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	<id>http://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpsugargliders</id>
	<title>Gamehelpsugargliders - Revision history</title>
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	<updated>2026-10-11T10:01:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpsugargliders&amp;diff=31703&amp;oldid=prev</id>
		<title>Jayadevhaddadi at 15:13, 3 October 2026</title>
		<link rel="alternate" type="text/html" href="http://en.doc.boardgamearena.com/index.php?title=Gamehelpsugargliders&amp;diff=31703&amp;oldid=prev"/>
		<updated>2026-10-03T15:13:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:13, 3 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player sums the values of all fruit tiles in their personal reserve:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player sums the values of all fruit tiles in their personal reserve:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;$$\text{Score} = \sum (\text{tile values in reserve})$$&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;$$\text{Score} = \sum (\text{tile values in reserve})$$&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player with the highest total score wins! In case of a tie, players share the victory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player with the highest total score wins! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the end of the game each player also collects the fruit tile their glider is sitting on. &lt;/ins&gt;In case of a tie, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tied &lt;/ins&gt;players share the victory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2-Player Compact Variant ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 2-Player Compact Variant ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
	</entry>
	<entry>
		<id>http://en.doc.boardgamearena.com/index.php?title=Gamehelpsugargliders&amp;diff=31687&amp;oldid=prev</id>
		<title>Jayadevhaddadi: Created page with &quot;= Sugar Gliders =  &#039;&#039;A strategy board game for 2 to 4 players by &#039;&#039;&#039;Néstor Romeral Andrés&#039;&#039;&#039;. Published by &#039;&#039;&#039;nestorgames&#039;&#039;&#039; and &#039;&#039;&#039;Grok Games&#039;&#039;&#039;.&#039;&#039;  == Overview &amp; Objective == Each player controls a &#039;&#039;&#039;Sugar Glider&#039;&#039;&#039; leaping through the branches of a lush tree canopy to forage for nectar and fruit.  The player with the highest total fruit point value in their reserve at the end of the game wins!  == Components &amp; Values == * &#039;&#039;&#039;Tree Board&#039;&#039;&#039;: A hexagonal grid depictin...&quot;</title>
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		<updated>2026-10-01T15:31:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Sugar Gliders =  &amp;#039;&amp;#039;A strategy board game for 2 to 4 players by &amp;#039;&amp;#039;&amp;#039;Néstor Romeral Andrés&amp;#039;&amp;#039;&amp;#039;. Published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Grok Games&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;  == Overview &amp;amp; Objective == Each player controls a &amp;#039;&amp;#039;&amp;#039;Sugar Glider&amp;#039;&amp;#039;&amp;#039; leaping through the branches of a lush tree canopy to forage for nectar and fruit.  The player with the highest total fruit point value in their reserve at the end of the game wins!  == Components &amp;amp; Values == * &amp;#039;&amp;#039;&amp;#039;Tree Board&amp;#039;&amp;#039;&amp;#039;: A hexagonal grid depictin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sugar Gliders =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A strategy board game for 2 to 4 players by &amp;#039;&amp;#039;&amp;#039;Néstor Romeral Andrés&amp;#039;&amp;#039;&amp;#039;. Published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Grok Games&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; Objective ==&lt;br /&gt;
Each player controls a &amp;#039;&amp;#039;&amp;#039;Sugar Glider&amp;#039;&amp;#039;&amp;#039; leaping through the branches of a lush tree canopy to forage for nectar and fruit. &lt;br /&gt;
The player with the highest total fruit point value in their reserve at the end of the game wins!&lt;br /&gt;
&lt;br /&gt;
== Components &amp;amp; Values ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tree Board&amp;#039;&amp;#039;&amp;#039;: A hexagonal grid depicting a tree canopy with 61 spaces (or 37 spaces in the 2-Player Compact variant).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Food Tiles&amp;#039;&amp;#039;&amp;#039; in 5 types:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;1 pt&amp;#039;&amp;#039;&amp;#039; (White Seed)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;2 pts&amp;#039;&amp;#039;&amp;#039; (Yellow Seeds)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;3 pts&amp;#039;&amp;#039;&amp;#039; (Acorns)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;4 pts&amp;#039;&amp;#039;&amp;#039; (Red Berries)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;5 pts&amp;#039;&amp;#039;&amp;#039; (Purple Fruit)&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
# The center nest space starts empty.&lt;br /&gt;
# All other spaces are randomly populated face-up with 1 fruit tile each.&lt;br /&gt;
# Starting with the first player, each player places their sugar glider on any available space containing a &amp;#039;&amp;#039;&amp;#039;1-fruit tile&amp;#039;&amp;#039;&amp;#039;. That tile remains under the glider as their initial &amp;#039;&amp;#039;&amp;#039;jumping tile&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
On your turn, you must choose exactly one of two actions: &amp;#039;&amp;#039;&amp;#039;JUMP&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;TORPOR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Action 1: JUMP ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Determine Jump Distance&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
#* If you have a &amp;#039;&amp;#039;&amp;#039;tile underneath&amp;#039;&amp;#039;&amp;#039; your glider: You must move in a straight line an exact number of spaces equal to that tile&amp;#039;s value.&lt;br /&gt;
#* If you have &amp;#039;&amp;#039;&amp;#039;no tile underneath&amp;#039;&amp;#039;&amp;#039; your glider: You must spend and discard one tile from your reserve. You then jump in a straight line equal to the spent tile&amp;#039;s value. (The spent reserve tile is permanently discarded and cannot be used again).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Take the Used Tile&amp;#039;&amp;#039;&amp;#039;: After leaping, collect the tile from your takeoff space and add it to your reserve (these are your points!).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
#* If you land on a space with a fruit tile, that tile remains on the board underneath you and becomes your new jumping tile for your next turn.&lt;br /&gt;
#* If you land on an empty space, you will have no tile underneath on your next turn (requiring a reserve tile to jump).&lt;br /&gt;
&lt;br /&gt;
==== Jump Exceptions &amp;amp; Movement Rules ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Leaving the Tree&amp;#039;&amp;#039;&amp;#039;: Sugar gliders cannot jump off the edge of the board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Jumping Over Gliders (Blocking)&amp;#039;&amp;#039;&amp;#039;: A sugar glider &amp;#039;&amp;#039;&amp;#039;cannot move through or land on another sugar glider&amp;#039;&amp;#039;&amp;#039;. Placing your glider in front of an opponent to block their straight-line jump paths is a core strategic tactic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Center Nest Space Exception&amp;#039;&amp;#039;&amp;#039;: A sugar glider resting on the center space can jump to &amp;#039;&amp;#039;&amp;#039;any unoccupied space on the entire board&amp;#039;&amp;#039;&amp;#039; by spending any tile from their reserve (ignoring straight-line and distance constraints).&lt;br /&gt;
&lt;br /&gt;
=== Action 2: TORPOR ===&lt;br /&gt;
# Do not move your sugar glider.&lt;br /&gt;
# If there is a tile underneath your glider, eat it: take it and add it to your personal reserve.&lt;br /&gt;
# On your following turn, since you now have no tile underneath, you may spend any tile from your reserve to jump in any direction, or torpor again.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Consecutive Torpor&amp;#039;&amp;#039;&amp;#039;: All players take the Torpor action in succession without any player making a jump (e.g. 2 consecutive torpors in a 2-player game).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Empty Tree&amp;#039;&amp;#039;&amp;#039;: All fruit tiles on the tree have been collected.&lt;br /&gt;
&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
Each player sums the values of all fruit tiles in their personal reserve:&lt;br /&gt;
$$\text{Score} = \sum (\text{tile values in reserve})$$&lt;br /&gt;
The player with the highest total score wins! In case of a tie, players share the victory.&lt;br /&gt;
&lt;br /&gt;
== 2-Player Compact Variant ==&lt;br /&gt;
* Played on the inner board (radius 3, 37 total spaces).&lt;br /&gt;
* All 5-point purple fruit tiles and 3 tiles of each other value are removed.&lt;br /&gt;
* A faster, highly tactical duel.&lt;/div&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
	</entry>
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