<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpyavalath</id>
	<title>Gamehelpyavalath - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpyavalath"/>
	<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpyavalath&amp;action=history"/>
	<updated>2026-10-09T20:55:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpyavalath&amp;diff=31689&amp;oldid=prev</id>
		<title>Jayadevhaddadi: Created page with &quot;== Summary == &#039;&#039;&#039;Yavalath&#039;&#039;&#039; is an acclaimed abstract strategy game invented in 2007 by computer scientist &#039;&#039;&#039;Cameron Browne&#039;&#039;&#039; using his evolutionary game-generation program &#039;&#039;&#039;LUDI&#039;&#039;&#039;, and published by &#039;&#039;&#039;nestorgames&#039;&#039;&#039;. It holds historical distinction as the first commercially published board game designed by artificial intelligence.  The game is renowned for its deceptively simple yet diabolical twist on connection games: &#039;&#039;&#039;Connect 4 to WIN, but connect 3 and you LO...&quot;</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpyavalath&amp;diff=31689&amp;oldid=prev"/>
		<updated>2026-10-01T16:21:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Summary == &amp;#039;&amp;#039;&amp;#039;Yavalath&amp;#039;&amp;#039;&amp;#039; is an acclaimed abstract strategy game invented in 2007 by computer scientist &amp;#039;&amp;#039;&amp;#039;Cameron Browne&amp;#039;&amp;#039;&amp;#039; using his evolutionary game-generation program &amp;#039;&amp;#039;&amp;#039;LUDI&amp;#039;&amp;#039;&amp;#039;, and published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039;. It holds historical distinction as the first commercially published board game designed by artificial intelligence.  The game is renowned for its deceptively simple yet diabolical twist on connection games: &amp;#039;&amp;#039;&amp;#039;Connect 4 to WIN, but connect 3 and you LO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yavalath&amp;#039;&amp;#039;&amp;#039; is an acclaimed abstract strategy game invented in 2007 by computer scientist &amp;#039;&amp;#039;&amp;#039;Cameron Browne&amp;#039;&amp;#039;&amp;#039; using his evolutionary game-generation program &amp;#039;&amp;#039;&amp;#039;LUDI&amp;#039;&amp;#039;&amp;#039;, and published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039;. It holds historical distinction as the first commercially published board game designed by artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
The game is renowned for its deceptively simple yet diabolical twist on connection games: &amp;#039;&amp;#039;&amp;#039;Connect 4 to WIN, but connect 3 and you LOSE!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; Objective ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039;: 2 or 3 players&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Board&amp;#039;&amp;#039;&amp;#039;: Hexagonal grid of varying sizes (Standard: 5 cells per side, 61 total cells)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pieces&amp;#039;&amp;#039;&amp;#039;: Stones in White, Black (and Red for 3-player games)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Objective&amp;#039;&amp;#039;&amp;#039;: Be the first to create an unbroken straight line of &amp;#039;&amp;#039;&amp;#039;4 of your stones&amp;#039;&amp;#039;&amp;#039; while avoiding ever forming a line of &amp;#039;&amp;#039;&amp;#039;3 of your stones&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Core Gameplay ==&lt;br /&gt;
Players start with an empty board and take turns placing one stone of their color onto any unoccupied hexagonal cell.&lt;br /&gt;
&lt;br /&gt;
=== Winning and Losing ===&lt;br /&gt;
After placing a stone, all lines extending in the three hexagonal axes passing through that stone are evaluated:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;WIN (4-in-a-row)&amp;#039;&amp;#039;&amp;#039;: If you create a straight line of &amp;#039;&amp;#039;&amp;#039;4 or more&amp;#039;&amp;#039;&amp;#039; stones of your color, you immediately &amp;#039;&amp;#039;&amp;#039;WIN&amp;#039;&amp;#039;&amp;#039; the game.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;LOSE (3-in-a-row)&amp;#039;&amp;#039;&amp;#039;: If you create a straight line of &amp;#039;&amp;#039;&amp;#039;exactly 3&amp;#039;&amp;#039;&amp;#039; stones of your color (without simultaneously completing 4), you immediately &amp;#039;&amp;#039;&amp;#039;LOSE&amp;#039;&amp;#039;&amp;#039; the game!&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Simultaneous Win/Loss Rule&amp;#039;&amp;#039;&amp;#039;: If a single stone placement simultaneously forms both a line of 4 and a line of 3, the &amp;#039;&amp;#039;&amp;#039;WIN takes precedence&amp;#039;&amp;#039;&amp;#039; and you win the game.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039;: If all cells on the board are filled without any winning or losing line being completed, the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
== Three-Player Rules ==&lt;br /&gt;
When 3 players play Yavalath, the game uses elimination rules:&lt;br /&gt;
* If a player creates a line of 3 stones, that player is &amp;#039;&amp;#039;&amp;#039;immediately eliminated&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stones remain on the board&amp;#039;&amp;#039;&amp;#039;: The eliminated player&amp;#039;s stones stay on the board for the rest of the game as neutral obstacles/blockers.&lt;br /&gt;
* The remaining players continue playing in clockwise order.&lt;br /&gt;
* The game ends when:&lt;br /&gt;
** A player connects 4-in-a-row (that player wins 1st place), OR&lt;br /&gt;
** A second player is eliminated (the sole survivor wins 1st place).&lt;br /&gt;
&lt;br /&gt;
=== 3-Player Victory Points &amp;amp; Ranking ===&lt;br /&gt;
BGA ranks all three positions individually for fair ELO rating calculation:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1st Place (Winner)&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;2 VP&amp;#039;&amp;#039;&amp;#039; (Won against both 2nd and 3rd place)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2nd Place (Runner-Up / Later Survivor)&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;1 VP&amp;#039;&amp;#039;&amp;#039; (Won against 3rd place, lost to 1st place)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3rd Place (First Player Eliminated)&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;&amp;#039;0 VP&amp;#039;&amp;#039;&amp;#039; (Lost against both players)&lt;br /&gt;
&lt;br /&gt;
== Game Options &amp;amp; Variants ==&lt;br /&gt;
When creating a table on Board Game Arena, several official rulesets and options are available:&lt;br /&gt;
&lt;br /&gt;
=== 1. Board Size &amp;amp; Ruleset ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard (Side 5 / 61 cells)&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Default)&amp;#039;&amp;#039;:&lt;br /&gt;
** Classic game board. Connect 4 to WIN, 3 to LOSE.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Five-not-four (Side 6 / 91 cells)&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** The official large-board variant designed by Cameron Browne.&lt;br /&gt;
** On this spacious board, the goals scale up: &amp;#039;&amp;#039;&amp;#039;Connect 5 to WIN&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Connect 4 to LOSE&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Compact (Side 4 / 37 cells)&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** A high-speed, tactical blitz board with tighter margins and intense sudden-death tension. Connect 4 to WIN, 3 to LOSE.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Pie Rule (Swap Rule) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Disabled&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Default)&amp;#039;&amp;#039;: Standard opening.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&amp;#039;: In 2-player games, Player 1 has a natural first-move initiative. To ensure tournament fairness, Player 2 on Turn 2 is given an opening choice:&lt;br /&gt;
** Make a normal move with Black, &amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Click &amp;#039;&amp;#039;&amp;#039;&amp;quot;Swap Colors (Pie Rule)&amp;quot;&amp;#039;&amp;#039;&amp;#039;: Steal Player 1&amp;#039;s opening stone and take over as White! Player 1 then receives Black and plays the next move.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tactical Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forcing Traps&amp;#039;&amp;#039;&amp;#039;: The core tactic of Yavalath is forcing your opponent into a position where every legal move completes 3-in-a-row.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mind the Gap&amp;#039;&amp;#039;&amp;#039;: Placing stones with 1-cell gaps (e.g. stone - empty - stone) creates powerful future connection threats without triggering the 3-in-a-row penalty prematurely.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Double Threat&amp;#039;&amp;#039;&amp;#039;: If you can create a move that threatens to make 4-in-a-row in two different directions, your opponent can only block one, securing your victory on the following turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Triangle Awareness&amp;#039;&amp;#039;&amp;#039;: Be careful when building compact clusters of stones; tight clusters often accidentally form lines of 3 along unexpected diagonal axes.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Game Design&amp;#039;&amp;#039;&amp;#039;: Cameron Browne &amp;amp; LUDI&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Original Publisher&amp;#039;&amp;#039;&amp;#039;: [https://nestorgames.com nestorgames] (Néstor Romeral Andrés)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;BGA Digital Adaptation&amp;#039;&amp;#039;&amp;#039;: Jayadev Haddadi&lt;/div&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
	</entry>
</feed>