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[[Category:Card games]]
== Summary of the game ==


== Summary of the game ==
=== GAME TURN ===
==== Farming====
# Sowing: the first player draws 5 Food cards twice and places them in order<br>
# Harvest: in turn order, each player chooses one of the 2-card columns<br>
# New turn order: depending on the columns that are chosen, a new turn order arises<br>
==== Expansion====
Each player, in turn order, performs all of the actions below.<br>
# New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
# Resupplying:
## Using their cards, the player resupplies their huts<br>
## Famine: unsupplied huts are removed from the board<br>
# Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
## You can’t build a well next to a ziggurat.
## Wells can’t be placed between the two rivers.
## Wells can’t be placed on top of other wells.
## Building a well is not mandatory.
## A player may build several wells in the same turn.
## Once a well is built, it remains in place until the end of the game.
## The stock of wells is limited, so you cannot build more wells than what the stock contains.
# Earn Victory Points for villages and for constructed ziggurat levels:
## 1 VP if Above/Below River Hex
## 2 VP if Between River Hex
## 1 VP/Constructed Ziggurat Level
# Collect Camels (max 10 total):
## 3 for 1st hut on each river
## 2 per each additional river hut
 
==== Actions====
Each player, in turn order, spends their camels (totally or in part)<br>
# Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
# Create intrigue in Assur<br>
# Make an offering to the gods ''(Up to 3 camels)''<br>
# Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
==== End of turn ====
If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''GAME TURN'''<br>
=== FLOOD ===
<br>
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
ゲームは全部で8ターン。第1・2ターンが第1治世、第3・4・5ターンが第2治世、第6・7・8ターンが第3治世。<br>
# Flooding: each hut located on the river is removed<br>
ゲーム開始時に各プレイヤーは鋤(すき)カードを1枚受け取り、更に食糧カードを1枚ターン順に選び受け取ります。ここで1ラクダのカードを選んだら、次の農業ターンの順番がより前に、2ラクダのカードを選んだらより後になります。<br>
# Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
<br>
# Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
I - 農業:<br>
# Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
# Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。小屋が置けるのは自分のジッグラトもしくは小屋に隣接しているプレイヤーの小屋・ジッグラトが置かれていないヘクスです。<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤は任意の1つの種類すべてに補給できます。<br>
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
: D) 井戸:3つの小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
: E) 収入と威信:小屋・井戸・ジッグラトから、以下のポイントとラクダを得ます。<br>
   ●ラクダの獲得:川の上の小屋につき、各川最初の小屋は3ラクダ・2戸目以降は1戸につき2ラクダ(つまり同じ2つ川の上に置いた状態でも、1つの川に2つ置いていれば5ラクダ、各川に1つずつならば6ラクダ)。獲得したラクダ分だけラクダトラックを進めます。<br>
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトの土台部分・中央部分・屋根部分それぞれにつき1ポイント。<br>
   ●新しく建設した井戸によるポイントの獲得:第1治世1基につき6ポイント・第2治世1基につき5ポイント・第3治世1基につき4ポイント<br>
<br>
III - ラクダを使ってターン順にアクションを可能なかぎり行うことができます。全てのラクダを使いきらなくてもかまいません。<br>
: A) ジッグラトの拡張・構築:新たなジッグラト(土台部分)は自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上・井戸に隣接するヘクスには建設出来ない)。:コスト6ラクダ。中央部分の拡張:コスト3ラクダ。屋根部分の拡張:コスト2ラクダ。土台部分→中央部分→屋根部分と順に積み上げて建築します。<br>
: B) アッシュールでの陰謀:高位神官に1戸小屋を置く:コスト4ラクダ(プレイヤー全体最大で3)。中位神官に1戸小屋を置く:コスト3ラクダ(プレイヤー全体最大で4)。低位神官に1戸小屋を置く:コスト2ラクダ(プレイヤー全体最大で6)。<br>
: C) 神様への供物:コストを支払い供物トラックを進めます。<br>
: D) 鋤カード・食糧カードの購入:鋤カード:コスト2ラクダ。食糧カード:収穫ターンで残ったカードに対応したラクダ。<br>
<br>
   ターン終了:新たな拡張カードを引き、さらに治世の終わりだった場合(第2・5・8ターン)洪水が起こります。<br>


'''洪水'''<br>
=== END OF GAME ===
:I) 洪水:川の上にある小屋はすべて撤去されます。<br>
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
:II) アッシュールの影響:アッシュールの陰謀で神官に置いた小屋の影響力によりポイントを得ます。<br>
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
:III) 神官ボーナス:アッシュールの陰謀で各神官に置いたボーナスを受け取ります。高位:置いた小屋1戸で1ポイント・2戸で4ポイント・3戸で8ポイント。中位:鋤カード1枚。低位:置いた小屋1戸で1ラクダ。<br>
:IV)供物報酬:(供物トラックの倍率×ジッグラトの土台部分の数)のポイントを得ます。<br>
:V) 次の治世へ:供物トラックを0に戻し、神官に置いた駒もすべて取り除き次の治世へ移ります。<br>


'''ゲーム終了'''<br>
=== WITH 2 PLAYERS ===
第3治世終了後以下のボーナスを加えて得点計算。最も点数が高かったプレイヤーの勝利。<br>
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.
ジッグラトの土台部分・中央部分・屋根部分それぞれにつき1ポイント。使わなかった食糧カード1枚につき1ポイント。残った2ラクダにつき1ポイント。<br>

Latest revision as of 12:49, 24 December 2021

Summary of the game

GAME TURN

Farming

  1. Sowing: the first player draws 5 Food cards twice and places them in order
  2. Harvest: in turn order, each player chooses one of the 2-card columns
  3. New turn order: depending on the columns that are chosen, a new turn order arises

Expansion

Each player, in turn order, performs all of the actions below.

  1. New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
  2. Resupplying:
    1. Using their cards, the player resupplies their huts
    2. Famine: unsupplied huts are removed from the board
  3. Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
    1. You can’t build a well next to a ziggurat.
    2. Wells can’t be placed between the two rivers.
    3. Wells can’t be placed on top of other wells.
    4. Building a well is not mandatory.
    5. A player may build several wells in the same turn.
    6. Once a well is built, it remains in place until the end of the game.
    7. The stock of wells is limited, so you cannot build more wells than what the stock contains.
  4. Earn Victory Points for villages and for constructed ziggurat levels:
    1. 1 VP if Above/Below River Hex
    2. 2 VP if Between River Hex
    3. 1 VP/Constructed Ziggurat Level
  5. Collect Camels (max 10 total):
    1. 3 for 1st hut on each river
    2. 2 per each additional river hut

Actions

Each player, in turn order, spends their camels (totally or in part)

  1. Build / extend a ziggurat (Cannot build on rivers or next to wells)
  2. Create intrigue in Assur
  3. Make an offering to the gods (Up to 3 camels)
  4. Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn

If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD

Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

  1. Flooding: each hut located on the river is removed
  2. Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
  3. Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
  4. Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
  5. Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME

At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS

Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.