
  • Barrel: When you are targeted with a Bang!, draw! If it is a heart, you are Missed!
  • Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped.
  • Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it.