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	<title>Gamehelpkiln - Revision history</title>
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	<updated>2026-10-10T08:04:58Z</updated>
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		<title>Jayadevhaddadi: Created page with &quot;== Overview == Where do all the wooden and clay tiles in board games come from? They are fired in the &#039;&#039;&#039;Kiln&#039;&#039;&#039;!  In &#039;&#039;&#039;Kiln&#039;&#039;&#039;, 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player&#039;s color form in the kiln, the player extracts and replicates that shape onto their private 5×5 &#039;&#039;&#039;Warehouse&#039;&#039;&#039;.  Completely filled rows or columns in the warehou...&quot;</title>
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		<updated>2026-10-01T15:52:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview == Where do all the wooden and clay tiles in board games come from? They are fired in the &amp;#039;&amp;#039;&amp;#039;Kiln&amp;#039;&amp;#039;&amp;#039;!  In &amp;#039;&amp;#039;&amp;#039;Kiln&amp;#039;&amp;#039;&amp;#039;, 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player&amp;#039;s color form in the kiln, the player extracts and replicates that shape onto their private 5×5 &amp;#039;&amp;#039;&amp;#039;Warehouse&amp;#039;&amp;#039;&amp;#039;.  Completely filled rows or columns in the warehou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
Where do all the wooden and clay tiles in board games come from? They are fired in the &amp;#039;&amp;#039;&amp;#039;Kiln&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;Kiln&amp;#039;&amp;#039;&amp;#039;, 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player&amp;#039;s color form in the kiln, the player extracts and replicates that shape onto their private 5×5 &amp;#039;&amp;#039;&amp;#039;Warehouse&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Completely filled rows or columns in the warehouse can be sold to game publishers for victory points. The first player to reach the winning score threshold wins the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Designer:&amp;#039;&amp;#039;&amp;#039; Néstor Romeral Andrés&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; [https://nestorgames.com nestorgames]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Players:&amp;#039;&amp;#039;&amp;#039; 2–4 players (plus a 2-color 2-player variant)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Game Length:&amp;#039;&amp;#039;&amp;#039; 15–30 minutes&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Kiln Board (6×6):&amp;#039;&amp;#039;&amp;#039; A shared central grid holding 36 tiles, surrounded by 24 perimeter arrow slots (6 on each side).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tiles (37 total):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** 36 Colored Tiles: 9 Red, 9 Blue, 9 Green, 9 Yellow.&lt;br /&gt;
** 1 Neutral Black Tile.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Warehouses (5×5):&amp;#039;&amp;#039;&amp;#039; A private storage board for each player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scoring Track (0 to 29):&amp;#039;&amp;#039;&amp;#039; Tracks victory points, with a goal marker disc (default: 17 points).&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The game ends &amp;#039;&amp;#039;&amp;#039;immediately&amp;#039;&amp;#039;&amp;#039; when a player reaches or exceeds the target score (default: &amp;#039;&amp;#039;&amp;#039;17 points&amp;#039;&amp;#039;&amp;#039;). That player is the winner.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
Play proceeds clockwise. On your turn, you must perform the following phases in order:&lt;br /&gt;
&lt;br /&gt;
=== 1. Relocate the Outer Tile ===&lt;br /&gt;
Take the current &amp;#039;&amp;#039;&amp;#039;Outer Tile&amp;#039;&amp;#039;&amp;#039; from the perimeter and place it onto &amp;#039;&amp;#039;&amp;#039;any different empty border arrow&amp;#039;&amp;#039;&amp;#039; among the remaining 23 border slots. You cannot leave it where it started.&lt;br /&gt;
&lt;br /&gt;
=== 2. Push into the Kiln ===&lt;br /&gt;
Push the tile into the kiln along the row or column indicated by the arrow:&lt;br /&gt;
* All 6 tiles in that line slide forward by 1 space.&lt;br /&gt;
* The tile at the far opposite end is pushed out of the kiln and becomes the &amp;#039;&amp;#039;&amp;#039;new Outer Tile&amp;#039;&amp;#039;&amp;#039; for the next turn.&lt;br /&gt;
&lt;br /&gt;
=== 3. Identify the Largest Connected Group ===&lt;br /&gt;
Look at the tiles of your color inside the 6×6 kiln:&lt;br /&gt;
* Find your &amp;#039;&amp;#039;&amp;#039;largest orthogonally connected group&amp;#039;&amp;#039;&amp;#039; (connected by edges; diagonal adjacency does not count).&lt;br /&gt;
* If there is a tie for your largest group size, you choose which one of the tied groups to copy.&lt;br /&gt;
&lt;br /&gt;
=== 4. Copy the Shape into Your Warehouse ===&lt;br /&gt;
Replicate the exact polyomino shape into empty spaces in your personal 5×5 warehouse:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fixed Orientation:&amp;#039;&amp;#039;&amp;#039; The shape &amp;#039;&amp;#039;&amp;#039;cannot be rotated&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;cannot be mirrored/flipped&amp;#039;&amp;#039;&amp;#039;. It must match the kiln&amp;#039;s orientation exactly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legality:&amp;#039;&amp;#039;&amp;#039; Every cell of the shape must land on an empty warehouse square.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skip if Impossible:&amp;#039;&amp;#039;&amp;#039; If your largest group does not fit anywhere in your warehouse, you place nothing this turn. You cannot choose a smaller group instead.&lt;br /&gt;
&lt;br /&gt;
=== 5. Optional Selling Phase (Scoring) ===&lt;br /&gt;
If you have completed entire rows or columns (5 filled cells), you may optionally sell them for victory points:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Either/Or Rule:&amp;#039;&amp;#039;&amp;#039; You may sell &amp;#039;&amp;#039;&amp;#039;Rows&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;Columns&amp;#039;&amp;#039;&amp;#039; in a single turn. You &amp;#039;&amp;#039;&amp;#039;cannot mix&amp;#039;&amp;#039;&amp;#039; rows and columns in the same sale!&lt;br /&gt;
* Points follow triangular numbers based on how many lines you sell at once:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Completed Lines Sold !! Points Earned&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1 Line&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;1 pt&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2 Lines&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;3 pts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3 Lines&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;6 pts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4 Lines&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;10 pts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5 Lines (Wipeout)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;15 pts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Erase the sold lines from your warehouse. Any tiles in unsold perpendicular lines remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 6. Extra Turn Check ===&lt;br /&gt;
* If the tile pushed out in Step 2 was the &amp;#039;&amp;#039;&amp;#039;Black Neutral Tile&amp;#039;&amp;#039;&amp;#039;, you immediately take an &amp;#039;&amp;#039;&amp;#039;extra turn&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
* Otherwise, the turn passes clockwise to the next player.&lt;br /&gt;
&lt;br /&gt;
== Variants &amp;amp; Options ==&lt;br /&gt;
&lt;br /&gt;
=== Fixing the Mess ===&lt;br /&gt;
&amp;#039;&amp;#039;Recommended for beginners and standard play.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If your largest shape cannot legally fit into your warehouse, you are allowed to &amp;#039;&amp;#039;&amp;#039;erase 1 cell&amp;#039;&amp;#039;&amp;#039; of your choice from your warehouse before proceeding to the selling phase.&lt;br /&gt;
&lt;br /&gt;
=== Heating up the Kiln ===&lt;br /&gt;
Bonus spaces are active on spaces &amp;#039;&amp;#039;&amp;#039;5, 8, 14, 17, 19, 23, and 26&amp;#039;&amp;#039;&amp;#039; of the score track. Landing &amp;#039;&amp;#039;&amp;#039;exactly&amp;#039;&amp;#039;&amp;#039; on one of these spaces grants an immediate extra turn (maximum 1 extra turn per turn sequence).&lt;br /&gt;
&lt;br /&gt;
=== Advanced 2-Player (2 Colors Each) ===&lt;br /&gt;
In a 2-player game, each player controls 2 colors with 2 separate warehouses and score discs:&lt;br /&gt;
* On your turn, make 1 push in the kiln.&lt;br /&gt;
* Copy 1 shape for Color A to Warehouse A, and 1 shape for Color B to Warehouse B.&lt;br /&gt;
* Conduct optional sales for Warehouse A, then Warehouse B.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Triangular Scoring:&amp;#039;&amp;#039;&amp;#039; Selling 1 line only gives 1 point, but 3 lines yield 6 points and 5 lines award 15 points. Gathering lines for multi-line sales is vastly more rewarding than selling single lines.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep Space Open:&amp;#039;&amp;#039;&amp;#039; Creating huge color groups (5+ tiles) in the kiln can backfire if your warehouse gets too crowded to place them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Disrupt Opponents:&amp;#039;&amp;#039;&amp;#039; Use your push to split your opponents&amp;#039; clusters or push undesirable colors to merge their groups into shapes that won&amp;#039;t fit into their warehouses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Track the Black Tile:&amp;#039;&amp;#039;&amp;#039; Watch where the neutral black tile is moving through the kiln; triggering its ejection grants a crucial extra turn.&lt;/div&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
	</entry>
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