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Gamehelpbackgammon

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Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.
 
Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.
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'''Setup'''
 
'''Setup'''
  
 
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).
 
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).
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'''Play'''
 
'''Play'''
  
 
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.
 
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.
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'''Capture'''
 
'''Capture'''
  
 
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.
 
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.
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'''Doubling'''
 
'''Doubling'''
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''Not yet added to game.''
  
 
When one opponent feels his game is so strong that he will most likely win, he "offers the cube". The other opponent can accept (in which case the game is worth 2 points) or decline (and the game ends in his loss). If his situation improves, he can then "double", if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.
 
When one opponent feels his game is so strong that he will most likely win, he "offers the cube". The other opponent can accept (in which case the game is worth 2 points) or decline (and the game ends in his loss). If his situation improves, he can then "double", if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.

Revision as of 17:06, 11 February 2020

Objective

Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.


Setup

The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).


Play

Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.


Capture

Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.


Doubling

Not yet added to game.

When one opponent feels his game is so strong that he will most likely win, he "offers the cube". The other opponent can accept (in which case the game is worth 2 points) or decline (and the game ends in his loss). If his situation improves, he can then "double", if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.

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