This is a documentation for Board Game Arena: play board games online !

Gamehelpassyria: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
 
(32 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[Category:Card games]]
== Summary of the game ==


== Summary of the game ==
=== GAME TURN ===
==== Farming====
# Sowing: the first player draws 5 Food cards twice and places them in order<br>
# Harvest: in turn order, each player chooses one of the 2-card columns<br>
# New turn order: depending on the columns that are chosen, a new turn order arises<br>
==== Expansion====
Each player, in turn order, performs all of the actions below.<br>
# New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
# Resupplying:
## Using their cards, the player resupplies their huts<br>
## Famine: unsupplied huts are removed from the board<br>
# Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
## You can’t build a well next to a ziggurat.
## Wells can’t be placed between the two rivers.
## Wells can’t be placed on top of other wells.
## Building a well is not mandatory.
## A player may build several wells in the same turn.
## Once a well is built, it remains in place until the end of the game.
## The stock of wells is limited, so you cannot build more wells than what the stock contains.
# Earn Victory Points for villages and for constructed ziggurat levels:
## 1 VP if Above/Below River Hex
## 2 VP if Between River Hex
## 1 VP/Constructed Ziggurat Level
# Collect Camels (max 10 total):
## 3 for 1st hut on each river
## 2 per each additional river hut
 
==== Actions====
Each player, in turn order, spends their camels (totally or in part)<br>
# Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
# Create intrigue in Assur<br>
# Make an offering to the gods ''(Up to 3 camels)''<br>
# Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
==== End of turn ====
If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''GAME TURN'''<br>
=== FLOOD ===
I - 農業:<br>
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
# Flooding: each hut located on the river is removed<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
# Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
# Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
# Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。(自分のジッグラトもしくは小屋に隣接しているところに)<br>
# Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤(すき)は任意の1つの種類すべてに補給できます。<br>
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
: D) 井戸:小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
: E) 収入と威信:小屋・井戸・ジッグラトから、ポイントとラクダを得ます。<br>
   ●ラクダの獲得:川の上の小屋につき、最初の小屋は3ラクダトークン・2戸目以降は1戸につき2ラクダトークン<br>
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトレベルにつき1ポイント<br>
   ●新しく建設した井戸によるポイントの獲得:第1治世1戸につき6ポイント・第2治世1戸につき5ポイント・第3治世1戸につき4ポイント<br>
<br>
III - アクション:Ⅱで獲得したラクダを使ってターン順にアクションを行います<br>
: A) ジッグラトの拡張・構築:新たなジッグラトは自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上に建設は出来ない)⇒コスト:6ラクダトークン。中央部分の拡張:コスト3ラクダトークン。屋根部分の拡張:コスト2ラクダトークン。<br>
: B) Create intrigue in Assur<br>
: C) Make an offering to the gods<br>
: D) Buy a Plow or Food card<br>
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''FLOOD'''<br>
=== END OF GAME ===
:I) Flooding: each hut located on the river is removed<br>
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br>
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>


'''END OF GAME'''<br>
=== WITH 2 PLAYERS ===
ジッグラトレベルにつき1ポイント。使わなかった食糧カード1枚につき1ポイント。残ったラクダトークン2枚につき1ポイント。
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.

Latest revision as of 11:49, 24 December 2021

Summary of the game

GAME TURN

Farming

  1. Sowing: the first player draws 5 Food cards twice and places them in order
  2. Harvest: in turn order, each player chooses one of the 2-card columns
  3. New turn order: depending on the columns that are chosen, a new turn order arises

Expansion

Each player, in turn order, performs all of the actions below.

  1. New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
  2. Resupplying:
    1. Using their cards, the player resupplies their huts
    2. Famine: unsupplied huts are removed from the board
  3. Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
    1. You can’t build a well next to a ziggurat.
    2. Wells can’t be placed between the two rivers.
    3. Wells can’t be placed on top of other wells.
    4. Building a well is not mandatory.
    5. A player may build several wells in the same turn.
    6. Once a well is built, it remains in place until the end of the game.
    7. The stock of wells is limited, so you cannot build more wells than what the stock contains.
  4. Earn Victory Points for villages and for constructed ziggurat levels:
    1. 1 VP if Above/Below River Hex
    2. 2 VP if Between River Hex
    3. 1 VP/Constructed Ziggurat Level
  5. Collect Camels (max 10 total):
    1. 3 for 1st hut on each river
    2. 2 per each additional river hut

Actions

Each player, in turn order, spends their camels (totally or in part)

  1. Build / extend a ziggurat (Cannot build on rivers or next to wells)
  2. Create intrigue in Assur
  3. Make an offering to the gods (Up to 3 camels)
  4. Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn

If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD

Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

  1. Flooding: each hut located on the river is removed
  2. Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
  3. Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
  4. Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
  5. Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME

At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS

Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.